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Supertest: German Tier III Battleship Von Der Tann

6 min read

Historical background

SMS Von Der Tann was the first battlecruiser built for the German Kaiserliche Marine. Laid down in March 1908, launched in March 1909  and commissioned in September 1910, the ship was the faster dreadnaught-type warship with a speed exceeding 27 knots at the time of her construction.

Von der Tann participated in several fleet actions during the First World War, including several bombardments of the English coast. She was present at the Battle of Jutland, where she destroyed the British battlecruiser HMS Indefatigable in the opening minutes of the engagement. Von der Tann was hit several times by large-caliber shells during the battle, and at one point in the engagement, the ship had all of her main battery guns out of action either due to damage or malfunction. Nevertheless, the damage was quickly repaired and the ship returned to the fleet in two months.

Following the end of the war in November 1918, Von der Tann, along with most of the High Seas Fleet, was interned at Scapa Flow pending a decision by the Allies as to the fate of the fleet. The ship met her end in 1919 when German caretaker crews scuttled their ships to prevent their division among Allied navies. The wreck was raised in 1930, and scrapped at Rosyth from 1931 to 1934.

If you want to know more about Von Der Tann, here is a video from Drachinifel covering it:

In World of Warships, Von Der Tann is the first tech tree battlecruiser of the game, featuring the “battlecruiser” dispersion and generally speaking, weaker armor protection.

Additionally, her secondaries have the same dispersion as those of Massachusetts, Georgia, or Ohio and she has the same Fast Damage Control Team as Soviet battleships.

Ship’s preview

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery

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Von der Tann (A)

icon_module_Engine_installed

79 800 HP

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‎FKS Typ 3 Mod. 1

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283 mm/45 SK C/07 on a Drh LC/1907 mount

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Von der Tann (B)

icon_module_Suo_installed

FKS Typ 3 Mod. 2

Stock Ship

General Characteristics

Tier III
Health 33 800 HP
Torpedo Damage Reduction 10 %
Displacement 19 370 tons
Dimensions
Overall length 171.76 m
Beam 26.58 m
Overall height (keel to the highest point on the ship) 18.0 m
Freeboard 4.2 m
Main Armament
Maximum Firing Range 13.000 km
283 mm/45 SK C/07 on a Drh LC/1907 mount 4 x 2 283 mm
Secondary Armament
Maximum Firing Range 4.000 km
150 mm/45 SK C/09 on an MPL C/06 mount
88 mm/45 Flak on an MPL C/13 mount
10 x 1 150 mm
4 x 1 88 mm
Maximum speed 27.5 knots
Turning Circle Radius 600 m
Rudder Shift Time 16.0 s
Surface Detectability 10.4 km
Air Detectability 7.75 km
Detectability After Firing Main Guns in Smoke 7.57 km

Main Battery

4 x 2 283 mm/45 SK C/07 on a Drh LC/1907 mount
 Maximum Firing Range 13.000 km
 Reloading Time 26.0 s
180 Degree Turn Time 45 s
Optimal firing angles at the front 54°
Optimal firing angles at the rear 53°
Sigma 1.50 sigma
Maximum Dispersion 157 m
Shells
Type of Projectile  HE – 283 mm Spr.Gr. L/3.6
Alpha Damage 3 200
Damage 2 090
Penetration capacity  71 mm
Explosion size 1.37
Fire chance 19 %
Projectile Speed 855 m/s
Air Drag 0.534
Projectile Mass 302 kg
Type of Projectile AP – 283 mm P.Spr.Gr. L/3.2
Alpha Damage 7 200
Projectile Speed 855 m/s
Air Drag 0.534
Projectile Mass 302 kg
Projectile Krupp 2 789
Projectile Detonator 0.01 s
Detonator threshold 47 mm
Ricochet Angles 45° – 60°

Secondary battery

10 x 1 150 mm/45 SK C/09 on an MPL C/06 mount
Maximum Firing Range 4.000 km
Reloading Time 8.57 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 150 mm HE K Gr 18
Alpha Damage 1 800
Damage 760
HE penetration 38 mm
Explosion Size 0.57
Chance to Cause Fire 10 %
Projectile Speed 835 m/s
Air Drag 0.407
Projectile Mass 45.3 kg
4 x 1 88 mm/45 Flak on an MPL C/13 mount
Maximum Firing Range 4.000 km
Reloading Time 4.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 88 mm Spr.Gr.
Alpha Damage 1 000
Damage 240
HE penetration 15 mm
Explosion Size 0.24
Chance to Cause Fire 4 %
Projectile Speed 890 m/s
Air Drag 0.446
Projectile Mass 9 kg

Anti-air Armament

4 x 1 88 mm/45 Flak on an MPL C/13 mount
Sector range 0.1 km – 4.6 km
Hit chance 75 %
Sector’s damage 5
Sector’s damage frequency 0.29 s
Sector’s damage per second 18
Flak clouds number 1
Flak cloud damage 700

Consumables

Slot 1
Slot 2
Fast Damage Control Team
Number of charges: 4
Work time: 10 s
Cooldown: 40 s
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%

Fully Upgraded Ship

General Characteristics

Tier III
Health 36 500 HP
Torpedo Damage Reduction 10 %
Displacement 21 300 tons
Dimensions
Overall length 171.76 m
Beam 26.58 m
Overall height (keel to the highest point on the ship) 18.0 m
Freeboard 4.2 m
Main Armament
Maximum Firing Range 14.300 km
283 mm/45 SK C/07 on a Drh LC/1907 mount 4 x 2 283 mm
Secondary Armament
Maximum Firing Range 4.000 km
150 mm/45 SK C/09 on an MPL C/06 mount
88 mm/45 Flak on an MPL C/13 mount
10 x 1 150 mm
4 x 1 88 mm
Maximum speed 27.5 knots
Turning Circle Radius 600 m
Rudder Shift Time 11.4 s
Surface Detectability 10.4 km
Air Detectability 7.75 km
Detectability After Firing Main Guns in Smoke 7.57 km

Main Battery

4 x 2 283 mm/45 SK C/07 on a Drh LC/1907 mount
 Maximum Firing Range 14.300 km
 Reloading Time 26.0 s
180 Degree Turn Time 45 s
Optimal firing angles at the front 54°
Optimal firing angles at the rear 53°
Sigma 1.50 sigma
Maximum Dispersion 168 m
Shells
Type of Projectile  HE – 283 mm Spr.Gr. L/3.6
Alpha Damage 3 200
Damage 2 090
Penetration capacity  71 mm
Explosion size 1.37
Fire chance 19 %
Projectile Speed 855 m/s
Air Drag 0.534
Projectile Mass 302 kg
Type of Projectile AP – 283 mm P.Spr.Gr. L/3.2
Alpha Damage 7 200
Projectile Speed 855 m/s
Air Drag 0.534
Projectile Mass 302 kg
Projectile Krupp 2 789
Projectile Detonator 0.01 s
Detonator threshold 47 mm
Ricochet Angles 45° – 60°

Secondary battery

10 x 1 150 mm/45 SK C/09 on an MPL C/06 mount
Maximum Firing Range 4.000 km
Reloading Time 8.57 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 150 mm HE K Gr 18
Alpha Damage 1 800
Damage 760
HE penetration 38 mm
Explosion Size 0.57
Chance to Cause Fire 10 %
Projectile Speed 835 m/s
Air Drag 0.407
Projectile Mass 45.3 kg
4 x 1 88 mm/45 Flak on an MPL C/13 mount
Maximum Firing Range 4.000 km
Reloading Time 4.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 88 mm Spr.Gr.
Alpha Damage 1 000
Damage 240
HE penetration 15 mm
Explosion Size 0.24
Chance to Cause Fire 4 %
Projectile Speed 890 m/s
Air Drag 0.446
Projectile Mass 9 kg

Anti-air Armament

4 x 1 88 mm/45 Flak on an MPL C/13 mount
Sector range 0.1 km – 5.8 km
Hit chance 75 %
Sector’s damage 33
Sector’s damage frequency 0.29 s
Sector’s damage per second 116
Flak clouds number 6
Flak cloud damage 1 400
8 x 1 7.92 mm MG 08 machine gun
Sector range 0.1 km – 1.5 km
Hit chance 70 %
Sector’s damage 17
Sector’s damage frequency 0.29 s
Sector’s damage per second 60

Consumables

Slot 1
Slot 2
Fast Damage Control Team
Number of charges: 4
Work time: 10 s
Cooldown: 40 s
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Turtleback:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and stern:

Personal Opinion

Well overall, if you forget the part where you risk getting bullied to oblivion by tier IV carriers, the ship looks pretty good.

The firepower is decent even though you will generally be fighting with 6 guns broadside because of the turret layout but at least, you have the battlecruiser dispersion.

The secondaries, while they can only reach 5 km, can still be useful at such low tier and with that absurd speed (the second-fastest battleship at tier III is Bellerophon with 22.5 knots), she won’t have too much trouble to get them to work.

As for the armor, you don’t really see yet the downside of the battlecruiser armor rule since, at this tier, everything (except Knyaz Suvorov) has a weakly protected bow or at least a good portion of it.

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4 thoughts on “Supertest: German Tier III Battleship Von Der Tann

  1. IJN Battlecuiser branch when? xD
    Still, KM batlecruiser branch might be fun too.

    1. supposedly massa/ohio level of dispersion, with few 150mm’s and lots of 88/105mm’s which cant pen jackshit without IFHE.

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