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World of Warships Supertest: British Tier VIII Premium Cruiser Nottingham

4 min read

ALLLLLLRIGHT BOYS AND GIRLS, I’M BACK!

Sorry for being dead during the last 2 months, I was in Costa Rica for work. Was expecting to be able to still post one or two articles but…  well, I just had far too much work. In any case, I am now back to business.

As apologies, here is a picture of white bats hiding under a heliconia leaf. I swear, these little furballs are just the cutest…

 

Historical background

Nottingham is based on a never-built British design of cruiser from the late 1920s by Sir George Thurston, a British naval architect. The main armament consisted of nine 203 mm guns in three triple turrets, all located at the front of the ship in a similar way to the Nelson-class battleships. It was completed by eight 102 mm guns as well as four triple 610 mm torpedo launches.

When it comes to Nottingham herself, she was slightly modified with the superstructure being brought more toward the rear rather than being right behind the third turret. The torpedo armament was also changed, being replaced by four quadruple 533 mm launchers.

Ship’s preview

Ship’s commemorative flag

Ship’s camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Nottingham

icon_module_Engine_installed

Propulsion: 90 000 HP

icon_module_Suo_installed

‎Mk VIII mod. 1

icon_module_Artillery_installed

203 mm/50 BL Mk.VIII on a Mk.III mount

icon_module_Torpedoes_installed

‎533 mm Mk VII

General Characteristics

TierVIII
Health35 300 HP
Torpedo Damage Reduction7 %
Displacement13 006 tons
Dimensions
Overall length184.43 m
Beam20.0 m
Overall height (keel to the highest point on the ship)18.6 m
Freeboard4.85 m
Main Armament
Maximum Firing Range15.700 km
203 mm/50 BL Mk.VIII on a Mk.III mount3 x 3 203 mm
Secondary Armament
Maximum Firing Range6.600 km
102 mm/45 QF Mk.V on an HA Mk.III mount8 x 1 102 mm
Torpedo Armament
Maximum Firing Range10.000 km
533 mm QR Mk IV4 x 4 533 mm
Maximum speed34.0 knots
Turning Circle Radius700 m
Rudder Shift Time9.38 s
Surface Detectability11.2 km
Air Detectability6.39 km
Detectability After Firing Main Guns in Smoke6.43 km

Main Armament

3 x 3 203 mm/50 BL Mk.VIII on a Mk.III mount
B turret can rotate at 360°
 Maximum Firing Range15.700 km
 Reloading Time13.0 s
180 Degree Turn Time22.5 s
Optimal firing angles at the front30°
Optimal firing angles at the rear30°
Sigma2.0 sigma
Maximum Dispersion141 m
Shells
Type of Projectile HE – 203 mm HE 256 lb
Alpha Damage3 300
Penetration capacity 34 mm
Explosion size12.9 m
Fire chance17 %
Projectile Speed814 m/s
Air Drag0.304
Projectile Mass116.1 kg
Type of ProjectileAP – 203 mm AP 256 lb
Alpha Damage4 500
Projectile Speed814 m/s
Air Drag0.304
Projectile Mass116.1 kg
Projectile Krupp2 650
Projectile Detonator0.033 s
Detonator threshold34 mm
Ricochet Angles45° – 60°

Secondary Armament

8 x 1 102 mm/45 QF Mk.V on an HA Mk.III mount
Maximum Firing Range6.600 km
Reloading Time4.0 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 102 mm HE 35 lb
Alpha Damage1 500
HE penetration17 mm
Explosion Size4.5 m
Chance to Cause Fire6 %
Projectile Speed811 m/s
Air Drag0.33
Projectile Mass15.88 kg

Torpedo Armament

4 x 4 533 mm QR Mk IV
533 mm Mk VII

Reloading Time96 s
Maximum Distance10.000 km
Optimal firing angles at the front38°
Optimal firing angles at the rear45°
Damage15 533
Flooding Chance259%
Speed62 knots
Surface Detectability1.3 km

Anti-air Armament

8 x 1 102 mm/45 QF Mk.V on an HA Mk.III mount
Sector firing range0.1 km – 4.0 km
Hit chance90 %
Sector’s damage11
Sector’s damage frequency0.29 s
Sector’s damage per second39
Flak clouds number1
Flak cloud damage1 120
4 x 4 40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount
Sector firing range0.1 km – 2.5 km
Hit chance90 %
Sector’s damage37
Sector’s damage frequency0.29 s
Sector’s damage per second130
6 x 4 12.7 mm Mk.III
Sector firing range0.1 km – 1.5 km
Hit chance85 %
Sector’s damage11
Sector’s damage frequency0.29 s
Sector’s damage per second19

ASW Airstrike

Handley Page Halifax GR – Depth charge airstrike
350-lb. Bomb Mk VIII

Reloading Time40 s
Number of charges2
HP per plane2 000
Attack range0.5 km – 7.0 km
Number of planes in the squadron1
Number of bombs in payload2
Damage4 200
Sink speed7.5-11.3 m/s
Explosion radius375 m
Fire chances24%
Flooding chances300%
Damage distribution

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 33%
Short-Burst Smoke Generator

Number of charges: 5
Work time: 15 s
Cooldown: 70 s
Smoke radius: 600 m
Smoke duration: 40 s

Hydroacoustic Search
Number of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%

The Armor

External armor protection:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the stern:

Personal Opinion

Right now, Nottingham looks quite nice. A heavy cruiser with Short-burst Smoke and Repair Party as well as a 30 mm deck and great firing angles… yeah, that sounds pretty damn good on paper. If it wasn’t enough, her concealment is also great, and, combined with the fairly high speed, it will also make her a solid flanker.

Thank you for reading this article!

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Also if you are new to the game or want to get back to it, feel free to use my Recruiting Station code for free goodies such as Premium ships, premium time, and more: https://warships.net/yuzorah

Have a good one and see you soon!

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