World of Warships Supertest: U.S. Tier VIII Battleship Nebraska
6 min readHistorical background
Nebraska doesn’t really have a historical background to speak of. The ship is essentially a North Carolina-class battleship that was converted as a hybrid. The ship is equipped with a full hangar and flight deck to operate aircraft. The aircraft are brought on the flight deck via two elevators, one at the rear of the deck and one on the side of the ship. She is able to launch aircraft with two catapults at the end of the deck in cases where said aircraft would normally not have enough deck space to take off.
When it comes to her hybrid part, she is using bombers dropping in carpet bombing style. Just like U.S. dive bombers from carriers, these bombers are not getting an aiming debuff when manoeuvering while in attack mode, and on top of that, the reticule is incredibly small. From the numbers in the game files, the reticule length is about half that of the Midway’s upgraded dive bombers for the sake of reference. Also, these bombers don’t have JATO (Jet assisted take-off) but have an Engine Cooling consumable.
Ship’s preview
Ship’s camouflage
For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.
Modules
Hull | Engine | Gun Fire Control System | Main battery | Dive Bombers |
Nebraska (A) | Propulsion: 160 000 hp | Mk8 mod. 1 | ![]() 406 mm/45 Mk.6 in a turret | ![]() |
Nebraska (B) | Mk8 mod. 1 | ![]() |
General Characteristics
Stock Ship
Tier | VIII |
Health | 62 000 HP |
Torpedo Damage Reduction | 23 % |
Displacement | 43 449 tons |
Dimensions | |
Overall length | 225.57 m |
Beam | 37.14 m |
Overall height (keel to the highest point on the ship) | 35.0 m |
Freeboard | 28.0 m |
Main Armament | |
Maximum Firing Range | 20.600 km |
406 mm/45 Mk.6 in a turret | 2 x 3 406 mm |
Secondary Armament | |
Maximum Firing Range | 6.600 km |
127 mm/38 Mk.12 on a Mk.32 mount | 10 x 2 127 mm |
Maximum speed | 30.0 knots |
Turning Circle Radius | 760 m |
Rudder Shift Time | 22.66 s |
Surface Detectability | 15.2 km |
Air Detectability | 11.17 km |
Detectability After Firing Main Guns in Smoke | 15.11 km |
Main Armament
2 x 3 406 mm/45 Mk.6 in a turret | |
Maximum Firing Range | 20.600 km |
Reloading Time | 27.0 s |
180 Degree Turn Time | 30.0 s |
Optimal firing angles at the front | 0° |
Optimal firing angles at the rear | 40° |
Sigma | 2.0 sigma |
Maximum Dispersion | 266 m |
Shells | |
Type of Projectile | HE – 406 mm HE/HC Mk13![]() |
Alpha Damage | 5 700 |
Penetration capacity | 68 mm |
Explosion size | 36.9 m |
Fire chance | 36 % |
Projectile Speed | 820 m/s |
Air Drag | 0.346 |
Projectile Mass | 862.0 kg |
Type of Projectile | AP – 406 mm AP Mk8![]() |
Alpha Damage | 13 100 |
Projectile Speed | 701 m/s |
Air Drag | 0.352 |
Projectile Mass | 1 225.0 kg |
Projectile Krupp | 2 598 |
Projectile Detonator | 0.033 s |
Detonator threshold | 68 mm |
Ricochet Angles | 45° – 60° |
Bombers
Carpet bomber – SBD Dauntless![]() | |
Tier | VIII |
Hitpoints per plane | 2 079 |
Cruise speed | 132 knots |
Maximum speed | 170 knots |
Engine boost time | 20 s |
Damage taken in attack mode | 50% |
Size of attacking flight | 5 |
Aircraft per squadron | 5 |
Bomb type | AN-M64 |
Bomb per plane | 2 |
Maximum bomb damage | 7 300 |
HE penetration capacity | 42 mm |
Explosion size | 23.7 m |
Fire chance | 46 % |
Detectability range | 10.0 km |
Restoration time | 120 s |
Consumable |
Engine Cooling ![]() Number of Charges: 2 Work time: 5 s Cooldown: 80 s |
Secondary Armament
10 x 2 127 mm/38 Mk.12 on a Mk.32 mount | |
Maximum Firing Range | 6.600 km |
Reloading Time | 6.0 s |
Sigma | 1.0 sigma |
Shells | |
Type of Projectile | HE – 127 mm HE Mk32![]() |
Alpha Damage | 1 800 |
HE penetration | 21 mm |
Explosion Size | 5.7 m |
Chance to Cause Fire | 5 % |
Projectile Speed | 792 m/s |
Air Drag | 0.347 |
Projectile Mass | 24.5 kg |
Anti-air Armament
10 x 2 127 mm/38 Mk.12 on a Mk.32 mount | |
Sector firing range | 0.1 km – 5.8 km |
Hit chance | 75 % |
Sector’s damage | 50 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 175 |
Flak clouds number | 8 |
Flak cloud damage | 1 540 |
9 x 2 40 mm/56 Bofors on a Mk.1 mount | |
Sector firing range | 0.1 km – 3.5 km |
Hit chance | 75 % |
Sector’s damage | 49 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 172 |
38 x 1 20 mm Oerlikon on a Mk.4 mount | |
Sector firing range | 0.1 km – 2.0 km |
Hit chance | 70 % |
Sector’s damage | 80 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 280 |
Consumables
Consumables | |||
Slot 1 | Slot 2 | Slot 3 | |
Damage Control Party ![]() Cooldown: 80 s | Repair Party ![]() Work time: 28 s Cooldown: 80 s HP regeneration speed: +0.5%/s Casemate damage regeneration: 50% Citadel damage regeneration: 10% | Fighter ![]() Work time: 90 s Cooldown: 70 s Number of planes in a squadron: 4 Patrol radius: 3.0 km |
Fully Upgraded Ship
Tier | VIII |
Health | 71 100 HP |
Torpedo Damage Reduction | 23 % |
Displacement | 50 897 tons |
Dimensions | |
Overall length | 225.57 m |
Beam | 37.14 m |
Overall height (keel to the highest point on the ship) | 35.0 m |
Freeboard | 28.0 m |
Main Armament | |
Maximum Firing Range | 22.660 km |
406 mm/45 Mk.6 in a turret | 2 x 3 406 mm |
Secondary Armament | |
Maximum Firing Range | 6.600 km |
127 mm/38 Mk.12 on a Mk.32 mount | 10 x 2 127 mm |
Maximum speed | 30.0 knots |
Turning Circle Radius | 760 m |
Rudder Shift Time | 16.18 s |
Surface Detectability | 15.2 km |
Air Detectability | 11.17 km |
Detectability After Firing Main Guns in Smoke | 15.11 km |
Main Armament
2 x 3 406 mm/45 Mk.6 in a turret | |
Maximum Firing Range | 22.660 km |
Reloading Time | 27.0 s |
180 Degree Turn Time | 30.0 s |
Optimal firing angles at the front | 0° |
Optimal firing angles at the rear | 40° |
Sigma | 2.0 sigma |
Maximum Dispersion | 287 m |
Shells | |
Type of Projectile | HE – 406 mm HE/HC Mk13![]() |
Alpha Damage | 5 700 |
Penetration capacity | 68 mm |
Explosion size | 36.9 m |
Fire chance | 36 % |
Projectile Speed | 820 m/s |
Air Drag | 0.346 |
Projectile Mass | 862.0 kg |
Type of Projectile | AP – 406 mm AP Mk8![]() |
Alpha Damage | 13 100 |
Projectile Speed | 701 m/s |
Air Drag | 0.352 |
Projectile Mass | 1 225.0 kg |
Projectile Krupp | 2 598 |
Projectile Detonator | 0.033 s |
Detonator threshold | 68 mm |
Ricochet Angles | 45° – 60° |
Bombers
Carpet bomber – SB2C Helldiver![]() | |
Tier | VIII |
Hitpoints per plane | 2 229 |
Cruise speed | 135 knots |
Maximum speed | 173 knots |
Engine boost time | 20 s |
Damage taken in attack mode | 50% |
Size of attacking flight | 5 |
Aircraft per squadron | 5 |
Bomb type | AN-M64 |
Bomb per plane | 2 |
Maximum bomb damage | 7 300 |
HE penetration capacity | 42 mm |
Explosion size | 23.7 m |
Fire chance | 46 % |
Detectability range | 10.0 km |
Restoration time | 120 s |
Consumable |
Engine Cooling ![]() Number of Charges: 2 Work time: 5 s Cooldown: 80 s |
Secondary Armament
10 x 2 127 mm/38 Mk.12 on a Mk.32 mount | |
Maximum Firing Range | 6.600 km |
Reloading Time | 6.0 s |
Sigma | 1.0 sigma |
Shells | |
Type of Projectile | HE – 127 mm HE Mk32![]() |
Alpha Damage | 1 800 |
HE penetration | 21 mm |
Explosion Size | 5.7 m |
Chance to Cause Fire | 5 % |
Projectile Speed | 792 m/s |
Air Drag | 0.347 |
Projectile Mass | 24.5 kg |
Anti-air Armament
10 x 2 127 mm/38 Mk.12 on a Mk.32 mount | |
Sector firing range | 0.1 km – 5.8 km |
Hit chance | 75 % |
Sector’s damage | 50 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 175 |
Flak clouds number | 8 |
Flak cloud damage | 1 540 |
9 x 4 40 mm/56 Bofors on a Mk.2 mount | |
Sector firing range | 0.1 km – 3.5 km |
Hit chance | 75 % |
Sector’s damage | 67 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 235 |
38 x 2 20 mm Oerlikon on a Mk.24 mount | |
Sector firing range | 0.1 km – 2.0 km |
Hit chance | 70 % |
Sector’s damage | 131 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 459 |
Consumables
Consumables | |||
Slot 1 | Slot 2 | Slot 3 | |
Damage Control Party ![]() Cooldown: 80 s | Repair Party ![]() Work time: 28 s Cooldown: 80 s HP regeneration speed: +0.5%/s Casemate damage regeneration: 50% Citadel damage regeneration: 10% | Fighter ![]() Work time: 90 s Cooldown: 70 s Number of planes in a squadron: 4 Patrol radius: 3.0 km |
The Armor
External armor protection:
Front and rear armor protection of the middle section:
Main deck:
Citadel armor protection:
Turrets armor protection:
Hidden armor protection inside the stern:
Personal Opinion
Nebraska… Well, she already looks fairly strong. The thing with Nebraska is that, unlike the following ships, she has inferior armor to the ship she is based on. North Carolina has a 38 mm deck armor while Nebraska is fully covered with 32 mm armor. Also, compared to Delaware and Louisiana, the sides of the hangar are entirely covered with 19 mm of armor.
As for the rest, 2×3 406 mm guns with 2.0 sigma and shorter reload is more than fine in terms of firepower. Also, those bombers will definitely be able to nuke destroyers with that small reticule.
Essentially, it will be a glass canon and quite a nasty one. Able to nuke destroyers and slap the rest but also a ship that might get farmed down easily. Also, with her rear firing angles, kiting away will be particularly dangerous.
Thank you for reading this article!
Don’t hesitate to subscribe to our notifications to make sure that you don’t miss any future articles.
Also if you are new to the game or want to get back to it, feel free to use my Recruiting Station code for free goodies such as Premium ships, premium time, and more: https://warships.net/yuzorah
Have a good one and see you soon!