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Supertest: British Tier VI Premium Battleship Repulse

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HMS Repulse was the second ship of the Renown-class battlecruisers built for the Royal Navy. The ship was laid down in January 1915, launched in January 1916 and commissioned in August 1916. Upon completion, the Renown-class were the fastest capital ships in the world with a top speed of 31.5 knots.

In November 1917, Repulse took part in the Second Battle of Heligoland Bight where the British disrupted the German efforts of breaking through the British-laid minefields of the North Sea. During this battle, Repulse fired a total of 54 381 mm rounds and scored a hit on the light cruiser SMS Königsberg. The British forces had to retreat when SMS Kaiser and SMS Kaiserin got spotted and Repulse covered the fleet.

Repulse was damaged in December 1917 in a collision with the battlecruiser HMAS Australia but would be present at the surrender of the High Seas Fleet at Scapa Flow in November 1918.

During the interwar period, the ship underwent several refits with a drastic improvement of her armor protection, a new catapult system and better anti-air among everything else.

At the beginning of World War II, the ship was mostly deployed to hunt German raiders and blockade runners and later participated in the Norwegian Campaign in early/mid-1940. In late 1941, HMS Repulse was sent to the Indian Ocean where, alongside the freshly built HMS Prince of Wales, they were meant to deter Japanese forces from attacking British territories as part of Force Z. HMS Indomitable was supposed to be part of Force Z but, as she ran aground in the Caribbean, her arrival was delayed.

On the 10th December 1941, as the fleet was heading towards Kuantan after receiving reports of Japanese troops landings, Force Z was spotted by the submarine I-58 which also fired five torpedoes but they all missed.
Several hours later, HMS Repulse and HMS Prince of Whales as well as their escorts were attacked by Mitsubishi G3M bombers and G4M torpedo bombers. During the first bomber run, the ship was hit by a bomb after being straddled by two near misses. Afterward, Repulse, brilliantly handled by her captain, Bill Tennant managed to evade a total of 19 torpedoes. However, she later got caught in a synchronized drop and took 4 or 5 torpedoes.
Due to the damage received, the ship shortly started listing and quickly capsized. In total, 508 men were lost with the survivors being rescued by HMS Electra and HMS Vampire.

In 2002, her wreck was designated as a ‘Protected Place’ under the Protection of Military Remains Act 1986. Sadly, it was discovered in October 2014 that, alongside Prince of Wales, the wreck had been heavily damaged by scrap metal dealers using explosives.

In World of Warships, we are getting Repulse as she was at the time of her sinking. She follows the same design as the other “battlecruiser-type” of battleships we already have (Champagne, Florida, Slava, etc.) with improved accuracy on their main battery at the cost of armor protection. Repulse also gets the same Engine Boost consumable as Bourgogne and Georgia.

If you want to learn more about the Renown-class as a whole, here is a video from Drachinifel covering it:

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

WG_SPb_WoWs_WIP-icon_black

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Repulse

icon_module_Engine_installed

Propulsion: 119 025 hp

icon_module_Suo_installed

Mk VI mod. 1

icon_module_Artillery_installed

381 mm/42 Mk I

General Characteristics

TierVI
Health56 100 HP
Torpedo Damage Reduction16 %
Displacement38 300 tons
Dimensions
Overall length241.35 m
Beam27.93 m
Overall height (keel to the highest point on the ship)29.76 m
Freeboard5.33 m
Main Armament
Maximum Firing Range19.760 km
381 mm/42 Mk I
3 x 2 381 mm
Secondary Armament
Maximum Firing Range4.960 km
102 mm/45 Mk V
102 mm/45 Mk IX
6 x 1 102 mm
3 x 3 102 mm
Maximum speed31.7 knots
Turning Circle Radius860 m
Rudder Shift Time14.5 s
Surface Detectability14.4 km
Air Detectability9.62 km
Detectability After Firing Main Guns in Smoke13.19 km

Main Battery

3 x 2 381 mm/42 Mk I
 Maximum Firing Range19.760 km
 Reloading Time30.0 s
180 Degree Turn Time54.4 s
Optimal firing angles at the front30°
Optimal firing angles at the rear30°
Sigma2.00 sigma
Maximum Dispersion214 m
Shells
Type of Projectile HE – 381 mm HE Mk VIIIb
Alpha Damage5 300 HP
Damage4 110 HP
Penetration capacity 95 mm
Explosion size2.23
Fire chance34 %
Projectile Speed731.5 m/s
Air Drag0.338
Projectile Mass879 kg
Type of ProjectileAP – 381 mm AP Mk XXIIb
Alpha Damage11 400 HP
Projectile Speed731.5 m/s
Air Drag0.247
Projectile Mass879 kg
Projectile Krupp2 190
Projectile Detonator0.015 s
Detonator threshold64 mm
Ricochet Angles45° – 60°

Secondary battery

6 x 1 102 mm/45 Mk V
Maximum Firing Range4.960 km
Reloading Time4 s
Sigma1.00 sigma
Shells
Type of ProjectileHE – 102 mm HE 35 lb
Alpha Damage1 500 HP
Damage310 HP
HE penetration17 mm
Explosion Size0.3
Chance to Cause Fire6 %
Projectile Speed811 m/s
Air Drag0.33
Projectile Mass15.88 kg
3 x 3 102 mm/45 Mk IX
Maximum Firing Range4.960 km
Reloading Time6 s
Sigma1.00 sigma
Shells
Type of ProjectileHE – HE-32
Alpha Damage1 500 HP
Damage350 HP
HE penetration17 mm
Explosion Size0.31
Chance to Cause Fire6 %
Projectile Speed800 m/s
Air Drag0.411
Projectile Mass14.1 kg

Anti-air Armament

6 x 1 102 mm/45 Mk V
Sector range0.1 km – 4.0 km
Hit chance75 %
Sector’s damage8
Sector’s damage frequency0.29 s
Sector’s damage per second28
Flak clouds number1
Flak cloud damage980
1 x 8 40 mm/39 QF Mk VIII
2 x 8 40 mm Vickers 2-pdr. Mk VIII
Sector range0.1 km – 2.5 km
Hit chance75 %
Sector’s damage40
Sector’s damage frequency0.29 s
Sector’s damage per second140
8 x 1 20 mm Oerlikon Mk IV
4 x 4 12.7 mm Mk III
Sector range0.1 km – 2.0 km
Hit chance70 %
Sector’s damage30
Sector’s damage frequency0.29 s
Sector’s damage per second105

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 15 s
Cooldown: 80 s
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Spotting Aircraft
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Maximum firing range: +20%
Engine Boost
Number of charges: 3
Work time: 180 s
Cooldown: 90 s
Speed bonus: +15%

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Casemate armor protection:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and stern:

Personal opinion

Well on paper, Repulse doesn’t look too bad. Considering that she has the battlecruiser dispersion with 2.0 sigma, her guns will work perfectly fine. The fact that she has the special 15% engine boost will offer her some unparalleled mobility at this tier, especially since she is, from the start the fastest tier VI battleship.

The only real downsides are the weak armor protection, especially for the bow and stern and the fact that, apparently, the British ran out of WD40 for her turrets.

Easter egg

At the rear of the superstructure of Repulse, there is a list of battles in which a ship named Repulse fought:

  • Battle of Cadiz, 1596
  • The Islands Voyage (Azores), 1597
  • Invasion of Martinique, 1762
  • Battle of the Saintes, 1782
  • Battle of Cape Finisterre (Ferrol), 1805

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15,466 thoughts on “Supertest: British Tier VI Premium Battleship Repulse

  1. Huzzah for more battlecruisers.
    Now, if only we could get some more of the Japanese Jun’yousenkan (especially at tier 6).

    Not sure why, but I find the 3×102mm secondary turret to look a bit weird.

  2. Great. Japanese torpedo bombers will love to meet their old friend again.

  3. It does look really weird.

    Also it would be quite nice if Britain, Japan and Germany got line splits between BBs and BCs. But instead, Wargaming seems to think what we need are more CVs.

  4. FYI the speed boost has been reduced to 10% in a recent devblog, also note the swift and silent captain skill for bb’s will be reduced to 2pts from 4.in the autumn testing these could be subject to change or course. looks like approx 40knt repulse should still be possible

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