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Supertest: British Tier X Premium Cruiser Gibraltar

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Historical background

In 1938, the Director of Naval Construction started working on a series of designs to counter the German Deutschland-class as well as the Japanese Chichibu-class.
The Chichibu-class was what the Allies believed to be an improved version of the Deutschland-class armed with 410 mm guns. It ended up being pure fantasy but scared the U.S.N. enough to start working on what would become the Alaska-class.

As for the British designs, multiple proposals were made with displacements ranging from 20 500 tons to 23 700 tons. As for the armament, the “weakest” design was armed with three triple turrets with 203 mm guns while the largest (Design I) was carrying three quadruple turrets with 234 mm guns.

In the end, none of these would be retained.

However, in 1939, as Winston Churchill returned as First Sea Lord of the Admiralty he almost immediately asked for a cruiser design to effectively fight the German Deutschland-class and Admiral Hipper-class. The DNC got back to work and since the restrictions of previous treaties had been abandoned, they simply went back to their previous designs and modified them. Design A was a modified version of Design I from 1938 with higher maximum speed but weaker armor protection.

In World of Warships, Gibraltar is based on Design A but with a much more modern approach. Her main battery can only fire AP shells similar to those of the British CLs and she also has the same Smoke Generator. The Repair Party remains the standard one though.

Size comparison with Goliath

Ship’s preview

Ship’s commemorative flag

Camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Gibraltar

icon_module_Engine_installed

Propulsion: 135 000 HP

icon_module_Suo_installed

‎Mk X mod. 1

icon_module_Artillery_installed

234 mm/50 Mk X

General Characteristics

TierX
Health59 400 HP
Torpedo Damage Reduction13 %
Displacement27 017 tons
Dimensions
Overall length220.4 m
Beam28.84 m
Overall height (keel to the highest point on the ship)31.84 m
Freeboard7.09 m
Main Armament
Maximum Firing Range16.850 km
234 mm/50 Mk X3 x 4 234 mm
Secondary Armament
Maximum Firing Range7.300 km
113 mm/45 RP 41 Mk VI
6 x 2 113 mm
Maximum speed32.0 knots
Turning Circle Radius840 m
Rudder Shift Time12.6 s
Surface Detectability14.58 km
Air Detectability9.26 km
Detectability After Firing Main Guns in Smoke9.49 km

Main Armament

3 x 4 234 mm/50 Mk X
 Maximum Firing Range16.850 km
 Reloading Time14.5 s
180 Degree Turn Time22.5 s
Optimal firing angles at the front37°
Optimal firing angles at the rear45°
Sigma2.05 sigma
Maximum Dispersion149 m
Shells
Type of ProjectileAP – 234 mm AP 6 CRH
Alpha Damage5 750
Projectile Speed841 m/s
Air Drag0.36
Projectile Mass152 kg
Projectile Krupp2 950
Projectile Detonator0.005 s
Detonator threshold12 mm
Ricochet Angles60° – 75°

Secondary Armament

6 x 2 113 mm/45 RP 41 Mk VI
Maximum Firing Range7.300 km
Reloading Time3.0 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 113 mm HE Mk XVI
Alpha Damage1 600
Damage410
HE penetration19 mm
Explosion Size0.36
Chance to Cause Fire7 %
Projectile Speed746 m/s
Air Drag0.333
Projectile Mass25 kg

Anti-air Armament

6 x 2 113 mm/45 RP 41 Mk VI
Sector range0.1 km – 5.8 km
Hit chance90 %
Sector’s damage31
Sector’s damage frequency0.29 s
Sector’s damage per second126
Flak clouds number6
Flak cloud damage1 610
4 x 2 40 mm STAAG
7 x 6 40 mm Bofors Mk VI
Sector range0.1 km – 3.5 km
Hit chance90 %
Sector’s damage95
Sector’s damage frequency0.29 s
Sector’s damage per second333
10 x 2 20 mm Oerlikon Mk V
Sector range0.1 km – 2.0 km
Hit chance85 %
Sector’s damage36
Sector’s damage frequency0.29 s
Sector’s damage per second126

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 30%
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Smoke Generator

Number of charges: 3
Work time: 15 s
Cooldown: 160 s
Smoke radius: 600 m
Smoke duration: 96 s

The Armor

Unlike the Goliath with a spaced armor, the citadel on Gibraltar is fully exposed.

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and stern:

Personal Opinion

Right now, Gibraltar looks like a really spicy concept (though I generally hate anything related to smoke camping). Such AP shells coupled with the super-short fuse timer and low arming threshold are gonna be nuts although, there is one, non-neglectable problem.
Because the fuse is so short, it will be literally impossible the get citadels on ships with layered/spaced armor. The shells are guaranteed to detonate before reaching the citadel.

Another downside worth keeping in mind is that the ship doesn’t have torpedoes compared to the Goliath which could be troublesome in close-quarter engagements.

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15,466 thoughts on “Supertest: British Tier X Premium Cruiser Gibraltar

  1. Imagine coming around a corner in a DD and you find yourself broadside to one of these at 3km. Every single shell is going to arm and fully penetrate you, ouch.

  2. I have seen one nuke a DD 100% to 0% in 1 salvo, so i think they may possibly increase the fuse timers coz right now they seem a little too short.

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