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World of Warships Supertest: Pan-European Superdestroyer Dalarna

4 min read

Historical background

Dalarna is a fictional design meant as an upgrade to the Halland-class destroyer. The ship has a real-world inspiration in the form of the ARC 7 de Agosto and ARC 20 De Julio. These ships were initially Halland-class destroyers ordered for the Colombian Navy but they received major modifications in their design. The most notable alteration was that the 57 mm AA turret was replaced with a third 120 mm twin turret for a total broadside of 6 guns. The ships also had one of the torpedo launchers removed and the remaining one was a quadruple instead of a quintuple launcher.

In World of Warships, Dalarna stays with that idea of having three turrets but on a stretched hull compared to the Halland. She remains smaller than Ragnar though.

Size comparison between Ragnar, Dalarna, and Halland. Credits to Ch0m1n

Dalarna does not have an alternative fire mode. However, she gets, just like Yamagiri, the capacity to switch between two types of torpedoes during battles:

  • Classic Pan-European torpedoes with high speed and low damage
  • Slower torpedoes (still 70 knots though) and with shorter range but with higher damage

It takes 10 seconds to switch between each torpedo type.

Ship’s preview

Ship’s camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Dalarn

icon_module_Engine_installed

Propulsion: 63 400 HP

icon_module_Suo_installed

SUO Mk 11 Mod. 1

icon_module_Artillery_installed

120 mm/50 Model 1950 in a turret

icon_module_Torpedoes_installed

‎Torped M1947 mod 1

General Characteristics

Tier XI/supership
Health 20 300 HP
Torpedo Damage Reduction 0 %
Displacement 3 590 tons
Dimensions
Overall length 136.53 m
Beam 13.0 m
Overall height (keel to the highest point on the ship) 165.5 m
Freeboard 3.7 m
Main Armament
Maximum Firing Range 12.350 km
120 mm/50 Model 1950 in a turret 3 x 2 120 mm
Torpedo Armament
Maximum Firing Range 15.000 km
533 mm Quintuple 2 x 5 533 mm
Maximum speed 36.0 knots
Turning Circle Radius 720 m
Rudder Shift Time 4.4 s
Surface Detectability 7.51 km
Air Detectability 3.9 km
Detectability After Firing Main Guns in Smoke 2.78 km

Main Armament

3 x 2 120 mm/50 Model 1950 in a turret
 Maximum Firing Range 12.350 km
 Reloading Time 2.0 s
180 Degree Turn Time 7.2 s
Optimal firing angles at the front 20°
Optimal firing angles at the rear 20°
Sigma 2.00 sigma
Maximum Dispersion 108 m
Shells
Type of Projectile  HE – 120 mm HE M1950
Alpha Damage 1 750
Penetration capacity  20 mm
Explosion size 0.4
Fire chance 8 %
Projectile Speed 825 m/s
Air Drag 0.322
Projectile Mass 23.5 kg
Type of Projectile AP – 120 mm AP M1950
Alpha Damage 2 100
Projectile Speed 825 m/s
Air Drag 0.322
Projectile Mass 23.5 kg
Projectile Krupp 2 400
Projectile Detonator 0.01 s
Detonator threshold 20 mm
Ricochet Angles 45° – 60°

Torpedo Armament I

2 x 5 533 mm Quintuple
Torped M1947 mod 2
Reloading Time 90 s
Maximum Distance 15.000 km
Optimal firing angles at the front 61°
Optimal firing angles at the rear 60°
Damage 10 700
Flooding Chance 173%
Speed 86 knots
Surface Detectability 1.8 km

Torpedo Armament II

2 x 5 533 mm Quintuple
Torped M1927 mod 1
Reloading Time 90 s
Maximum Distance 10.000 km
Optimal firing angles at the front 61°
Optimal firing angles at the rear 60°
Damage 14 400
Flooding Chance 240%
Speed 70 knots
Surface Detectability 1.3 km

Anti-air Armament

3 x 2 120 mm/50 Model 1950 in a turret
Sector range 0.1 km – 6.0 km
Hit chance 100 %
Sector’s damage 60
Sector’s damage frequency 0.29 s
Sector’s damage per second 210
Flak clouds number 9
Flak cloud damage 1 8920
2 x 2 57 mm/60 SAK Model 1950 on a Model 1950 mount
5 x 1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount
Sector range 0.1 km – 4.0 km
Hit chance 100 %
Sector’s damage 108
Sector’s damage frequency 0.29 s
Sector’s damage per second 378

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Engine Boost
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Speed bonus: +8%
Repair Party
Number of charges: 3
Work time: 14 s
Cooldown: 80 s
HP regeneration speed: +1.0%/s
Casemate damage regeneration: 50%
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%

The Armor

Personal Opinion

As of right now, Dalarna looks absolutely bonkers. Her HE DPM is going through the roof, putting Småland to shame, she retains a fairly decent detection range and of course, retains the classic consumable set of Pan-European destroyers. As the cherry on top, she gets a really nice main battery firing range to farm enemy ships easily.

When it comes to the torpedo armament, while it isn’t a game-breaking addition, the additional torpedo type can always be nice for the extra damage when you particularly need something to die in one pass.

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