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Supertest: German Tier IX Destroyer Felix Schultz

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The Felix Schultz is based on the Zerstörer 1938 Ac design of Spähkreuzer from the Kriegsmarine.

The Spähkreuzers was a somewhat unique concept compared to the contemporary navies of the time as they were sitting between destroyers and light cruisers in terms of armament, size and displacement.

These ships were meant as scouts for the fleet, escort for heavier units and convoys as well as raiders against weakly protected convoys.

This specific design was abandoned but was followed by the 1939 and 1940 variants.

In World of Warships, Felix Schultz represents the 1938 Ac design. However, the initially planned 88 mm dual-purpose mount is replaced by smaller AA mounts.

Currently, the concept of the alternative branch of German destroyers implies the following features:

  • Accurate 150 mm guns
  • Powerful AP shells with good damage, penetration capability, and improved ricochet angles. HE shells, on the contrary, deal moderate damage per minute.
  • Availability of the Hydroaccoustic Search and, starting from Tier VIII, the Defensive AA Fire consumable. However, the new destroyers do not have a Smoke Generator.
  • Great armor for the class.
  • Torpedoes with good reload time and decent speed, but average damage and range.

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

WG_SPb_WoWs_WIP-icon_black

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

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Felix Schultz (A Hull)

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Propulsion: 82 450 hp

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FKS Typ 9 Mod. 1

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150 mm/60 SK C/25 on a Tbts KC 42T mount

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G7 Steinbutt

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Felix Schultz (B Hull)

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FKS Typ 9 Mod. 2

Stock Ship

General Characteristics

TierIX
Health24 100 HP
Torpedo Damage Reduction0 %
Displacement4 793 tons
Main Armament
Maximum Firing Range10.950 km
150 mm/60 SK C/25 on a Tbts KC 42T mount3 x 2 150 mm
Torpedo Armament
Maximum Firing Range7.500 km
533 mm Vierling
2 x 4 533 mm
Maximum speed37.5 knots
Turning Circle Radius800 m
Rudder Shift Time7.4 s
Surface Detectability8.28 km
Air Detectability4.26 km
Detectability After Firing Main Guns in Smoke3.54 km

Main Battery

3 x 2 150 mm/60 SK C/25 on a Tbts KC 42T mount
 Maximum Firing Range10.950 km
 Reloading Time7.5 s
180 Degree Turn Time22.5 s
Optimal firing angles at the front30°
Optimal firing angles at the rear42°
Sigma2.00 sigma
Maximum Dispersion53 m
Shells
Type of Projectile HE – 150 mm Spr.Gr. L/4.4 Kz. Ausf. B
Alpha Damage1 700 HP
Damage670 HP
Penetration capacity 38 mm
Explosion size0.54
Fire chance8 %
Projectile Speed960 m/s
Air Drag0.237
Projectile Mass51 kg
Type of ProjectileAP – 150 mm P.Spr.Gr. L/3.7 Ausf. B
Alpha Damage3 900 HP
Projectile Speed960 m/s
Air drag0.265
Projectile Mass51
Projectile Krupp2 400
Projectile Detonator0.025s
Detonator Threshold25 mm
Ricochet Angles60° – 67.5°

Torpedo Armament

2 x 4 533 mm Vierling
G7 Steinbutt
Reloading Time120 s
Maximum Distance7.500 km
Optimal firing angles at the front50°
Optimal firing angles at the rear55°
Damage13 700
Flooding Chance227 %
Speed62 kt
Surface Detectability1.3 km

Anti-air Armament

3 x 2 150 mm/60 SK C/25 on a Tbts KC 42T mount
Sector range0.1 km – 6.9 km
Hit chance100 %
Sector’s damage13
Sector’s damage frequency0.29 s
Sector’s damage per second46
Flak clouds number2
Flak cloud damage1 680
1 x 1 55 mm/77 Gerät 58 on a single mount
Sector range0.1 km – 4.0 km
Hit chance100 %
Sector’s damage10
Sector’s damage frequency0.29 s
Sector’s damage per second35
6 x 2 30 mm/45 Flak 103/38 on a twin mount
Sector range0.1 km – 3.0 km
Hit chance95 %
Sector’s damage41
Sector’s damage frequency0.29 s
Sector’s damage per second144

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%

Fully Upgraded Ship

General Characteristics

TierIX
Health24 200 HP
Torpedo Damage Reduction0 %
Displacement4 809 tons
Main Armament
Maximum Firing Range12.045 km
150 mm/60 SK C/25 on a Tbts KC 42T mount3 x 2 150 mm
Torpedo Armament
Maximum Firing Range7.500 km
533 mm Vierling
2 x 4 533 mm
Maximum speed37.5 knots
Turning Circle Radius800 m
Rudder Shift Time5.3 s
Surface Detectability8.28 km
Air Detectability4.26 km
Detectability After Firing Main Guns in Smoke3.54 km

Main Battery

3 x 2 150 mm/60 SK C/25 on a Tbts KC 42T mount
 Maximum Firing Range12.045 km
 Reloading Time7.5 s
180 Degree Turn Time22.5 s
Optimal firing angles at the front30°
Optimal firing angles at the rear42°
Sigma2.00 sigma
Maximum Dispersion57 m
Shells
Type of Projectile HE – 150 mm Spr.Gr. L/4.4 Kz. Ausf. B
Alpha Damage1 700 HP
Damage670 HP
Penetration capacity 38 mm
Explosion size0.54
Fire chance8 %
Projectile Speed960 m/s
Air Drag0.237
Projectile Mass51 kg
Type of ProjectileAP – 150 mm P.Spr.Gr. L/3.7 Ausf. B
Alpha Damage3 900 HP
Projectile Speed960 m/s
Air drag0.265
Projectile Mass51
Projectile Krupp2 400
Projectile Detonator0.025s
Detonator Threshold25 mm
Ricochet Angles60° – 67.5°

Torpedo Armament

2 x 4 533 mm Vierling
G7 Steinbutt
Reloading Time120 s
Maximum Distance7.500 km
Optimal firing angles at the front50°
Optimal firing angles at the rear55°
Damage13 700
Flooding Chance227 %
Speed62 kt
Surface Detectability1.3 km

Anti-air Armament

3 x 2 150 mm/60 SK C/25 on a Tbts KC 42T mount
Sector range0.1 km – 6.9 km
Hit chance100 %
Sector’s damage13
Sector’s damage frequency0.29 s
Sector’s damage per second46
Flak clouds number2
Flak cloud damage1 680
1 x 2 55 mm/77 Gerät 58 on a single mount
Sector range0.1 km – 4.0 km
Hit chance100 %
Sector’s damage13
Sector’s damage frequency0.29 s
Sector’s damage per second46
6 x 4 30 mm/45 Flak 103/38 on a twin mount
Sector range0.1 km – 3.0 km
Hit chance95 %
Sector’s damage56
Sector’s damage frequency0.29 s
Sector’s damage per second196

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%

The Armor

The armor on the Schultz remains very much the same as on the Maerker. There is just one big improvement for the protection of the main battery as the turrets have cruiser levels of protection with a 100 mm face.

Personal Opinion

Eeeeeeeeeeeeeeeeeeeh… Somehow, the HE on that ship is worse than on the Maerker except for the ballistic. In fact, there are quite a few issues with the Schultz as a whole. The gun reload is worse than on the Maerker, the ship is just huge, the gun placement is very awkward as she can’t have 2 turrets available either when fully kiting or being fully angled, her maneuverability is horrible while not being anything close from the fastest and then… then there is the anti-air.

6.9 km AA range. Ok, that’s great but only 46 DPS and 2 flaks without even mentioning the rest of the AA which really doesn’t help much. If you have one of these DD players that never turn off their AA playing that ship, the guy will either simply be spotted from the moon when a plane is around or the CV striking it will have the easiest time of the world to find him.
If at least, the Defensive AA was a special one buffing by more than 50% the DPS, it could be fine-ish but here, don’t even try to roleplay a Halland while playing the new German Spähkreuzers.

Just to give you a rough idea of how big the ship is, here is, firstly, the Elbing next to the Smolensk and then on the second pic, from top to bottom, Elbing, Felix Schultz and Z-31.

 

 

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