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Update 1.18.1 Common Test Iteration 3: Small Nerfs to French Heavies + Other Changenotes

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The third iteration of the Update 1.18.1 Common Test has arrived, featuring some small nerfs to the French cyclic heavies (as well as some larger nerfs to two vehicles which are currently in the Supertesting stage):

Changes to Vehicles

VIII 🇫🇷 :HT: AMX 65 t

  • Changed the top speed from 40 to:arrow_nerf:35 km/h

IX 🇫🇷 :HT: AMX M4 mle. 1951

  • Changed the top speed from 40 to:arrow_nerf:35 km/h

X 🇫🇷 :HT: AMX M4 mle. 1954

  • Changed the top speed from 40 to:arrow_nerf:35 km/h
  • Changed the durability from 2,400 to:arrow_nerf:2,300

IX 🇺🇸 :TDelite: TL-7

Firepower:

  • Magazine reload time: from 38.35 to:arrow_nerf:41.23 s
  • Intra-clip reload: from 2.00 to:arrow_nerf:2.30 s
  • Aiming time: from 2.40 to:arrow_nerf:2.49
  • Rate of fire: from 5.41 to:arrow_nerf:4.99
  • Accuracy at 100 m: from 0.36 to:arrow_nerf:0.38
  • Average damage per minute 1 (:AP:AP): from 1,948 to:arrow_nerf:1,795
  • Average damage per minute 2 (:APCR_prem:APCR): from 1,948 to:arrow_nerf:1,795
  • Average damage per minute 3 (:HE:HE): from 2,489 to:arrow_nerf:2,294

V :flag_ussr_wot: :HTelite: KV-1SA

General:

  • Cost of module repair: from :credits:3,137 to :credits:3,112
  • Fuel tank module health: from 275 to:arrow_nerf:250
  • Fuel tank strength (after repair): from 175 (150) to:arrow_nerf:70 (60)

Firepower:

  • Movement spread (max.): from 0.24 (10.32) to:arrow_nerf:0.27 (11.61)
  • Spread from turning the hull (max.): from 0.24 (8.51) to:arrow_nerf:0.27 (9.57)
  • Combined reload time for all shells in the magazine (autoreloader): from 37.39 to:arrow_nerf:37.87 s
  • Reloading time of the first shell: from 3.84 to:arrow_nerf:4.31 s s
  • Reloading time of the second shell: from 4.79 to:arrow_nerf:6.71 s
  • Reloading time of the third shell: from 5.75 to:arrow_nerf:7.67 s
  • Reloading time of the fourth shell: from 6.71 to:arrow_nerf:8.63 s
  • Reloading time of the fifth shell: from 7.67 to:arrow_nerf:10.55 s
  • Magazine capacity: from 6 to:arrow_nerf:5 shells
  • Intra-clip reload: from 1.00 to:arrow_nerf:1.50 s
  • Rate of fire of the gun: from 15.64 to:arrow_nerf:13.91
  • Average damage per minute 1 (:APCR:APCR): from 1,721 to:arrow_nerf:1,530
  • Average damage per minute 2 (:APCR_prem:APCR): from 1,721 to:arrow_nerf:1,530
  • Average damage per minute 3 (:HE:HE): from 2,566 to:arrow_nerf:2,281

Spotting:

  • Viewrange: from 330 to:arrow_nerf:320 m

Other Fixes/Improvements:

Onslaught Mode

  • Role Skills have been changed:
    • The penalty to restored hit points upon repeated activation in battle has been decreased from 50% to 30%.
    • The bonus to reloading for each enemy vehicle damaged was decreased from 3% to 2%.
    • The amount of restored HP for each enemy vehicle damaged was decreased from 60/75/90 to 60/70/80.
    • The maximum distance for causing damage and resetting the skill duration timer has been decreased from 300 to 250 m.
    • The skill duration time has been increased from 15 to 20 seconds.
    • The minimum distance for causing damage and resetting the skill duration timer has been decreased from 300 to 250 m.
    • Field Repairs
    • Bounty Hunter
    • Fury
    • Bullseye
  • Some balance changes have been made to the Prestige Points system.
  • Rating Points accumulated during previous Common Tests have been reset.
  • Fixed the issue of the battle duration being 15 minutes instead of 10.
  • Fixed the issue of vehicle models being partially displayed during the pre-battle preparation in some cases.
  • The description of the Bounty Hunter Role Skill has been improved.
  • Fixed the issue of the unspotted vehicle icons being displayed instead of the spotted vehicle icons on the minimap for observers in Onslaught mode.
  • Fixed the issue of the Personal Reserve for credits being activated upon entering a battle.
  • Fixed the issue of missions being displayed that are not available in the mode.
  • Fixed the issue of the transition to a new Rank not occurring upon receiving a sufficient number of Rating Points when the Rewards for Ranks window was open.
  • The position of the “Wing and Claw” style icon has been changed on the reward screen.
  • Fixed the issue of the allies’ Ranks and Divisions not being displayed on the loading screen and in the team list.
  • Fixed the issue of the Role Skill slot animation not playing when watching replays.

Note: Values ​​and various characteristics that are relevant for the Common Test are subject to change after their release on the live servers.

Other Changes:

  • Fixed the issue of players being unable to activate (in battle) the Improved Personal Reserves after the standard ones have expired.
  • Fixed the issue of several icons being displayed in the Personal Reserve conversion window at 4k screen resolution.
  • Fixed the issue of players being unable to close the Personal Reserve activation screen in some cases.
  • Fixed the issue of the sound effect for the Personal Reserve activation screen being repeatedly played.
  • Fixed the issue of the wrong hint being displayed during Stage 3 in the Bootcamp.
  • Fixed the issue of the incorrect text being displayed in the pop-up windows of the Battle Results when playing Strongholds.
  • Fixed some UI issues.
  • Fixed some technical issues.

Known Issues:

  • At the start of Onslaught battles, the durability indicator of the allied vehicles displays 0.
  • In Onslaught mode, the marker text above the destroyed vehicles of Platoon members remains orange.
  • In Onslaught mode, 2-player Platoons cannot enter battle in some cases.