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World of Warships Final Review: British Tier VII Premium Battleship Collingwood

7 min read

Just like with every new line, a new premium ship gets released in parallel to the British battlecruisers. However, it isn’t a battlecruiser at all and the ship isn’t particularly suited to be a commander trainer. It is especially true when considering the Collingwood’s characteristics that are almost day and night with the new line. Also, just like Toulon, Collingwood is absolutely rubbish…

When it comes to how you will be able to obtain the Collingwood, it will work the same way as Toulon with the last event. Collingwood will be only available in the random bundles, alongside Duncan, costing 1 000 doubloons each. She will, later on, be released in the Premium shop. There are 70 bundles in total and I cannot stress this enough when saying that the last thing you want is to burn 70 000 doubloons (which is more than 230€ by the way) for this pile of junk.

Historical background

Collingwood is roughly based on the F2 battlecruiser design from November 1921. The design, following the limitations of the Washington Naval Treaty, was armed with six 381 mm (15″) guns in three twin turrets and had a planned displacement of 35 000 tons. At the same time, the O3 design of battleship was being developed and lead to the creation of the Nelson-class.

In World of Warships, Collingwood is loosely following the F2 design but with clear modifications. Namely, she is armed with 419 mm (16.5″) guns and her speed was dropped from the 29 knots of the F2 design to 25 knots for some reason.

Ship’s preview

Ship’s commemorative flag

The camouflage

The permanent camouflage of the Collingwood comes with the standard permanent tier VII economy bonuses:

  • +5% credits
  • +50% XP
  • +50% Commander XP
  • +50% Free XP

The Good and the Bad

The Good

  • 419 mm guns, the biggest caliber at tier VII
  • All forward main battery with great firing angles
  • 2.0 sigma
  • Strong HE shells and high fire chance
  • High AP penetration compared to other tier VII battleships
  • Access to Main Battery Reload Booster consumable
  • Access to Hydroacoustic Search
  • Improved Repair Party

The Bad

  • Standard battleship dispersion
  • Only six guns
  • Poor turret traverse speed
  • Poor maximum speed of 25 knots
  • Takes ages to accelerate
  • Bleeds a lot of speed when turning
  • Covered with 26 mm plating on the hull
  • Large citadel and with rather thin protection
  • Above water citadel

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Collingwood

icon_module_Engine_installed

Propulsion: 44 400 HP

icon_module_Suo_installed

Mk VII mod. 1

icon_module_Artillery_installed

419 mm/45 Mk.I in a turret

General Characteristics and Playstyle

Tier VII
Health 58 500 HP
Torpedo Damage Reduction 10 %
Displacement 40 492 tons
Dimensions
Overall length 229.7 m
Beam 32.6 m
Overall height (keel to the highest point on the ship) 28.8 m
Freeboard 7.42 m
Main Armament
Maximum Firing Range 19.070 km
419 mm/45 Mk.I in a turret 3 x 2 419 mm
Secondary Armament
Maximum Firing Range 5.600 km
152 mm/50 BL Mk.XXII on a Mk.XVIII mount
120 mm/40 QF Mk.VIII on an HA Mk.XII mount
6 x 2 152 mm
6 x 1 120 mm
Maximum speed 25.0 knots
Turning Circle Radius 800 m
Rudder Shift Time 14.8 s
Surface Detectability 14.58 km
Air Detectability 11.03 km
Detectability After Firing Main Guns in Smoke 14.49 km
Consumables
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 15 s
Cooldown: 80 s
Repair Party
Number of charges: 4
Work time: 28 s
Cooldown: 60 s
HP regeneration speed: +0.6%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.0 km
Ship spotting range: 4.0 km
Main Battery Reload Booster
Number of charges: 4
Work time: 25 s
Cooldown: 120 s
Effect: -50% Main battery reload time

Collingwood has been… quite a dreadful experience. It is basically “What if we took Nelson but made it completely rubbish?”. The ship is incredibly sluggish, handles like an oil tanker, is massive in size, has very little armor protection, and to add insults to injuries, has an unreliable main battery.

This thing has pretty much only two redeeming features and it’s her access to the Main Battery Reload Booster as well as, to a lesser extent, the Hydroacoustic Search. She is quite literally on life support through the use of consumables. When you are top tier with Collingwood, it’s still alright because the 26 mm armor somewhat works and the sluggishness isn’t too much of an issue because maps are small. However, the moment you face tier VIII or IX ships, it’s a butchery. She absolutely doesn’t have the armor to tank, the mobility is abysmal, especially since she bleeds a lot of speed when turning. Also, since battleships get the 32 mm armor in most cases, her large caliber guns lose any sort of impact, even against some cruisers.

If you want to see the ship in action, here is a commented replay:

Main Armament

3 x 2 419 mm/45 Mk.I in a turret
Turret n°2 can rotate at 360°
 Maximum Firing Range 19.070 km
 Reloading Time 26.0 s
180 Degree Turn Time 45.0 s
Optimal firing angles at the front 25°
Optimal firing angles at the rear 28°
Sigma 2.0 sigma
Maximum Dispersion 251 m
Shells
Type of Projectile  HE – 419 mm HE Mk I
Alpha Damage 6 150
Penetration capacity  70 mm
Explosion size 2.73
Fire chance 47 %
Projectile Speed 792 m/s
Air Drag 0.31
Projectile Mass 995.0 kg
Type of Projectile AP – 419 mm AP Mk II
Alpha Damage 13 000
Projectile Speed 747 m/s
Air Drag 0.34
Projectile Mass 1 157.0 kg
Projectile Krupp 2 548
Projectile Detonator 0.033 s
Detonator threshold 70 mm
Ricochet Angles 45° – 60°

The main battery of Collingwood lives and dies with the Main Battery Reload Booster. In a similar fashion to Gneisenau, the ship is stuck with only six guns while having standard battleship dispersion. Even when considering that the ship has the same guns as Lion and below-average reload time, this main battery remains one of the worst at tier VII. Its only saving grace is the Main Battery Reload booster lasting for 25 seconds. Thanks to this booster, you can get a much-needed damage burst. If the dispersion doesn’t screw you over (it will happen often), it might be a game-changer.

Secondary Armament

6 x 2 152 mm/50 BL Mk.XXII on a Mk.XVIII mount
Maximum Firing Range 5.600 km
Reloading Time 12.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 152 mm HE Mk V
Alpha Damage 2 150
HE penetration 25 mm
Explosion Size 0.54
Chance to Cause Fire 9 %
Projectile Speed 884 m/s
Air Drag 0.362
Projectile Mass 50.8 kg
6 x 1 120 mm/40 QF Mk.VIII on an HA Mk.XII mount
Maximum Firing Range 5.600 km
Reloading Time 5.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 120 mm HE Mk VA
Alpha Damage 1 700
HE penetration 20 mm
Explosion Size 0.4
Chance to Cause Fire 8 %
Projectile Speed 749 m/s
Air Drag 0.384
Projectile Mass 22.68 kg

The secondaries of Collingwood are nothing impressive with only a nine-guns broadside. Also, the 152 mm batteries have a long reload time which doesn’t help.

Anti-air Armament

6 x 1 120 mm/40 QF Mk.VIII on an HA Mk.XII mount
Sector range 0.1 km – 5.2 km
Hit chance 75 %
Sector’s damage 14
Sector’s damage frequency 0.29 s
Sector’s damage per second 49
Flak clouds number 1
Flak cloud damage 1 260
6 x 8 40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount
Sector range 0.1 km – 2.5 km
Hit chance 75 %
Sector’s damage 66
Sector’s damage frequency 0.29 s
Sector’s damage per second 231
24 x 1 20 mm Oerlikon Mk.I on a Mk.IIA mount
Sector range 0.1 km – 2.0 km
Hit chance 70 %
Sector’s damage 57
Sector’s damage frequency 0.29 s
Sector’s damage per second 200

The anti-air of Collingwood is absolutely nothing to write home about. The long-range aura is mediocre and when it comes to the medium and close-range auras, their firing range is just too short to have any sort of meaningful impact.

The Armor

The armor protection of Collingwood is one of the worst at tier VII. The ship is entirely covered with 26 mm platings. This means that the major part of the battleships that she can face will be able to overmatch her hull.

Also, the citadel itself sits high above the water and has rather thin armor protection.

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the stern:

Final Opinion

Basically, unless you are able to find a magic trick that makes you top tier every game, I heavily recommend you to avoid Collingwood.

It is fat, it’s sluggish, it has massive armor weaknesses, the turret handling is bad and the firepower pretty much lives and dies with the Main Battery Reload Booster. If you get her in the random bundles, I’m honestly not sure if you should consider lucky or not. One thing is for sure, Toulon will have some company at the bottom of the food chain at tier VII.

Recommended Build

For the Collingwood, I recommend the following commander build and upgrades:

This concludes my review of the Collingwood. Thank you for reading this article!

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1 thought on “World of Warships Final Review: British Tier VII Premium Battleship Collingwood

  1. I suppose the “magic trick” would be scenarios, in which case there’s probably still better (Bri’ish) choices to be had.
    The fact you have to gamble to even get her is even sadder.

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