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Supertest: Dutch Tier VI Cruiser Kijkduin

5 min read

The Kijkduin is based on a project of cruiser from 1937 designed for the Royal Netherlands Navy. Quite a few modifications were made with the most notable one being the replacement of the triple 1st and 4th turrets by twin turrets instead.

From what I understood, the caliber is also wrong as the guns were meant to have a caliber of 150 mm and the anti-air armament was only composed of machine guns instead of 40 mm Bofors.

In World of Warships, Kijkduin is where we start seeing the new airstrikes, the special gimmick of the Dutch cruisers (and possibly for the whole techtree techtree).

At the moment the airstrike allows you to order a squadron of planes to drop an area of variable size depending on which ship is using it and within a limited range around your ship. Bombs will take a long time to reach their target, so it’s best to use them against large and low-mobility targets. At the same time, the aircraft don’t detect opponents and unlike aircraft carrier squadrons they are not directly controlled by the player. They can, however, still be shot down.

This type of armament is based on the actually used method of low-altitude bombing with parachute-equipped bombs. The bombing is carried out in two stages: The bomb descends a certain distance on a parachute, which detaches after a while; The bombs fall the rest of the way without a parachute.

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

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Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Kijkduin (A Hull)

icon_module_Engine_installed

Propulsion: 85 000 hp

icon_module_Suo_installed

‎SUO Mk 6 Mod. 1

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152 mm/53 Bofors M42

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Kijkduin (B Hull)

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‎SUO Mk 6 Mod. 2

General Characteristics

Stock Ship

TierVI
Health28 000 HP
Torpedo Damage Reduction19 %
Displacement9 529 tons
Dimensions
Overall length185.82 m
Beam17.98 m
Overall height (keel to the highest point on the ship)24.54 m
Freeboard4.81 m
Main Armament
Maximum Firing Range13.240 km
152 mm/53 Bofors M42
4 x 2 152 mm
Maximum speed33 knots
Turning Circle Radius720 m
Rudder Shift Time12.5 s
Surface Detectability11.88 km
Air Detectability5.97 km
Detectability After Firing Main Guns in Smoke5.64 km

Main Battery

4 x 2 152 mm/53 Bofors M42
 Maximum Firing Range13.240 km
 Reloading Time7.0 s
180 Degree Turn Time22.5 s
Optimal firing angles at the front27°
Optimal firing angles at the rear25°
Sigma2.00 sigma
Maximum Dispersion122 m
Shells
Type of Projectile HE – 152 mm HE Brisantgranaat
Alpha Damage2 200 HP
Damage770 HP
Penetration capacity 25 mm
Explosion size0.57
Fire chance11 %
Projectile Speed900 m/s
Air Drag0.284
Projectile Mass46 kg
Type of ProjectileAP – 152 mm AP Pantsergranaat
Alpha Damage3 000 HP
Projectile Speed900 m/s
Air Drag0.288
Projectile Mass46.7 kg
Projectile Krupp2 200
Projectile Detonator0.025 s
Detonator threshold25 mm
Ricochet Angles45° – 60°

Airstrike

Airstrike bombers – ‎Fokker T.V.

Range1.500 – 10.000 km
Number of charges1
Reload time60 s
Time to hit the target16 s
Dispersion area135 m x 90 m rectangle
Hitpoints per plane1 860
Aircraft per squadron12
Bomb typeP.u.W 100 kg
Bombs per plane4
Maximum bomb damage5 800
HE penetration capacity32 mm
Explosion size0.93
Fire chance33 %

Anti-air Armament

6 x 2 40 mm Bofors Mk IV
2 x 2 40 mm Bofors on a Mk.1 mount
6 x 1 40 mm Bofors on a Mk.3 mount
Sector range0.1 km – 3.5 km
Hit chance90 %
Sector’s damage109
Sector’s damage frequency0.29 s
Sector’s damage per second382

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.0 km
Ship spotting range: 4.0 km
Spotting Aircraft
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Maximum firing range: +20%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 2

Fully Upgraded

TierVI
Health32 000 HP
Torpedo Damage Reduction19 %
Displacement11 850 tons
Dimensions
Overall length185.82 m
Beam17.98 m
Overall height (keel to the highest point on the ship)24.54 m
Freeboard4.81 m
Main Armament
Maximum Firing Range14.564 km
152 mm/53 Bofors M42
4 x 2 152 mm
Maximum speed33 knots
Turning Circle Radius720 m
Rudder Shift Time9.0 s
Surface Detectability11.88 km
Air Detectability5.97 km
Detectability After Firing Main Guns in Smoke5.64 km

Main Battery

4 x 2 152 mm/53 Bofors M42
 Maximum Firing Range14.564 km
 Reloading Time7.0 s
180 Degree Turn Time22.5 s
Optimal firing angles at the front27°
Optimal firing angles at the rear25°
Sigma2.00 sigma
Maximum Dispersion134 m
Shells
Type of Projectile HE – 152 mm HE Brisantgranaat
Alpha Damage2 200 HP
Damage770 HP
Penetration capacity 25 mm
Explosion size0.57
Fire chance11 %
Projectile Speed900 m/s
Air Drag0.284
Projectile Mass46 kg
Type of ProjectileAP – 152 mm AP Pantsergranaat
Alpha Damage3 000 HP
Projectile Speed900 m/s
Air Drag0.288
Projectile Mass46.7 kg
Projectile Krupp2 200
Projectile Detonator0.025 s
Detonator threshold25 mm
Ricochet Angles45° – 60°

Airstrike

Airstrike bombers – ‎Fokker T.V.

Range1.500 – 10.000 km
Number of charges1
Reload time60 s
Time to hit the target16 s
Dispersion area135 m x 90 m rectangle
Hitpoints per plane1 860
Aircraft per squadron12
Bomb typeP.u.W 100 kg
Bombs per plane4
Maximum bomb damage5 800
HE penetration capacity32 mm
Explosion size0.93
Fire chance33 %

Anti-air Armament

6 x 2 40 mm Bofors Mk IV
8 x 2 40 mm Bofors on a Mk.1 mount
Sector range0.1 km – 3.5 km
Hit chance90 %
Sector’s damage122
Sector’s damage frequency0.29 s
Sector’s damage per second427

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.0 km
Ship spotting range: 4.0 km
Spotting Aircraft
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Maximum firing range: +20%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 2

The Armor

General External Armor Protection:

Citadel Protection:

Hidden Armored Deck inside the Stern:

Turrets Armor Protection:

Personal Opinion

The ship doesn’t really look great for the tier VI cruiser.

The damage output is quite low, especially when you also consider the short gun range. This could indicate that Wargaming are planning to have the ships relying on their airstrike to compensate. However, with the limited range and long time for the bombs to hit their target, this might not be a very good trade.

The ship’s armor will also be a limiting factor as in general, a squishy cruiser doesn’t survive for long at close range against the capital ships those airstrikes are supposed to deal with.

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