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Supertest: German Tier VI Premium Destroyer Karl von Schönberg

3 min read

Historical background

Karl von Schönberg is based on the AG Vulcan Stettin Type 1934 Destroyer design, just like Ernst Gaede.

The design was calling for a 1 500 tons destroyer able to reach 38 knots and armed with four deck-mounted 128 mm (or 150 mm) guns as well as two quadruple (initially triple) torpedo launchers.

The design was later abandoned as the Navy was asking for a 5th gun and longer travel range. However, these requirements couldn’t be met.

In World of Warships Karl von Schönberg is pretty much a copy-paste of Ernst Gaede with 150 mm guns and with some small tweaks to the anti-air. Unlike Gaede, Karl doesn’t have a Smoke Generator or Hydroacoustic Search but instead, a Repair Party (same as high tier British destroyers).

Ship’s commemorative flag

Ship’s preview

Camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

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‎Karl von Schönberg

icon_module_Engine_installed

80 000 HP

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FKS Typ 6 Mod. 1

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150 mm/55 Tbts KC/36 on a Tbts LC/36 mount

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‎G7a T1

General Characteristics

Tier VI
Health 16 500 HP
Torpedo Damage Reduction 0 %
Displacement 3 022 tons
Dimensions
Overall length 128.5 m
Beam 11.5 m
Overall height (keel to the highest point on the ship) 15.25 m
Freeboard 3.5 m
Main Armament
Maximum Firing Range 11 870 km
150 mm/55 Tbts KC/36 on a Tbts LC/36 mount 4 x 1 150 mm
Torpedo Armament
Maximum Firing Range 8.000 km
533 mm Vierling 2 x 4 533 mm
Maximum speed 36.0 knots
Turning Circle Radius 690 m
Rudder Shift Time 4.0 s
Surface Detectability 7.56 km
Air Detectability 3.43 km
Detectability After Firing Main Guns in Smoke 3.23 km

Main Battery

4 x 1 150 mm/55 Tbts KC/36 on a Tbts LC/36 mount
 Maximum Firing Range 11.870 km
 Reloading Time 7 s
180 Degree Turn Time 22.5 s
Optimal firing angles at the front 32°
Optimal firing angles at the rear 39°
Sigma sigma
Maximum Dispersion 104 m
Shells
Type of Projectile  HE – 150 mm Spr.Gr.
Alpha Damage 2 200 HP
Damage 7 800 HP
Penetration capacity  38 mm
Explosion size 0.57
Fire chance 12 %
Projectile Speed 835 m/s
Air Drag 0.306
Projectile Mass 45.3 kg
Type of Projectile AP – 150 mm P.Spr.Gr.
Alpha Damage 3 700 HP
Projectile Speed 835 m/s
Air Drag 0.306
Projectile Mass 45.3 kg
Projectile Krupp 1 933
Projectile Detonator 0.025 s
Detonator threshold 25 mm
Ricochet Angles 45° – 60°

Torpedo Armament

2 x 4 533 mm Vierling
G7a T1
Reloading Time 90 s
Maximum Distance 8.000 km
Optimal firing angles at the front 45°
Optimal firing angles at the rear 52°
Damage 13 700
Flooding Chance 227 %
Speed 65 kts
Surface Detectability 1.3 km

Anti-air Armament

 

2 x 1 37 mm/69 Flak M42 on an LM/43 mount
Sector range 0.1 km – 3.5 km
Hit chance 100 %
Sector’s damage 12
Sector’s damage frequency 0.29 s
Sector’s damage per second 42
4 x 4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
4 x 1 20 mm/65 C/38 on an L/30 single mount
Sector range 0.1 km – 2.0 km
Hit chance 95 %
Sector’s damage 34
Sector’s damage frequency 0.29 s
Sector’s damage per second 119

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Repair Party
Number of charges: 3
Work time: 10 s
Cooldown: 80 s
HP regeneration: 1.0%/s
Casemate damage regeneration: 50%
Engine Boost
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Speed bonus: +8%

The Armor

Karl von Shonberg presents the classic armor of tier VI destroyers.

Personal Opinion

Well, the ship looks alright-ish. The firepower is, baring the reload time, the same as Gaede with 150 mm which isn’t really good at tier VI and not sure if on a platform like this one I want to lose the Smoke and Hydroacoustic Search just for a Repair Party.

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