Public Test: U.S. Supercarrier United States
7 min readSo…. let’s take care of the literal elephant in the room first. Ladies and Gentlemen, we are getting the first supercarriers of the game in the form of the USS United States as well as HMS Eagle. Sadly for the United States, the only thing that is super right now is the size of the damn thing.
Historical background
USS United States (CVA-58) was meant to be the lead ship of a whole new design of supercarriers. This design was meant to be able to operate the jet aircraft that were larger and heavier than the aircraft carried by ships of the Essex and Midway-class.
Compared to the Midway-class, the ship did not have an armored deck and also did not possess a main belt.
The United States was designed with the primary mission of strategic long-range bombardment with planes large enough to carry nuclear ordnance. She would also be able to carry long-range fighters to protect the bombers.
In total, 5 units of this new class were planned and the United States was laid down in April 1949. However, the project was quickly canceled due to budget cuts and the construction was stopped. The cancellation of the United States would be one of the major factors that would lead to the Revolt of the Admirals against the new policy of the U.S. government.
In World of Warships, the United States has some notable differences from the real design. She is missing a rear catapult on the starboard side and instead, has a superstructure.
In terms of planes, her standard squadrons are equipped with JATO and are the same as those of Midway except that she lacks torpedo bombers. She gets tactical jet aircraft that work in a similar way to the planes on hybrids. They can reach some really high speed but the engine boost doesn’t recharge when consumed and they have enormous turning radiuses.

Ship’s preview
Camouflage
While the ship is available for everyone on the Public Test, chances are that her balancing isn’t over yet so I’ll play it safe and slap the Work in Progress warning.
Modules
Hull | Attack Aircrafts | Torpedo Bombers | Dive Bombers | Propulsion |
![]() |
| A-2 Savage | A-2 Savage | ![]() |
Ship and stock planes
General Characteristics
Tier | XI (Supership) |
Health | 78 200 HP |
Torpedo damage reduction | 19 % |
Displacement | 83 034 tons |
Dimensions | |
Overall length | 331.5 m |
Beam | 71.0 m |
Overall height (keel to the highest point on the ship) | 34.6 m |
Freeboard | (wrong value in the game files) |
Aircraft on deck | |
Attack Aircraft | 14 |
Dive Bombers | 18 |
Tactical Attack Aircraft | 2 |
Tactical Torpedo Bombers | 1 |
Tactical Dive Bombers | 1 |
Secondary Armament | |
127 mm/54 Mk.16 on a Mk.42 mount | 8 x 2 127 mm |
Maximum Firing Range | 7.300 km |
Anti-Air Armament | |
127 mm/54 Mk.16 on a Mk.42 mount | 8 x 2 127 mm |
76.2 mm/70 Mk.23 on a Mk.37 mod. 0 mount | 8 x 2 76.2 mm |
20 mm Oerlikon on a Mk.20 mount | 20 x 2 20 mm |
Maximum speed | 33.0 knots |
Turning Circle Radius | 1 420 m |
Rudder Shift Time | 19.4 s |
Surface Detectability | 17.82 km |
Air Detectability | 22.54 km |
Consumables | |
Slot 1 | Slot 2 |
Damage Control Party ![]() Cooldown: 90 s | Fighter ![]() Work time: 600 s Cooldown: 40 s Patrol Radius: 3.0 km Planes in a squadron: 4 |
Attack Aircraft
Attack Aircrafts – F8F Bearcat![]() | |
Tier | XI |
Hitpoints per plane | 1 590 |
Cruise speed | 176 knots |
Maximum speed | 216 knots |
JATO speed boost | +30% |
JATO duration | 10 s |
Engine boost time | 5 s |
Engine boost reload time | 10 s |
Size of attacking flight | 3 |
Aircraft per squadron | 9 |
Rocket type | HVAR 127 mm |
Rocket per plane | 10 |
Machine gun sequence | 3.5 s |
Maximum rocket damage | 2 000 |
HE penetration capacity | 33 mm |
Explosion size | 0.46 |
Fire chance | 7 % |
Detectability range | 10.0 km |
Aircraft restoration time | 94 s |
Aircraft on deck | 14 |
Consumables | |
Slot 1 | Slot 2 |
Engine Cooling ![]() Number of Charges: 2 Work time: 5 s Cooldown: 80 s | Patrol fighter ![]() Number of Charges: 3 Work time: 20 s Cooldown: 10 s Aircraft per squadron: 7 Patrol radius: 4.0 km |
Dive Bombers
Dive bomber – BTD Destroyer![]() | |
Tier | XI |
Hitpoints per plane | 2 150 |
Cruise speed | 131 knots |
Maximum speed | 166 knots |
JATO speed boost | +30% |
JATO duration | 10 s |
Engine boost time | 20 s |
Engine boost reload time | 40 s |
Size of attacking flight | 12 |
Aircraft per squadron | 3 |
Bomb type | AN-M66 |
Bomb per plane | 2 |
Maximum bomb damage | 11 200 |
HE penetration capacity | 67 mm |
Explosion size | 2.83 |
Fire chance | 64 % |
Detectability range | 10.0 km |
Aircraft restoration time | 76 s |
Aircraft on deck | 18 |
Consumables | |
Slot 1 | Slot 2 |
Engine Cooling ![]() Number of Charges: 2 Work time: 5 s Cooldown: 80 s | Patrol fighter ![]() Number of Charges: 3 Work time: 20 s Cooldown: 10 s Aircraft per squadron: 7 Patrol radius: 4.0 km |
Tactical Attack Aircraft
Tactical Attack Aircraft – Grumman F9F![]() | |
Tier | XI |
Hitpoints per plane | 1 610 |
Cruise speed | 170 knots |
Maximum speed | 340 knots |
Engine boost time | 30 s |
Size of attacking flight | 2 |
Aircraft per squadron | 2 |
Rocket type | 11.75 inch AR Mod. 1 |
Rocket per plane | 2 |
Launch delay | 1.5 s |
Maximum rocket damage | 8 700 |
HE penetration capacity | 76 mm |
Explosion size | 2.93 |
Fire chance | 70 % |
Detectability range | 15.0 km |
Restoration time | 150 s |
Consumable |
Slot 1 |
Patrol fighter ![]() Number of Charges: 3 Work time: 20 s Cooldown: 10 s Aircraft per squadron: 7 Patrol radius: 4.0 km |
Tactical Torpedo Bombers
Tactical Torpedo Bomber – A-2 Savage![]() | ||
Tier | XI | |
Hitpoints per plane | 4 430 | |
Cruise speed | 132 knots | |
Maximum speed | 264 knots | |
Engine boost time | 20 s | |
Size of attacking flight | 1 | |
Aircraft per squadron | 1 | |
Torpedo type | Torpedo Mk.25 | |
Torpedoes per plane | 2 | |
Maximum torpedo damage | 13 733 | |
Maximum torpedo range | 4.0 km | |
Torpedo speed | 35 knots | |
Torpedo arming time | 5.0 s | |
Flooding chance | 112% | |
Detectability range | 15.0 km | |
Restoration time | 240 s |
Tactical Dive Bombers
Tactical Dive bomber – A-2 Savage![]() | |
Tier | XI |
Hitpoints per plane | 5 860 |
Cruise speed | 132 knots |
Maximum speed | 264 knots |
Engine boost time | 20 s |
Size of attacking flight | 1 |
Aircraft per squadron | 1 |
Bomb type | AN-M56A1 |
Bomb per plane | 3 |
Maximum bomb damage | 16 000 |
HE penetration capacity | 85 mm |
Explosion size | 4.82 |
Fire chance | 91 % |
Detectability range | 15.0 km |
Aircraft restoration time | 360 s |
Secondary Armament
8 x 2 127 mm/54 Mk.16 on a Mk.42 mount | |
Maximum Firing Range | 7.300 km |
Reloading Time | 4.0 s |
Sigma | 1.00 sigma |
Shells | |
Type of Projectile | HE – 127 mm HE Mk41![]() |
Alpha Damage | 1 800 HP |
HE penetration | 21 mm |
Explosion Size | 0.44 |
Chance to Cause Fire | 9 % |
Projectile Speed | 808 m/s |
Air Drag | 0.279 |
Projectile Mass | 31.75 kg |
Anti-air Armament
8 x 2 127 mm/54 Mk.16 on a Mk.42 mount | |
Sector range | 0.1 km – 6.0 km |
Hit chance | 100 % |
Sector’s damage | 88 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 308 |
Flak clouds number | 11 |
Flak cloud damage | 1 820 |
8 x 2 76.2 mm/70 Mk.23 on a Mk.37 mod. 0 mount | |
Sector range | 0.1 km – 4.0 km |
Hit chance | 100 % |
Sector’s damage | 127 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 445 |
20 x 2 20 mm Oerlikon on a Mk.20 mount | |
Sector range | 0.1 km – 2.0 km |
Hit chance | 95 % |
Sector’s damage | 58 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 203 |
The Armor
Weeeeeeeelllllllll… this behemoth of a flat top is ironically the least protected carrier in high tier by an enormous margin. The flight deck is 25 mm thick and for the rest, it’s 19 mm everywhere, including the citadel. There is no main belt or anything worth called armor.
External armor protection
Citadel armor protection
Personal Opinion
Well, that will be a massive no for me. What we are dealing with right now is nothing short of a worse Midway.
First and foremost, you have the problem of the hull that limits you immensely in terms of being able to position your ship. The United States isn’t just spotted from the moon, she also has no armor to speak of and literally any battleship can cancel her existence just as fast as Louis A. Johnson did in 1949.
For the planes, compared to Midway, she loses her incredibly valuable torpedo bombers and is as such limited to only operating attack aircraft and dive bombers. This can be a big issue as it makes squadron cycling quite problematic when dealing with strong anti-air. It’s especially true when considering that the HVARs of Midway aren’t anything crazy either and you will be tempted to use the dive bombers a lot more.
When it comes to the jets, they are a true disappointment. The rockets are the fastest to recharge but the damage they deal is honestly underwhelming. They are good at setting fires but that’s about it.
For the torpedoes, while they have the highest damage per hit of all plane-borne torpedoes, the reticule takes ages to line up forcing you to start the attack from relatively far away and the spread is also quite bad, making it easy to avoid for cruisers.
The tactical dive bombers are the only ones that pack a really strong punch with high damage and great fire chances but that’s the joke. They take 6 MINUTES to recharge (although it can be brought down a bit). At best, you will be able to use them 3 times in a match but it will generally not go beyond 2.
In the end, the United States is an 83k tons joke and there will also be no match where you won’t find yourself thinking “Man, the stuff I could achieve if I was playing Midway instead…”.
However, don’t get me wrong on that part, it remains a fairly strong carrier. It’s just… a bloody joke of a supership.
Recommended Build
In her current state, I recommend the following captain build and upgrades on United States:
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