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Commander Skills Details and Progression Rate

5 min read

Hello everyone,

First of all I would like to thank iku_19, for sharing this on Reddit so everyone can have easier access to this information. Following is a list with all skills and details about them so you can better understand them. Please remember these are still in test and can change before the final version is released.


skills

Endurance

  • Level I
    • Tracking Alert (working title). This is a new skill. After this skill is mastered, the Situation Awareness (“DETECTED”) indicator will show the number of your opponents in the enemy team that are currently aiming at your ship with main battery guns. This skill will not work during retraining.
    • Preventive Maintenance — this skill was moved from Level 5 to Level 1. Its bonus was changed from -50% to -30% to the risk of incapacitation of modules.
  • Level II
    • High Alert — this skill was moved from Level 3 to Level 2.
    • Jack of All Trades — this skill was moved from Level 5 to Level 2. Its bonus was changed from -15% to -5% to reload time of all mounted consumables. Reduces reload time of consumables -5% to reload time of all mounted consumables. During retraining, a 50% penalty is applied to the effect of this skill.
  • Level III
    • Fire Prevention — this skill was moved from Level 2 to Level 3. Added a bonus that decreases the number of fires on a ship to 3.
    • Basics of Survivability — this skill was moved from Level 1 to Level 3.
  • Level IV
    • Manual Fire Control for Secondary Armament — this skill was moved from Level 5 to Level 4.
    • Survivability Expert — there were no changes for this skill.

Attack

  • Level I
    • Expert Loader — there were no changes for this skill. Now this skill will also work in case there are incapacitated/destroyed main turrets on the player’s ship.
    • Aircraft Servicing Expert — this skill was moved from Level 4 to Level 1.
  • Level II
    • Expert Gunner — there were no changes for this skill.
    • Torpedo Acceleration — this skill was moved from Level 3 to Level 2.
  • Level III
    • Torpedo Armament Expertise — this skill was moved from Level 2 to Level 3.
    • Emergency Takeoff (working title). This is a new skill. It will make it possible to launch and recover the aircraft while the ship is on fire. During fire, a 100% penalty will be applied to the aircraft servicing time This skill will not work during retraining.
  • Level IV
    • Inertia Fuze for HE Shells (working title). This is a new skill. It will increase the armor penetration capacity of HE shells fired from both main and secondary battery guns, at the expense of decreasing the probability of setting the enemy ship on fire.
      • -6% to chance of fire on target caused by HE Shell
      • +25% to the armor penetration capacity of HE shell
      • During retraining, a 50% penalty is applied to the effect of this skill.
    • Air Supremacy — this skill was moved from Level 5 to Level 4.

Support

  • Level I
    • Direction Center for Catapult-Launched Aircraft (working title). This is a new skill. When the Catapult Fighter or Spotting Aircraft consumable is activated, an additional aircraft is launched. However the airspeed of catapult-launched aircraft is decreased.
      • +1 Catapult Fighter
      • +1 Spotting Aircraft
      • -20% to airspeed of catapult-launched aircraft
      • This skill will not work during retraining.
    • Dogfighting Expert — this skill was moved from Level 3 to Level 1. Added a bonus: +10% to ammunition count of fighters.
  • Level II
    • Smoke Screen Expert (working title). This is a new skill. It increases the smoke screen area.
      • +20% to the radius of the smoke screen
      • This skill will not work during retraining.
    • Expert Rear Gunner — this skill was moved from Level 1 to Level 2.
  • Level III
    • Basic Firing Training — this skill was moved from Level 1 to Level 3. Its bonus was changed from +10% to +20% to efficiency of AA defenses
    • Superintendent — there were no changes for this skill.
  • Level IV
    • Advanced Firing Training — there were no changes for this skill.
    • Manual Fire Control for AA Armament — there were no changes for this skill.

Versatility

  • Level I

    • Incoming Fire Alert – this skill was moved from Level 2 to Level 1.
    • Evasive Manoeuvre – This is a new skill. It will decrease the airspeed of strike aircraft, but also reduce their detectability and increase their survivability when returning to the carrier for recovery.
      • -30% to airspeed of strike aircraft when returning to the carrier
      • -40% to detectability of strike aircraft when returning to the carrier
      • +15% to survivability of strike aircraft when returning to the carrier
      • This skill will not work during retraining.
  • Level II
    • Adrenaline Rush (working title). This is a new skill.
      • Increases reload speed of all armament as the ship HP is decreasing
      • -0.1% to reload time of all armaments for every 1% of lost HP.
      • This skill will not work during retraining.
    • Last Stand — there were no changes for this skill.
  • Level III
    • Demolition Expert — this skill was moved from Level 4 to Level 3. The chance of fire on target was changed from 3% to 2%. Now this skill will also affect secondary armament.
    • Vigilance — there were no changes for this skill. Its bonus will also be applied while the Hydroacoustic Search consumable is being used.
  • Level IV
    • Radio Direction Finding (working title). This is a new skill. After this skill is mastered, the player will see the approximate direction to the nearest enemy ship. The enemy player will be alerted that a bearing was taken on their ship. This skill will not work if a player is playing on an aircraft carrier. This skill will not work during retraining. The fact that the a bearing was taken on their ship will be indicated to the player in the same way as when the player’s ship was detected by ship, aircraft or with the use of an active consumable.
    • Concealment Expert — this skill was moved from Level 5 to Level 4.
Skill pointsXP needed before 0.6.0XP needed after 0.6.0
000
11,2001,500
21,3002,500
31,5004,000
42,1006,000
53,4009,000
65,80014,000
79,60021,000
816,00030,000
925,00041,000
1037,00054,000
1153,00069,000
1274,00087,000
13102,000108,000
14136,000132,000
15179,000159,000
16231,000189,000
17294,000222,000
18369,000259,000
191,000,000300,000