Obsidian no longer working on Armored Warfare

Hello everyone,

I don’t cover Armored Warfare, I did it at the beginning but I don’t play the game put together with the low viewers when I covered it, made me stop posting anything about it.

But as the weekend comes to an end, and what a busy weekend I must say, I’ve been warned by a close friend to have a look into what is going on with Armored Warfare. Not to my surprise when I read that Obsidian was no longer working on Armored Warfare. Here’s what has been announced on the official portal.

Amsterdam, The Netherlands – February 11th, 2017

Developer Obsidian Entertainment and global Publisher My.com are announcing impactful changes to the development structure of Armored Warfare. From today on, the future development and update plans will be carried out entirely by My.Com.

The restructured Armored Warfare development team will be delivering on all of the new features and content previously announced.

Not much details, not much of a fuss about it. Again, nothing new, in my opinion this is the biggest flaw Armored Warfare has: lack of any information about anything. Recently there was news (PC Gamer and other magazines reported) about developers being fired from the team developing Armored Warfare and My.com intentions of moving the game development to a Russian branch. The game it self never seem to have had any big impact on the player base, yes there was a few players that migrated from World of Tanks to Armored Warfare, but nothing worth mention or that actually made an impact.

My.com never a single time disclosed the number of active players they have playing, that in my personal opinion it’s just a way to hide how low the numbers are… Streamers/Youtubers and Community Contributors started to abandon the game and less and less content has been shared about it. Recent announcements of Balance 2.0 could be their last attempt to revamp the game, but we are yet to see it.

But who am I to be talking about Armored Warfare, right? Gatortribe, a consultant for Obsidian Entertainment/My.com has posted on Reddit what he believes to be the reason why Armored Warfare failed.

Author: Gatortribe
Source: Armored Warfare Reddit


As a select few of you may already know, I’ve been a design consultant for Obsidian Entertainment/My.com since the beginning of Early Access (was around for the alpha tests too). Needless to say, I’ve been invested in this game more than just monetarily. I met a lot of wonderful people along the way– my clan mates (KEVIN started out as a group of us design consultants, with Obeyrist, Kilo, and Illusionalsgcty – my officers – helping just as much if not more), those I met later on (XDMR, Urallfish, other EU friends), and of course the Obsidian/My.com guys (Thank you Rich, Josh, and Michael for all you did- your passion for the game was just incredible, and I truly believe that we could have had an amazingly successful game without MailRU being in the way). I hope to keep my ties with most of them, and for those who are without a job, I wish you the best of luck in your future endeavors. Continue reading


Armored Warfare – Obsidian lays off some Developers


Hello everyone,

Looks like Armored Warfare is not doing so well. Obsidian CEO Feargus Urquhart told Gamasutra, “This week we let some of our developers on Armored Warfare know that they are being laid off early next year. The publisher of Armored Warfare decided to move a portion of the development of the product to their headquarters in Moscow. We remain extremely proud of Armored Warfare and all the work we have and will continue to put into it. None of the other products at Obsidian were affected by this. We wish our people the best, and are working with them to find homes with other developers.”

The cuts, scheduled to take effect early next year, are the result of a decision made by AW publisher My.com to partially move development to the company’s headquarters in Moscow. Obsidian will still be working on the project but in a lesser capacity.

The decision also comes right after Armored Warfare announced they would be removing SPG from the game, as part of the Balance 2.0 Update.

When we look at “Google Trends” for Armored Warfare and compare it with World of Tanks, we can see that over the last 12 months, Armored Warfare never actually kicked off.

I know Google Trends just shows how much people are searching for specific terms, but still is an indicator of how well or bad a game is doing. But at the same time this doesn’t come as a surprise, Armored Warfare promised a lot when it first came out but it didn’t deliver. A lot of the player base was from World of Tanks and when they started to see the slow progress of the game, a lot of them just went back to World of Tanks. Why, would you ask? Familiarity.

The same way Heroes of the Storm was created to compete with League of Legends, they are different games and the first one never actually managed to create a big impact to the second one, players just keep playing League of Legends because they were used to it.

In my personal case was more than that, the biggest reason was the need to grind every line again. World of Tanks was already time consuming and I just couldn’t take the time to do it all over again. Another big reason for me was the big queue times. The player base was decent at the beginning, but then it just got to a point where we would have to wait for ever to play a single game of PVP.

None the less, it’s an interesting project and I can see it going on for a few more years, but I don’t believe it will ever reach half of what World of Tanks is or ever was. What’s your opinion?

Armored Warfare – Developers Digest – PT.9

Hello everyone,

I have to remember to publish more Armored Warfare articles. Not that I play it much, but mainly for you readers see what is going on with Wargaming competition, and for the players out there. In this AW Q&A,  Richard Taylor, Armored Warfare lead developer, answered a number of community questions:

  • The developers are looking into some of the secondary weapons on vehicles to make them usable, after which airborne AI opponents (helicopters) might be introduced eventually (but not soon)
  • It has not yet been decided how and when the Centauro 155 will return, it could be as a Tank Destroyer or as an artillery vehicle
  • There are no current plans to introduce Tiers 11 and 12
  • The Lords of War feature has been delayed somewhat as more tests need to be run, but it should be coming in the near future
  • There will be some general mobility changes as part of a large vehicle rebalance, but this will not appear in Update 0.17
  • MBT hull traverse and gun handling is likely to be slightly reduced in the future. Current MBT gun handling is in some cases too high due to buff stacking, which will be addressed

Continue reading

Armored Warfare – Update 0.16

Update 0.16, the first of the series (0.16, 0.17 and 0.18 that will bring major changes to game mechanics and vehicle rebalances.), contains a number of changes and fixes often requested by the community. These changes a necessary foundation for vehicle balancing that cannot be implemented without them. While this update does contain some changes to in-game vehicles, the majority of the balancing will be implemented later on.

Update 0.16’s Main Features include:

  • Gameplay Improvements based on Community Feedback
  • New High-Tier Vehicles
  • A Loot System
  • Updated Sound Effects
  • Three New PvE Missions
  • A new Commendation System

Read the full patch notes here.


Armored Warfare Developers Q&A #18


Hey guys,

The latest Armored Warfare Developers Q&A is now available. Hope you guys enjoy, let me know if you would like me to keep them coming as soon as they are out.

Source: Oficial Armored Warfare

Q: Any plans to improve older PvE missions?
A: Yes. We will for example be revamping several older missions such as Snakebite and Harbinger to cover more area.

Q: Do you plan to introduce the World War map for Battalions?
A: We recently released information on our new Lords of War PvP mode, which will provide a competitive platform for organized Battalion PvP content as a form of PvP “endgame”. You can read more about the new mode in the official LoW developer diary. We do have plans for a future World Map style Battalion competition as well.

Q: Could you share any progress on PvE Insane?
A: At this moment this difficulty is on hold pending the introduction of other more involved PvE related gameplay elements. We do want to provide hardcore PvE players a greater PvE challenge, but the way in which PvE difficulty is increased by PvE Extreme on the Public Test Server is ultimately not the direction we want to take to make the mode more challenging.

Continue reading

Armored Warfare – Freedom Fight

Armored Warfare just launched an event called Freedom Fight in celebration of the historical milestones of the United States War of Independence and the French Revolution.


From the 4th of July to the 23rd, players will have the opportunity to win exclusive vehicles as well as boosts and special decals. The event will split into two rounds:

  • Round 1: U.S. Independence Day – 4th of July to 13th
  • Round 2: Bastille Day – 14th of July to 23rd

Continue reading