Looks like Armored Warfare is not doing so well. Obsidian CEO Feargus Urquhart told Gamasutra, “This week we let some of our developers on Armored Warfare know that they are being laid off early next year. The publisher of Armored Warfare decided to move a portion of the development of the product to their headquarters in Moscow. We remain extremely proud of Armored Warfare and all the work we have and will continue to put into it. None of the other products at Obsidian were affected by this. We wish our people the best, and are working with them to find homes with other developers.”
The cuts, scheduled to take effect early next year, are the result of a decision made by AW publisher My.com to partially move development to the company’s headquarters in Moscow. Obsidian will still be working on the project but in a lesser capacity.
The decision also comes right after Armored Warfare announced they would be removing SPG from the game, as part of the Balance 2.0 Update.
When we look at “Google Trends” for Armored Warfare and compare it with World of Tanks, we can see that over the last 12 months, Armored Warfare never actually kicked off.
I know Google Trends just shows how much people are searching for specific terms, but still is an indicator of how well or bad a game is doing. But at the same time this doesn’t come as a surprise, Armored Warfare promised a lot when it first came out but it didn’t deliver. A lot of the player base was from World of Tanks and when they started to see the slow progress of the game, a lot of them just went back to World of Tanks. Why, would you ask? Familiarity.
The same way Heroes of the Storm was created to compete with League of Legends, they are different games and the first one never actually managed to create a big impact to the second one, players just keep playing League of Legends because they were used to it.
In my personal case was more than that, the biggest reason was the need to grind every line again. World of Tanks was already time consuming and I just couldn’t take the time to do it all over again. Another big reason for me was the big queue times. The player base was decent at the beginning, but then it just got to a point where we would have to wait for ever to play a single game of PVP.
None the less, it’s an interesting project and I can see it going on for a few more years, but I don’t believe it will ever reach half of what World of Tanks is or ever was. What’s your opinion?