World of Tanks 1.0 Common Test: A brand new game!
5 min readWorld of Tanks Update 1.0 is closer to be released, but before we can have the new graphics on the Live server, we will have a long period of test on the Common Test server.
Before the Common Test server was open, Wargaming gave all Community Contributors access to the Supertest server so we could create content, test the new maps and give feedback. While we were able to perform tests on Training Rooms, nothing compares to finally be able to play a full-scale random battle in the new maps. Once the update goes live, World of Tanks will achieve a new milestone and change forever and believe me when I say this is the first step into a brand new game.
Don’t forget this is still work in progress, there are still a lot of bugs to be fixed, loads of fine tuning and improvements before the final version is released.
While we were all worried of how many maps would be released, Wargaming has been working hard to get us twenty eight maps for Random Battles and one Grand Battle converted into the new graphics. It took them a long time, but the wait seems to have been worth and we will have a brand new game to enjoy.
One of the biggest changes we will notice with this update, is the release of new content. The game was almost rebuild from zero, meaning that any new content, features and updates will be easier for Wargaming to implement and it also opened a door for new mechanics, physics and other possibilities. But why read about it, when you can see the videos on Youtube and even test it yourself now, and don’t forget to leave your thoughts on the upcoming update in the comments.
Is it true that tanks leaves tracks in snow (Arctic region). It is very easy to follow path to the SPG and blow it up right from the start 🙁
you can’t see the tracks of the enemy team, unless they were spotted
Would this be a bad thing 🙂
Looks really nice and I like the environmental destruction. Seems like WG’s graphics have finally arrived (in the first decade) of the 21st century.
Although, once the gold starts flying on the test server, you have to realise, how little influence the graphics actually have on the gameplay (and fun), and that the gameplay issues (well known for years now) are here to stay.
I would love to see day and night cycles, with reduction in spotting range and increase in camouflage during night.
I was watching an impromptu tour of the new maps by NA streamer Cody Menz last night and my initial reaction is that they’re not very kind to tank destroyers.
We might see that in PvE missions.
It’s absolutely magnificent. ?
The new graphics are amazing but I was completely blown away by the hit decals and the way they are implemented now. GJ WG!
Any idea why HD Pilsen isn’t included?
I know they have it in HD, so I find it very odd.
No, I believe it was on the Supertest, but I’ll have to confirm later today.
fun fact you chosen the slowest tank to travel through the maps xD
Yeah I know, but was just to go around the map with a big tonk 😀 Didn’t have much time to do a video, so used the one I had replays with.
Can’t wait for these!
Dude gold isn’t a problem. Get off that bandwagon already and accept it as a part of the game.
Console has had that for years.
Gold IS a problem. Get that into your head and understand the sheer difference between what is the norm NOW compared to about 3-4 years ago. Yes, newer tanks came into the game, but the issue isn’t in the fact that premium ammo is readily available, it’s the point that most tanks do not have weakpoints anymore. The KV-5 has 167mm AP penetration. That used to be well in the order of PLENTY back when it was released. Now? LOL it’s laughably low, to the point that it can barely manage to break even with how much premium you have to sling to even start to damage certain tanks.
Not to mention WG has the absurd policy of not nerfing premium tanks… all because certain tanks were blatantly OP in the past and were nerfed to appropriate levels and everyone pitched a hissy fit when they couldn’t handle tanks and TDs that they never should have been able to handle back in the day. I guarantee that if you put a few weakspots onto each and every tank hull out there, you’d see a huge drop in the amount of premium ammo being slung around. It’s gross right now. If I load all premium in any of my tier 10s, it’s guaranteed I’ll do more damage, more reliably than without, and there isn’t any loss to myself because I use premium account and use a credit booster. I.E. I make money firing ammo that the tank shouldn’t even have ready access to.
The game is horribly broken as is. It’s got zero balance what with mediums leading the rosters for highest DPM, view range, most effective armor, etc, and that pretty much eliminates every other cl*** save for the most extreme in each category. If gold isn’t a problem, then why is that the PRIMARY REASON for why WoT is consistently denied entry into eSports? They’re laughed at because the game is supremely pay2win.
100 % true.
The guy above me nailed the whole thing.
It’s baffling how WG can’t even comprehend their own concept of cl***es, completely erasing the borders. Lights have no purpose anymore, tds dont either, as mediums have the aforementioned viewrange and dpm. Many a turret so good, they even make most heavys obsolete. This game is just becoming a bigger and bigger joke. And then there’s the pay2win part, the absolute cornerstone of this game and WG. Actually the game was developed so much around pay2win, I believe it won’t ever get away from that. It’s the entire concept of this game.
Wtf? Wot enters the 21st Century? Expect a great wailing to arise in the East.