CIS Region: 30/08/2017
NA Region: 30/08/2017
EU Region: 31/08/2017
ASIA Region: 31/08/2017
The long-awaited British battleship branch makes its dramatic entrance!
British battleships are masters of midrange marksmanship, helped by an improved Repair Party consumable that stands out from the Repair Parties used by other nations’ battleships. This consumable restores even more HP after receiving damage from shell hits, meaning you can recover and get back to action faster than a foe may expect. They also pack HE shells with increased damage and armor penetration, allowing you to inflict serious damage with confidence at distances where an AP shell may otherwise be mitigated or see penetration drop-off.
- HE shell armor-penetrating capability is calculated according to ¼ of a shell’s caliber, and damage caused by HE shells fired from a British battleship is higher than damage dealt by shells fired from battleships of other nations
- Their Repair Party may restore more HP after receiving “non-citadel” damage to the ship’s bow and aft ends, superstructure, casemates, and rest of the hull when compared to battleships of other nations
- Tier IX and X battleships restore their HP much faster
- The AP fuse arming delay is set at 0.15 sec, 2x less than the same shells on other battleships resulting in fewer over-penetrations when firing at poorly-armored broad targets, but be aware, this doesn’t apply to destroyers
- When you research all concealment-specific parameters like camo, upgrades and Commander Skills, HMS Conqueror acquires a detectability range by sea of approximately 11km (12km by air)
- You’ll find the ships that were actually built and saw service in the World Wars at tiers III to VII while Monarch, Lion, and Conqueror are so-called “paper ships” — they existed as blueprints, but were never built or saw service
When you reach tier VII, British battleships are best used for unexpected attacks on unprepared enemies, an exchange of HP at medium ranges, and firing HE shells at long-range while restoring a HP. The HE shell armor pen value doesn’t change with the distance they are fired from, and only depends on shell caliber. Their long-range AP fire isn’t as effective as other battleships’ due to low muzzle velocity (except at tier VIII), so you’ll want to keep your ballistic trajectories and armor-penetrating values in mind.
Tier VIII and up have more conventional bow armor protection of 32 mm (25 mm for tier VII) with the most viable tactic being an HP exchange during aggressive encounters with few enemy ships at a time. Avoid concentrated fire or exposing your sides, as British battleships can’t benefit from the improved Repair Party advantages while restoring HP damage caused by citadel hits. Good maneuverability comes to help during such encounters. The U.K. battleships’ rudder shift time is as good as that of German BB’s, while their hull is mostly smaller than hulls of other battleships. Due to small displacement, British BB’s have less HP than same-tier battleships of other nations.
HMS Conqueror tops the branch and has performance befitting her name with the best detectability range by sea – just 14.8km stock, 11 km in fully researched concealment-specific configuration. This lets Conqueror approach the target on her own terms. Wise enemies will avoid open encounters with this British battleship, which frequently end with a well-placed salvo into their sides. A fast Repair Party provides assurance critical situations, and Conqueror offers a main armament choice between sheer weight of fire and the shell’s maximum damage potential with a configuration of: 4×3 419mm or 4×2 457mm guns.
British Battleship Missions
If you completed the British battleship missions and earned blueprints, each of those blueprints will be exchanged for relative battleships in Update 0.6.10:
- Blueprint 1: British Tier III Battleship HMS Bellerophon + Port Slot
- Blueprint 2: British Tier IV Battleship HMS Orion + Port Slot
- Blueprint 3: British Tier V Battleship HMS Iron Duke + Port Slot + Iron Duke Commemorative Flag
So, reward for three flags on account: 3 ships, 3 port slot and Iron Duke Flag.
We’ve been gradually improving our graphics over several updates, with dynamic lighting for maps and Port, external views of the ships, and water lighting and visualization. This update introduces battle interactions: a spectacular, long-awaited graphics change. Now, dynamic lighting effects appear on main and secondary battery shots and hits, with smoother water splashes caused by torpedo explosions, ship destruction, fires and even shots fired hitting terrain!
Update 0.6.10 improves sound in general, and brings changes to Ultra High settings, a new sound quality preset released in Update 0.6.6, downloaded via the launcher and enabled in Audio Settings. We also made sound behavior more realistic by enhancing ambient noise, amplifying the effect of fire alarms, explosions and shot delay depending on your distance to them, and implementing a new system of aircraft engine sounds.
Try the new War Drums music mode in Settings — you’ll hear interactive music and effects to amp up your experience. When you perform successful actions, short additional musical beats complement the main percussion parts. As with other interactive music, percussion intensifies when you near enemy ships.
Want to tell by ear when you hit an enemy? Eight groups of ribbons, like “Hits.” “Destroyed,” or “Captured” have distinct sounds when earned.
Fixed Arpeggio voiceover availability for certain players
We re-enabled Quick Commands for the Arpeggio, High School Fleet and Seagal voiceover modifications, but again, no voiceovers are available for the following newly added QC messages:
- Get back!
- Provide AA fire support!
- Set a smoke screen
- Requesting support for the allied ship
- Requesting support for the allied aircraft
- I need intelligence data!
- Allied onshore installation (designating target)
- Allied aircraft (designating target)
- Enemy onshore installation (designating target)
- Enemy aircraft (designating target)
- Eliminated “black screen” bug at the beginning of a battle
- Status of the Play\Pause button in login window saved
- Updated the indicators that lights up when detected from sea and air as well as by Surveillance Radar and Hydroacoustic Search
- Updated indicator for the Priority Target skill
- Moved smoke indicator to left of screen close to cyclone approach indicator
- Reduced font size in combat missions and challenges
New premium ships available in the tech tree
The following premium ships have been added to the tech tree: Diana, Tachibana, Katori, Albany, Marblehead, Mutsu, Molotov, Dunkerque.
In this update, we changed the way the files are stored in .pkg files to help reduce the size of future updates. However, the time it takes to install Update 0.6.10 is longer due to the file repack process — expect up to or more than six minutes depending on PC config.
Other Improvements and Fixes
- Reduced loading time of in-game browser
- Added an in-game Premium Shop
- Now you just need to re-enter the game after changing your in-game name for the change to take effect
- Fixed bug related to penalty for loss of an entire squadron — now, the penalty applied to all researchable Japanese carriers will be 3x aircraft servicing time (formerly 2.5 for certain carriers)
- Fixed spontaneous cursor movement when battle starts when game is minimized
- Fixed flickering of task bar icon (Windows 8 and Windows 10)
- Fixed glitch preventing some players from receiving “Naval Warfare: Tactics” after fulfilling all conditions
- Fixed glitch where the same task could display in in two out of three “In Progress” fields for a campaign
- Fixed display glitch in Premium ship price which occurred when selecting a different Premium ship
- Fixed bug with incorrect progress data displayed in Port for a combat mission, including completed ones
- Fixed crashes on computers running Mac OS and Win
- When using Quick Commands, Ship names in chat now display in capital letters.
- Fixed incorrect display of Combat Missions progress bar
- Fixed bug with returning to Port from Campaign window by pressing “Back to Port” button
- Fixed incorrect smokes setting on Perth cruiser
- Fixed the bug where some players saw infinite loading icon in the port when performing actions with upgrades, commanders, etc.
Developers, supertesters and other special contributors get to test the Premium Japanese Tier VIII battleship Kii, and a branch of Pan-Asian ships including cruiser Cheng An and destroyers Long Jiang, Phra Ruang, Shen Yang, Jian Wei, Fu Shun, Gadjah Mada, Hsien Yang, Chung Mu, Hsiang Yang.
- Added a permanent camo for destroyer Gnevny
- Made the Hood’s ‘historicaly accurate’ permanent camo available for purchase in the game client
- Added Tokyo Game Show Camouflage
(Price: 60 Doubloons, -3% to detectability range, +4% to maximum dispersion of shells fired by the enemy at your ship, +100% EXP earned in the battle, +300% Free EXP)
- HMS Iron Duke
- HMS Nelson
- Tokyo Game Show 2017