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Supertest: German Tier IX Destroyer Felix Schultz

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The Felix Schultz is based on the Zerstörer 1938 Ac design of Spähkreuzer from the Kriegsmarine.

The Spähkreuzers was a somewhat unique concept compared to the contemporary navies of the time as they were sitting between destroyers and light cruisers in terms of armament, size and displacement.

These ships were meant as scouts for the fleet, escort for heavier units and convoys as well as raiders against weakly protected convoys.

This specific design was abandoned but was followed by the 1939 and 1940 variants.

In World of Warships, Felix Schultz represents the 1938 Ac design. However, the initially planned 88 mm dual-purpose mount is replaced by smaller AA mounts.

Currently, the concept of the alternative branch of German destroyers implies the following features:

  • Accurate 150 mm guns
  • Powerful AP shells with good damage, penetration capability, and improved ricochet angles. HE shells, on the contrary, deal moderate damage per minute.
  • Availability of the Hydroaccoustic Search and, starting from Tier VIII, the Defensive AA Fire consumable. However, the new destroyers do not have a Smoke Generator.
  • Great armor for the class.
  • Torpedoes with good reload time and decent speed, but average damage and range.

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

WG_SPb_WoWs_WIP-icon_black

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

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Felix Schultz (A Hull)

icon_module_Engine_installed

Propulsion: 82 450 hp

icon_module_Suo_installed

FKS Typ 9 Mod. 1

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150 mm/60 SK C/25 on a Tbts KC 42T mount

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G7 Steinbutt

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Felix Schultz (B Hull)

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FKS Typ 9 Mod. 2

Stock Ship

General Characteristics

Tier IX
Health 24 100 HP
Torpedo Damage Reduction 0 %
Displacement 4 793 tons
Main Armament
Maximum Firing Range 10.950 km
150 mm/60 SK C/25 on a Tbts KC 42T mount 3 x 2 150 mm
Torpedo Armament
Maximum Firing Range 7.500 km
533 mm Vierling
2 x 4 533 mm
Maximum speed 37.5 knots
Turning Circle Radius 800 m
Rudder Shift Time 7.4 s
Surface Detectability 8.28 km
Air Detectability 4.26 km
Detectability After Firing Main Guns in Smoke 3.54 km

Main Battery

3 x 2 150 mm/60 SK C/25 on a Tbts KC 42T mount
 Maximum Firing Range 10.950 km
 Reloading Time 7.5 s
180 Degree Turn Time 22.5 s
Optimal firing angles at the front 30°
Optimal firing angles at the rear 42°
Sigma 2.00 sigma
Maximum Dispersion 53 m
Shells
Type of Projectile  HE – 150 mm Spr.Gr. L/4.4 Kz. Ausf. B
Alpha Damage 1 700 HP
Damage 670 HP
Penetration capacity  38 mm
Explosion size 0.54
Fire chance 8 %
Projectile Speed 960 m/s
Air Drag 0.237
Projectile Mass 51 kg
Type of Projectile AP – 150 mm P.Spr.Gr. L/3.7 Ausf. B
Alpha Damage 3 900 HP
Projectile Speed 960 m/s
Air drag 0.265
Projectile Mass 51
Projectile Krupp 2 400
Projectile Detonator 0.025s
Detonator Threshold 25 mm
Ricochet Angles 60° – 67.5°

Torpedo Armament

2 x 4 533 mm Vierling
G7 Steinbutt
Reloading Time 120 s
Maximum Distance 7.500 km
Optimal firing angles at the front 50°
Optimal firing angles at the rear 55°
Damage 13 700
Flooding Chance 227 %
Speed 62 kt
Surface Detectability 1.3 km

Anti-air Armament

3 x 2 150 mm/60 SK C/25 on a Tbts KC 42T mount
Sector range 0.1 km – 6.9 km
Hit chance 100 %
Sector’s damage 13
Sector’s damage frequency 0.29 s
Sector’s damage per second 46
Flak clouds number 2
Flak cloud damage 1 680
1 x 1 55 mm/77 Gerät 58 on a single mount
Sector range 0.1 km – 4.0 km
Hit chance 100 %
Sector’s damage 10
Sector’s damage frequency 0.29 s
Sector’s damage per second 35
6 x 2 30 mm/45 Flak 103/38 on a twin mount
Sector range 0.1 km – 3.0 km
Hit chance 95 %
Sector’s damage 41
Sector’s damage frequency 0.29 s
Sector’s damage per second 144

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%

Fully Upgraded Ship

General Characteristics

Tier IX
Health 24 200 HP
Torpedo Damage Reduction 0 %
Displacement 4 809 tons
Main Armament
Maximum Firing Range 12.045 km
150 mm/60 SK C/25 on a Tbts KC 42T mount 3 x 2 150 mm
Torpedo Armament
Maximum Firing Range 7.500 km
533 mm Vierling
2 x 4 533 mm
Maximum speed 37.5 knots
Turning Circle Radius 800 m
Rudder Shift Time 5.3 s
Surface Detectability 8.28 km
Air Detectability 4.26 km
Detectability After Firing Main Guns in Smoke 3.54 km

Main Battery

3 x 2 150 mm/60 SK C/25 on a Tbts KC 42T mount
 Maximum Firing Range 12.045 km
 Reloading Time 7.5 s
180 Degree Turn Time 22.5 s
Optimal firing angles at the front 30°
Optimal firing angles at the rear 42°
Sigma 2.00 sigma
Maximum Dispersion 57 m
Shells
Type of Projectile  HE – 150 mm Spr.Gr. L/4.4 Kz. Ausf. B
Alpha Damage 1 700 HP
Damage 670 HP
Penetration capacity  38 mm
Explosion size 0.54
Fire chance 8 %
Projectile Speed 960 m/s
Air Drag 0.237
Projectile Mass 51 kg
Type of Projectile AP – 150 mm P.Spr.Gr. L/3.7 Ausf. B
Alpha Damage 3 900 HP
Projectile Speed 960 m/s
Air drag 0.265
Projectile Mass 51
Projectile Krupp 2 400
Projectile Detonator 0.025s
Detonator Threshold 25 mm
Ricochet Angles 60° – 67.5°

Torpedo Armament

2 x 4 533 mm Vierling
G7 Steinbutt
Reloading Time 120 s
Maximum Distance 7.500 km
Optimal firing angles at the front 50°
Optimal firing angles at the rear 55°
Damage 13 700
Flooding Chance 227 %
Speed 62 kt
Surface Detectability 1.3 km

Anti-air Armament

3 x 2 150 mm/60 SK C/25 on a Tbts KC 42T mount
Sector range 0.1 km – 6.9 km
Hit chance 100 %
Sector’s damage 13
Sector’s damage frequency 0.29 s
Sector’s damage per second 46
Flak clouds number 2
Flak cloud damage 1 680
1 x 2 55 mm/77 Gerät 58 on a single mount
Sector range 0.1 km – 4.0 km
Hit chance 100 %
Sector’s damage 13
Sector’s damage frequency 0.29 s
Sector’s damage per second 46
6 x 4 30 mm/45 Flak 103/38 on a twin mount
Sector range 0.1 km – 3.0 km
Hit chance 95 %
Sector’s damage 56
Sector’s damage frequency 0.29 s
Sector’s damage per second 196

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%

The Armor

The armor on the Schultz remains very much the same as on the Maerker. There is just one big improvement for the protection of the main battery as the turrets have cruiser levels of protection with a 100 mm face.

Personal Opinion

Eeeeeeeeeeeeeeeeeeeh… Somehow, the HE on that ship is worse than on the Maerker except for the ballistic. In fact, there are quite a few issues with the Schultz as a whole. The gun reload is worse than on the Maerker, the ship is just huge, the gun placement is very awkward as she can’t have 2 turrets available either when fully kiting or being fully angled, her maneuverability is horrible while not being anything close from the fastest and then… then there is the anti-air.

6.9 km AA range. Ok, that’s great but only 46 DPS and 2 flaks without even mentioning the rest of the AA which really doesn’t help much. If you have one of these DD players that never turn off their AA playing that ship, the guy will either simply be spotted from the moon when a plane is around or the CV striking it will have the easiest time of the world to find him.
If at least, the Defensive AA was a special one buffing by more than 50% the DPS, it could be fine-ish but here, don’t even try to roleplay a Halland while playing the new German Spähkreuzers.

Just to give you a rough idea of how big the ship is, here is, firstly, the Elbing next to the Smolensk and then on the second pic, from top to bottom, Elbing, Felix Schultz and Z-31.

 

 

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