World of Warships

World of Warships Developers Info #1

Royal Navy Battleships Repair Party

From tier III to tier VIII it can repair bonus 10% HP of casemate, bow, aft and superstructure (so-called “regular pens”). The same bonus is featured on premium Warspite. On IX and X tiers the bonus 10% remains, however, repair speed is increased by 400%, work time is significantly reduced, and there is 1 charge fewer. This Repair Party reminds top UK cruisers in action. However, what it lacks is any bonus to repairing citadel damage. Unique Repair party settings allow these battleships to efficiently fulfil their primary role – tanking and medium range combat.

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Graf Zeppelin Flight Control Testing

2-3-0 Flight control, that was tested before, turned out to be too efficient against destroyers. More versatile 2-1-2 option lacks any special flavor and is not interesting in general. Thus, we’re testing 2-0-3 with PC-500 RS (Paulina) AP bomb as an optional module. In real life, such bombs were equipped with solid booster engine, which results in 245 mm in-game penetration. The fuse arms at 35 mm of effective armour. Such bomb parameters combined with high manual attack accuracy should allow to deal massive alpha damage to BBs, and even to cruisers, if squadrons are skilfully controlled.

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Royal Navy Battleship Nelson Testing

British tier VII battleship Nelson, which will become available for 375 000 Free XP soon, features special Repair Party, just like Lion and Conqueror. Bonus 10% to bow, aft, casemate and superstructure repair, short work time, high repair speed (400% faster than regular BB version) and 2 charges in stock allow Nelson to tank and fight other battleships. According to current test results, these settings will be final.

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Royal Navy Battleships Special AP Shells

RN BB line features special main calibre AP shells fuse settings. Fuse delay is set to 0.15 seconds instead of regular 0.33 seconds. Fuse delay determines time of detonation after the shell is armed, and thus, it affects overall AP efficiency. AP shells with small fuse delay tend to detonate inside the target more often, causing less overpenetrations. This effect is mostly noticeable when firing at lightly armoured and large-volume targets, like BB casemates and aircraft carriers. The same settings are already featured on Hood.

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