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Supertest: Commonwealth Tier X Freemium Destroyer Vampire II

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HMAS Vampire was the third Daring-class destroyer serving in the Royal Australian Navy. She was built in Australia, laid down in July 1953, launched in October 1956 and commissioned in June 1959.

The ship had a fairly active career, being regularly deployed to South East Asia.

She was attached to the Far East Strategic Reserve on five occasions, including during the Indonesia-Malaysia Confrontation, and escorted the troop transport HMAS Sydney on six of the latter’s twenty-five transport voyages to Vietnam. In 1977, the destroyer was assigned to escort the Royal Yacht Britannia during Queen Elizabeth II and Prince Philip’s visit to Australia. In 1980, Vampire was reclassified as a training ship.

She remained in service until she was decommissioned in 1986 and presented to the Australian National Maritime Museum for preservation as a museum ship; the largest museum-owned object on display in Australia. You can still visit the Vampire today, in Sydney.

In World of Warships, we are getting Vampire as she was initially built. As such, she still carries her quintuple torpedo launcher and also has a Limbo anti-submarine mortar, the successor to the Squid that was initially visible in-game on Daring and Kléber (don’t ask me why they removed them).

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

WG_SPb_WoWs_WIP-icon_black

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

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Vampire II

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Propulsion: 54 000 hp

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Mk X mod. 1

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113 mm/45 RP 41 Mk VI

icon_module_Torpedoes_installed

533 mm Mk IXM
Characteristics
GeneralMain BatteryTorpedo TubesAir DefenseConsumables
Tier X
Health 19 800 HP
Displacement 3 560 tons
Main Armament
Maximum Firing Range 13.780 km
113 mm/45 RP 41 Mk VI 3 x 2 113 mm
Torpedo Armament
Maximum Firing Range 10.000 km
533 mm PR Mk II 1 x 5 533 mm
Maximum speed 35 knots
Turning Circle Radius 630 m
Rudder Shift Time 4.4 s
Surface Detectability 7.6 km
Air Detectability 3.46 km
Detectability After Firing Main Guns in Smoke 2.61 km

3 x 2 113 mm/45 RP 41 Mk VI

All Turrets can turn at 360°

 Maximum Firing Range 12.460 km
 Reloading Time 3.5 s
180 Degree Turn Time 7.2 s
Optimal firing angles at the front 27°
Optimal firing angles at the rear 35°
Sigma 2.00 sigma
Maximum Dispersion 118 m
Shells
Type of Projectile  HE – 113 mm HE 5crh
Alpha Damage 1 700 HP
Damage 470 HP
Penetration capacity  19 mm
Explosion size 0.38
Fire chance 8 %
Projectile Speed 746 m/s
Air Drag 0.329
Projectile Mass 24.95 kg
Type of Projectile AP – 113 mm SAP 55 lb
Alpha Damage 2 100 HP
Projectile Speed 746 m/s
Air Drag 0.33
Projectile Mass 25 kg
Projectile Krupp 1 600
Projectile Detonator 0.01 s
Detonator threshold 19 mm
Ricochet Angles 60° – 67.5°

 

1 x 5 533 mm PR Mk II
533 mm Mk IXM
Reloading Time 125 s
Maximum Distance 10.000 km
Optimal firing angles at the front 60°
Optimal firing angles at the rear 60°
Damage 16 767
Flooding Chance 282 %
Speed 62 kt
Surface Detectability 1.3 km

3 x 2 113 mm/45 RP 41 Mk VI
Sector range 0.1 km – 5.8 km
Hit chance 100 %
Sector’s damage 22
Sector’s damage frequency 0.29 s
Sector’s damage per second 77
Flak clouds number 4
Flak cloud damage 1 610
2 x 1 40 mm Bofors Mk VII
2 x 2 40 mm Bofors Mk V
Sector range 0.1 km – 3.5 km
Hit chance 100 %
Sector’s damage 88
Sector’s damage frequency 0.29 s
Sector’s damage per second 25

Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Crawling Smoke Generator
Number of charges: 3
Work time: 90 s
Cooldown: 160 s
Smoke radius: 450 m
Smoke duration: 10 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 120 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Engine Boost
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Bonus: +8% speed

The Armor

The Vampire II presents the same armor profile as the Daring. The hull is protected by 19 mm of armor while the superstructure is protected by 13 mm of armor. For the turrets, they are only covered by a 6 mm plating.

Personal opinion

Right now, this ship looks absolutely terrifying. It’s a Daring (AKA an already strong gunboat) but with longer range, stronger hydroacoustic search and with crawling smoke that gives it much better freedom of movement.

All you really lose is 1 000 HP and a torpedo tube which is really not the end of the world.

Edit: I somehow had in mind that Daring has the same reload while she actually has 2.8s reload. Compared to Daring, you roughly lose 20% DPM but considering the rest of the package, it’s quite understandable.

Also, with the last version of the public test, Vampire got the Engine boost instead of the Repair party initially announced on the devblog.

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