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World of Tanks: 1.19.1 CT2 – Kraftwerk Changes + Chinese HT Nerfs

6 min read

The second iteration of the Update 1.19.1 Common Test has arrived, including some nerfs to the upcoming branch of Chinese heavy tanks.

However, that’s not the only item included in this iteration: notably, the Kraftwerk map has received some adjustments ahead of Frontline’s next launch, and several vehicles used in the Steel Hunter mode have received some balance changes. (However, note that neither mode will launch with Update 1.19.1 — these are simply being tested further in advance.)

Here are the official changelogs from this Common Test update:

Changes in 1.19.1 CT2

Frontline

  • Balance changes have been made to the Kraftwerk map:

Left Line (Zones A and D)

  • New buildings were added in square J2 near base A to provide more cover. At point A, the driveway on the right side was removed, and more new cover was added in square H4.
  • Two new separate firing positions for attackers were added on the balcony in square J1. Additionally, more cover for defenders was added on the border of squares H1 and J1.
  • In square E1, the existing balcony was redesigned, and a new driveway was added to provide faster access to zone D.
  • The mountain range on the border of squares E1 and E2 was reworked. A balcony with firing positions for attackers was added, allowing players to aim at enemies in zone D. Plus, an easier and faster driveway to zone D from which players can easily retreat was added.

Middle Line (Zones B and E)

  • A new balcony for attackers was added in square G5 facing zone E. It can also be used by defenders when retreating.
  • The driveway to the power plant area towards base E in square F5 was reworked. Additional shelters for attackers were added, which can also be used by defenders as firing positions.

Right Line (Zone F)

  • In squares F8 and G8, an alternative safe passage to the base was added.
  • The riverside terrain was reworked to make it more comfortable for light tanks.

Pillboxes

  • In squares B4 and C4, the environment of the large-caliber gun No. 2 was completely redesigned as follows:
    • The gun was moved closer to the border of zones D and E.
    • The mountain in square C4 was reworked, and additional buildings and entrances to the gun were added.
      All buildings in square B4 were removed.
  • The road to the city in squares C5 and D5 has become safer.

The following areas received less extensive, albeit still significant, balance changes:

Left Line (Zones A and D)

  • In square H1, the mountain slope was extended to protect attackers capturing base A and to allow them to return fire at defenders.
  • Squares F1 and G1 were reworked. The railway embankment was expanded, and a second branch with wagons was added. The ground level was raised and additional cover was added to make the game more comfortable for attackers.
  • The terrain and cover systems were reworked in square D2 as follows:
    • A transitional defensive point (lowland) with access to two different directions was added.
    • The repair area was moved closer to zone D.

Middle Line (Zones B and E)

  • The area near base E is now more open so that attackers can shoot at it from the mountain balcony in squares E5 and F5.
  • There is now more cover in the repair zone in square D5.

Pillboxes

  • In squares A1 and B1, the passage towards high-caliber gun No. 2 was improved: redesigned terrain, new hill and other cover, etc.
  • In square C4, the passage through the “border zone” was improved: added more cover, leveled terrain for a more comfortable climb uphill, etc.
  • In the city in square C6, additional positions were added so that the attacking side can now return fire on defenders.
  • High-caliber gun No. 3 was moved closer.
  • Some other improvements have also been made:
    • An additional driveway has been added on the way from Zone A to Zone D.
    • Zone B: The resupply circle in square H5 has been moved to a safer area and has been partially covered from enemy fire.
    • Zone C: The construction crane in square J9 has been moved to make the area more exposed to fire from the attacking team.
    • Zone D: Recesses and covers in squares С1–D1 have been added to improve the positions of the attacking team.
    • Zone E: The base circle has been moved to simplify its capturing.
    • Line of high-caliber guns: On the border of squares A2 and B2, the shape of the mountain has been changed, and the hill from which it was possible to fire at Gun #2 has been removed.
    • In square C8, the shape of the cliff, which allowed for shooting at the side of Gun #4 from the hill under the mountain in square D7, has been changed.
  • The respawn screen now allows players to filter rental and Premium vehicles on the vehicle panel.
  • A new access point to the mode has been added (banner in the Garage).
  • The system messages for communication in battle have been improved.
  • UI elements have been added and updated for the period after the end of the mode.
  • The performance of the mode has been increased.

Steel Hunter

  • The cost and duration of vehicle rental has been changed:
    • :flag_germany_wot::HT:Walküre — 350
    • 🇬🇧:MT:Harbinger — 350
    • 🇨🇳:LT:Bái Láng — 600
    • 🇵🇱:MT:Huragan — 600
    • 🇸🇪:HT:Beowulf — 600
  • The lease duration for rented tanks was changed to last for five days.
  • Minor balance changes have been made:
    • :HT:Heavy tanks received a small nerf as they dominated all stages of the game.
    • The 🇨🇳:LT:Bái Láng and the 🇵🇱:MT:Huragan received small boosts as they were ineffective in the early stages of the game.
    • The 🇬🇧:MT:Harbinger, the 🇫🇷:LT:Arlequin, and the 🇺🇸:MT:Raven were rebalanced with buffs and nerfs.

Changes to Vehicles

VII 🇨🇳:HT:BZ-58

  • Changed the top forward speed from 35 to:arrow_nerf:30 km/h
  • Changed the aiming time for the 85 mm Type 58 gun from 2.3 to:arrow_nerf:2.5 s
  • Changed the dispersion of the 85 mm Type 58 gun from 0.36 to:arrow_nerf:0.38 m
  • Changed the reload time of the 100mm Type 59M gun in the BZ-58 (stock) turret from 11 to:arrow_nerf:13 s
  • Changed the reload time of the 100mm Type 59M gun in the BZ-58-1 (top) turret from 10.5 to:arrow_nerf:12.5 s

VIII 🇨🇳:HT:BZ-166

  • Changed the vehicle durability with the BZ-166 (stock) turret from 1,500 to:arrow_nerf:1,450 HP
  • Changed the vehicle durability with the BZ-166-1 (top) turret from 1,550 to:arrow_nerf:1,500 HP
  • Changed the top forward speed from 35 to:arrow_nerf:30 km/h
  • Changed the dispersion of the 122 mm Type-59-2 gun from 0.42 to:arrow_nerf:0.44 m
  • Changed the reload time of the 122 mm Type-59-2 gun in the BZ-166 (stock) turret from 13.8 to:arrow_nerf:16 s
  • Changed the reload time of the 122 mm Type-59-2 gun in the BZ-166-1 (top) turret from 13.5 to:arrow_nerf:15.5 s

IX 🇨🇳:HT:BZ-68

  • Changed the vehicle durability with the BZ-68 (stock) turret from 1,850 to:arrow_nerf:1,800 HP
  • Changed the vehicle durability with the BZ-68-1 (top) turret from 1,950 to:arrow_nerf:1,900 HP
  • Changed the top forward speed from 35 to:arrow_nerf:30 km/h
  • Changed the reload time of the 130 mm M-65 Type 70 gun in the BZ-68 (stock) turret from 15.5 to:arrow_nerf:16 s
  • Changed the aiming time for the 130 mm M-65 Type 70 gun in the BZ-68 (stock) turret from 3.1 to:arrow_nerf:3.2 s
  • Changed the reload time of the 130 mm M-65 Type 70 gun in the BZ-68-1 (top) turret from 15 to:arrow_nerf:15.5 s
  • Changed the aiming time for the 130 mm M-65 Type 70 gun in the BZ-68-1 (top) turret from 2.9 to:arrow_nerf:3 s

NOTE: The vehicle’s research renders were updated with the correct gun model, now that the 152 mm howitzer gun is no longer present.

X 🇨🇳:HT:BZ-75

  • Changed the top forward speed from 35 to:arrow_nerf:30 km/h
  • Changed the gun dispersion from 0.4 to:arrow_nerf:0.42 m
  • Changed the reload time from 17 to:arrow_nerf:18 s
  • Changed the aiming time from 2.7 to:arrow_nerf:2.9 s

Known Issues

  • In the Frontline mode, freezes in the game client can be observed near the end of battle.
  • In the Frontline mode, when attempting to change servers, UI elements in the Garage may be displayed incorrectly.

Fixed Issues and Improvements

  • When activating the jet boosters, the visual effect of the mechanics is now displayed on the following vehicles:
    • Tier VII—BZ-58
    • Tier VIII—BZ-166
    • Tier IX—BZ-68
    • Tier Х—BZ-75
  • Fixed some UI issues.
  • Fixed some localization issues.