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Supertest: Dutch Tier VI Cruiser Kijkduin

5 min read

The Kijkduin is based on a project of cruiser from 1937 designed for the Royal Netherlands Navy. Quite a few modifications were made with the most notable one being the replacement of the triple 1st and 4th turrets by twin turrets instead.

From what I understood, the caliber is also wrong as the guns were meant to have a caliber of 150 mm and the anti-air armament was only composed of machine guns instead of 40 mm Bofors.

In World of Warships, Kijkduin is where we start seeing the new airstrikes, the special gimmick of the Dutch cruisers (and possibly for the whole techtree techtree).

At the moment the airstrike allows you to order a squadron of planes to drop an area of variable size depending on which ship is using it and within a limited range around your ship. Bombs will take a long time to reach their target, so it’s best to use them against large and low-mobility targets. At the same time, the aircraft don’t detect opponents and unlike aircraft carrier squadrons they are not directly controlled by the player. They can, however, still be shot down.

This type of armament is based on the actually used method of low-altitude bombing with parachute-equipped bombs. The bombing is carried out in two stages: The bomb descends a certain distance on a parachute, which detaches after a while; The bombs fall the rest of the way without a parachute.

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

WG_SPb_WoWs_WIP-icon_black

Modules

Hull
Engine
Gun Fire Control System
Main battery

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Kijkduin (A Hull)

icon_module_Engine_installed

Propulsion: 85 000 hp

icon_module_Suo_installed

‎SUO Mk 6 Mod. 1

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152 mm/53 Bofors M42

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Kijkduin (B Hull)

icon_module_Suo_installed

‎SUO Mk 6 Mod. 2

General Characteristics

Stock Ship

Tier VI
Health 28 000 HP
Torpedo Damage Reduction 19 %
Displacement 9 529 tons
Dimensions
Overall length 185.82 m
Beam 17.98 m
Overall height (keel to the highest point on the ship) 24.54 m
Freeboard 4.81 m
Main Armament
Maximum Firing Range 13.240 km
152 mm/53 Bofors M42
4 x 2 152 mm
Maximum speed 33 knots
Turning Circle Radius 720 m
Rudder Shift Time 12.5 s
Surface Detectability 11.88 km
Air Detectability 5.97 km
Detectability After Firing Main Guns in Smoke 5.64 km

Main Battery

4 x 2 152 mm/53 Bofors M42
 Maximum Firing Range 13.240 km
 Reloading Time 7.0 s
180 Degree Turn Time 22.5 s
Optimal firing angles at the front 27°
Optimal firing angles at the rear 25°
Sigma 2.00 sigma
Maximum Dispersion 122 m
Shells
Type of Projectile  HE – 152 mm HE Brisantgranaat
Alpha Damage 2 200 HP
Damage 770 HP
Penetration capacity  25 mm
Explosion size 0.57
Fire chance 11 %
Projectile Speed 900 m/s
Air Drag 0.284
Projectile Mass 46 kg
Type of Projectile AP – 152 mm AP Pantsergranaat
Alpha Damage 3 000 HP
Projectile Speed 900 m/s
Air Drag 0.288
Projectile Mass 46.7 kg
Projectile Krupp 2 200
Projectile Detonator 0.025 s
Detonator threshold 25 mm
Ricochet Angles 45° – 60°

Airstrike

Airstrike bombers – ‎Fokker T.V.

Range 1.500 – 10.000 km
Number of charges 1
Reload time 60 s
Time to hit the target 16 s
Dispersion area 135 m x 90 m rectangle
Hitpoints per plane 1 860
Aircraft per squadron 12
Bomb type P.u.W 100 kg
Bombs per plane 4
Maximum bomb damage 5 800
HE penetration capacity 32 mm
Explosion size 0.93
Fire chance 33 %

Anti-air Armament

6 x 2 40 mm Bofors Mk IV
2 x 2 40 mm Bofors on a Mk.1 mount
6 x 1 40 mm Bofors on a Mk.3 mount
Sector range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 109
Sector’s damage frequency 0.29 s
Sector’s damage per second 382

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.0 km
Ship spotting range: 4.0 km
Spotting Aircraft
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Maximum firing range: +20%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 2

Fully Upgraded

Tier VI
Health 32 000 HP
Torpedo Damage Reduction 19 %
Displacement 11 850 tons
Dimensions
Overall length 185.82 m
Beam 17.98 m
Overall height (keel to the highest point on the ship) 24.54 m
Freeboard 4.81 m
Main Armament
Maximum Firing Range 14.564 km
152 mm/53 Bofors M42
4 x 2 152 mm
Maximum speed 33 knots
Turning Circle Radius 720 m
Rudder Shift Time 9.0 s
Surface Detectability 11.88 km
Air Detectability 5.97 km
Detectability After Firing Main Guns in Smoke 5.64 km

Main Battery

4 x 2 152 mm/53 Bofors M42
 Maximum Firing Range 14.564 km
 Reloading Time 7.0 s
180 Degree Turn Time 22.5 s
Optimal firing angles at the front 27°
Optimal firing angles at the rear 25°
Sigma 2.00 sigma
Maximum Dispersion 134 m
Shells
Type of Projectile  HE – 152 mm HE Brisantgranaat
Alpha Damage 2 200 HP
Damage 770 HP
Penetration capacity  25 mm
Explosion size 0.57
Fire chance 11 %
Projectile Speed 900 m/s
Air Drag 0.284
Projectile Mass 46 kg
Type of Projectile AP – 152 mm AP Pantsergranaat
Alpha Damage 3 000 HP
Projectile Speed 900 m/s
Air Drag 0.288
Projectile Mass 46.7 kg
Projectile Krupp 2 200
Projectile Detonator 0.025 s
Detonator threshold 25 mm
Ricochet Angles 45° – 60°

Airstrike

Airstrike bombers – ‎Fokker T.V.

Range 1.500 – 10.000 km
Number of charges 1
Reload time 60 s
Time to hit the target 16 s
Dispersion area 135 m x 90 m rectangle
Hitpoints per plane 1 860
Aircraft per squadron 12
Bomb type P.u.W 100 kg
Bombs per plane 4
Maximum bomb damage 5 800
HE penetration capacity 32 mm
Explosion size 0.93
Fire chance 33 %

Anti-air Armament

6 x 2 40 mm Bofors Mk IV
8 x 2 40 mm Bofors on a Mk.1 mount
Sector range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 122
Sector’s damage frequency 0.29 s
Sector’s damage per second 427

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.0 km
Ship spotting range: 4.0 km
Spotting Aircraft
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Maximum firing range: +20%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 2

The Armor

General External Armor Protection:

Citadel Protection:

Hidden Armored Deck inside the Stern:

Turrets Armor Protection:

Personal Opinion

The ship doesn’t really look great for the tier VI cruiser.

The damage output is quite low, especially when you also consider the short gun range. This could indicate that Wargaming are planning to have the ships relying on their airstrike to compensate. However, with the limited range and long time for the bombs to hit their target, this might not be a very good trade.

The ship’s armor will also be a limiting factor as in general, a squishy cruiser doesn’t survive for long at close range against the capital ships those airstrikes are supposed to deal with.

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