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Experimental Equipment: Stats Nerfed, Giveaway Relaunched

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The Experimental Equipment giveaway launch has restarted as of today (Wednesday, 8 February 2023)! Notably, feedback from the community has spurred some further nerfs.

Experimental Equipment: Background

For those who are new to the concept of Experimental Equipment, these are a new type of equipment which combines the bonuses of two existing standard equipment pieces — albeit, with reduced effectiveness (cannot be greater than a combined 100%). One unit of Experimental Equipment does NOT have the full bonus values of all of its “parent” units — instead, it may have 60% of the values of the first set of bonuses and 40% of another set, or 80% and 20%, etc.

More Bonuses to Stats, but With Lower Values

The three units of Experimental Equipment that are currently available each combine the stat bonuses of different types of standard equipment:

  •  Fire-Control System: Enhanced Gun Laying Drive and Vertical Stabilizer
  •  Mobility Improvement System: Turbocharger and Improved Rotation Mechanism
  •  Survival Improvement Suite: Improved Hardening and Modified Configuration

Please note that, as stated above, one unit of Experimental Equipment won’t have the full bonus values of all of its “parent” units (that would make it too powerful). Instead, it may have 60% of the values of the first set of bonuses and 40% of another set, or 80% and 20%, etc.

It’s Upgradable, Twice!

Furthermore, Experimental Equipment is upgradable using a new resource: components. Depending on the Upgrade Level (I–III), its overall effect corresponds to a certain category of existing equipment:

T1—to standard equipment
T2—to upgraded Bounty Equipment
T3—to improved equipment (“bond equipment”)

When offered as a reward, players will receive Experimental Equipment of Upgrade Level I, then increase its level by spending components. This new in-game currency is obtained by disassembling Experimental Equipment (or via the giveaway/missions — see below for more details). So, the higher its Upgrade Level, the more components you will receive. The number of components needed for an upgrade also depends on the target level.

EquipmentNUMBER OF COMPONENTS NEEDED TO INCREASE UPGRADE LEVELS
Upgrade Level I → IIUpgrade Level II → III
Fire-Control System4002,000
Mobility Improvement System4002,000
Survival Improvement Suite4002,000

 

EquipmentNUMBER OF COMPONENTS RECEIVED DURING DISASSEMBLY
Upgrade Level IUpgrade Level IIUpgrade Level III
Fire-Control System1004001,600
Mobility Improvement System1004001,600
Survival Improvement Suite1004001,600

Experimental Equipment: Rules

  • Experimental Equipment has both main and additional bonuses.
    • The main bonus is the parameter that is displayed first in the description. If this is, for example, a bonus from Turbocharger, you cannot mount more of the same type of equipment on the vehicle.
    • An additional bonus can be received from other types of equipment (one or more) or from various mechanics. The additional bonus cannot include the effect of the equipment from which it was taken (e.g., the full restoration of the suspension durability after repairs from Improved Hardening).
  • Experimental Equipment has special requirements for mounting.
    • Experimental Equipment that combines the bonuses of two types of equipment will only work on vehicles on which both of these types of equipment can be mounted. For example, an Experimental Equipment with the Gun Rammer bonus (which does not currently exist, but is just being used for example) cannot be mounted on vehicles with autoloader or autoreloader guns.
    • Experimental Equipment that combines the bonuses of three or more types of equipment, gets bonuses unrelated to equipment, or has an unusual distribution of bonuses will have its own conditions for mounting (assuming these are added in the future — none of the existing pieces currently fit these conditions).
  • Experimental Equipment does not receive an additional bonus from its slot, regardless of its Upgrade Level.
  • Experimental Equipment is not divided into classes (i.e., the same unit can be mounted on a Tier II or Tier IX vehicle if they meet its requirements).
  • For any piece of Experimental Equipment:
    • The set of characteristics will not change when Upgrade Level is increased.
    • With each new Upgrade Level, the values of one or several characteristics may increase, but they will never decrease.
  • The cost of demounting Experimental Equipment is as follows:
    • For Upgrade Level I: 1  Demounting Kit or 10.
    • For Upgrade Level II: 50  components.
    • For Upgrade Level III: 100  components.

The Re-Launch: Stats Revised

As mentioned at the start of the article, the stats of all three (3) existing pieces of Experimental Equipment have been further revised (all nerfs), in addition to the initial round of nerfs which arrived with the launch of Update 1.19.1. The new stats are as follows (with changes listed in bold):

Fire-Control System

Fire-Control System T1 (unchanged)

  • Aiming speed: -6%
  • Dispersion during vehicle movement and on hull and turret traverse: -7%

Fire-Control System T2

  • Aiming speed: from -8% to:arrow_nerf:-7%
  • Dispersion during vehicle movement and on hull and turret traverse: -9%

Fire-Control System T3

  • Aiming speed: -9%
  • Dispersion during vehicle movement and on hull and turret traverse: from -11.5% to:arrow_nerf:-11%

Mobility Improvement System

Mobility Improvement System T1

  • Engine power: from +6% to:arrow_nerf:+5%
  • Turret/gun traverse speed: from +5% to:arrow_nerf:+4%
  • Hull traverse speed: from +5% to:arrow_nerf:+4%
  • Dispersion during vehicle movement and on hull and turret traverse: from -5% to:arrow_nerf:-4%
  • Top speed: +4 kph
  • Reverse speed: +2 kph

Mobility Improvement System T2

  • Engine power: from +7.5% to:arrow_nerf:+6%
  • Turret/gun traverse speed: from +6% to:arrow_nerf:+5%
  • Hull traverse speed: from +6% to:arrow_nerf:+5%
  • Dispersion during vehicle movement and on hull and turret traverse: from -6% to:arrow_nerf:-5%
  • Top speed: +4 kph
  • Reverse speed: +3 kph

Mobility Improvement System T3

  • Engine power: from +9% to:arrow_nerf:+8%
  • Turret/gun traverse speed: from +7% to:arrow_nerf:+6%
  • Hull traverse speed: from +7% to:arrow_nerf:+6%
  • Dispersion during vehicle movement and on hull and turret traverse: from -7% to:arrow_nerf:-6%
  • Top speed: +5 kph
  • Reverse speed: +3 kph

Survival Improvement Suite

Survival Improvement Suite T1

  • Vehicle durability: from +8% to:arrow_nerf:+6%
  • Ammo rack, fuel tank, and engine durability: +50%
  • Suspension durability: +30%
  • Suspension repair speed: +10%
  • Loading speed penalty and loss of engine power upon the damaging of modules: -30%

Survival Improvement Suite T2

  • Vehicle durability: from +9% to:arrow_nerf:+7%
  • Ammo rack, fuel tank, and engine durability: +70%
  • Suspension durability: +40%
  • Suspension repair speed: +15%
  • Loading speed penalty and loss of engine power upon the damaging of modules: -40%

Survival Improvement Suite T3

  • Vehicle durability: from +11% to:arrow_nerf:+9%
  • Ammo rack, fuel tank, and engine durability: +100%
  • Suspension durability: +50%
  • Suspension repair speed: from +25% to:arrow_nerf:+20%
  • Loading speed penalty and loss of engine power upon the damaging of modules: -50%

The Re-Launch: Giveaway Renewal

The Experimental Equipment giveaway, which was initially planned to launch on January 20, encountered technical issues and was paused. With these issues sorted out, the giveaway has resumed as of today (8 February 2023) after a micropatch was applied, and will last until 31 March 2023. Only the players who have not claimed their six pieces of Experimental Equipment and 700 components previously are eligible to receive them.

The cost to upgrade pieces of Experimental Equipment has not been changed. However, the yield from the repeatable daily mission – which will become available after the giveaway restarts – has been increased to 1,500 components (up from 1,400)! The mission will yield 300 components at a time, and can be repeated up to 5 times (once per-day).

The overall yield from the repeatable daily mission has been increased, allowing you to earn more components (up to 1,500 instead of up to 1,400)! The mission, claimable until 31 March and available to complete until 7 April 2023, can be completed up to five (5) times by any player irrespective of whether they completed it once before the giveaway was paused.

Also, every player (including those who claimed six pieces of Experimental Equipment and 700 components before) will receive 300 more components on their first log-on into the game between 8 February and 31 March 2023 (totaling 1,000 free components + 1,500 extra components from the above mission for all players).

Further Plans?

We are keen on making Experimental Equipment fully correspond to its intended function and niche in the game: we will continue to monitor data and player feedback, and make further adjustments to the system if we see they are necessary. In the latter case, we will inform you in advance about the changes planned.

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