World of Warships Super League – Modified Mission Conditions More Details

Hello everyone,

Tuccy has posted a few more details regarding the recent changes on World of Warships Super League.

  • This change is global, as the abuse was quite widespread.  That is also why the solution may appear a bit hasty – it is basically an emergency brake. It may or may not change in the future, but before we would set out to make a better system we simply needed to pull the lever to stop the current one.
  • The basic foundation of Super League was aiming at all of you who called for a skill based gameplay and to let Rank 1 players play against each other (and may I remind that before Super League was introduced, the frequent feedback was accompanied by “even without special rewards” ;)). Unfortunately the system was not designed with abuse in mind and it would seem that the much maligned random containers are indeed a strong motivator not only to play, but also to abuse system.
  • This is also main difference to leaving battle in normal Random / Ranked – if you end with 0, 0, 0 or even low score, you get no reward – here you would. Yes, it was a flaw int he system and, again, to plug it we needed to slam the brakes hard.
  • As for possible sanctions on players found in breach of game rules – as a general rule we do not discuss disciplinary actions on forums, so do not expect any lists, ban announcements, naming and shaming etc.

I still don’t understand why they don’t introduce a system that penalises players for leaving and rewards players for playing…



M4A3E8 Thunderbolt VII – American Premium Medium – Full Stats & Armour

Hello everyone,

Full stats and armour have been shared for the first upcoming Ace Tank, the American Medium M4A3E8 Thunderbolt VII. Don’t forget to check the previous pictures shared.

Source: WOT-News

Please remember these are Supertest Stats subject to change before the final version is released to the live server.



  • Tier VI Medium Tank
  • Hit Points: 750
  • Gun 76mm M1A2 – Tier VI
    • Shell Avg. Penetration: 128 / 177 / 38 mm
    • Shell Avg. Damage: 110 / 110 / 185
  • Reload Time: 3.45s
  • Rate of Fire: 17.38 rounds/min
  • Aiming Time: 2.01s
  • Average Damage per Minute: 1998.8 HP/min
  • Accuracy0.364
  • Gun Depression/Elevation Angles: -10 / +25 deg
  • Turret Traverse Speed: 39.6 deg/s
  • Traverse Speed: 44 deg/s
  • Terrain Resistance
    • Hard: 0.863
    • Medium: 0.959
    • Soft: 1.438
  • Hull Armour: 123 / 38 / 38 mm
  • Turret Armour: 177 / 63 / 63 mm
  • Weigh/Load Limit: 37.0 / 39.0 t
  • Engine Power: 500 hp
  • Specific Power: 13.51 hp/t
  • Top Speed / Reverse Speed: 42 / 18 km/h
  • Concealment of Stationary Vehicle: 19.9 (%)
  • Concealment of Moving Vehicle: 14.9 (%)
  • View Range: 370m
  • Signal Range: 595m

World of Warships Super League – Modified Mission Conditions

Hello everyone,

Seems it’s not just in World of Tanks players will exploit anything just to get a reward… A Super League was introduced in World of Warships if you reached Rank 1, and players would win a container for each battle they play. Problem? Players started leaving the battles right after they joined. Why? Because they didn’t have to do anything else, just join and leave and you get a container. Wargaming decided to change the rules and made an announcement on the forum.

As many of you know, we introduced an additional reward for Super League in Ranked Battles Season 6. According to the original idea, any player who reaches Rank 1 would gain access to a special mission. This mission would provide him with one Container for each battle played in the Super League. The intention of this move was to provide a nice reward to those brave souls who have fought their way to the top.

Unfortunately, we have observed a surge of unsportsmanlike conduct in the Super League. Many players decide to leave the battle after loading to get a container immediately without any actual contribution to the match. This situation clearly contradicts the whole idea of Super League missions and prevents conscious players from having fun.

In light of this behavior (and its scale), we decided to take action and change the conditions of these missions. With new rules, a Container will be rewarded only to top-2 players by XP earned in each team. This change will make unsportsmanlike conduct meaningless and protect well-doing players. We also offer an apology to fair players and hope that, when the change takes effect, their experience will be much more pleasant.

We kindly remind you that any conduct that disrupts gaming experience can be treated as violation of Game Rules. We reserve the right to investigate Super League participants battle logs and apply restrictions to their accounts if necessary.

We are constantly monitoring the situation and plan to react accordingly based on the results of this change.

Let’s support fair play and fun, especially in the honorable group of Super League participants!


In my opinion, and I’m not an avid player, why just the top two players by experience? Takru made a good suggestion, introduce a new rule where players have to reach a certain minimum experience, for example 500, if they don’t they won’t get the container.

But why not also introduce a system that penalises any player that leaves? If you are a deserter you get no reward, after leaving three battles introduce a 24 hours ban on their accounts. This would discourage any player from leaving the battles and ruin other players fun.

M4A3E8 Thunderbolt VII – American Premium Medium – Initial Stats & Pictures

Hello everyone,

A new tank has emerged on Supertest, the M4A3E8 Thunderbolt VII. This is not just another tank, it’s an exact copy of Colonel Creighton Abrams tank he was using since the beginning of 1945. It’s a distinctive Sherman tank because it has additional armour. This is the first tank of the Tank Ace series. More tanks will be added to the game to celebrate other Tank Ace’s in the future.


Initial Stats


  • Tier VI Medium Tank
  • Hit Points: 750
  • Hull Armour: 123 / 38 / 38 mm
  • Turret Armour: 177 / 63 / 63 mm
  • Shell Avg. Penetration: 128 / 177 / 38 mm
  • Shell Avg. Damage: 115 / 115 / 185
  • Reload Time: 3.6s
  • Rate of Fire: 16.66rounds/min
  • Aiming Time: 2.1s
  • Average Damage per Minute: 1915.9 HP/min
  • Accuracy0.38
  • Turret Traverse Speed: 38 deg/s
  • Traverse Speed: 44 deg/s
  • Top Speed / Reverse Speed: 42 / 18 km/h
  • View Range: 370m

See Also