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World of Warships Supertest: Dutch Tier X Freemium Destroyer Tromp

4 min read

Historical background

The Tromp-class was a pair of flotilla leaders (Tromp and Jacob van Heemskerck), intended to lead a squadron of destroyers. Tromp was laid down in January 1936, launched in May 1937, and commissioned in August 1938.

At the start of World War II, the ship was primarily deployed in patrols and escort duties as part of the Netherlands East Indies Squadron. Due to the rising concerns about war with Japan, tensions increased in the region, and in November 1941, Tromp was charged to look for Vichy France merchant ships. Later that year, she was used to help research the missing HMAS Sydney (which turned out to have been sunk by the German raider Kormoran).

The opening of the war in the Pacific started badly for Tromp, being hit eleven times by the Japanese destroyers Asashio while only being able to score two hits on her and Oshio. Tromp was quickly patched up and brought back into service in May 1942. For the rest of the war, she mostly took part in convoy escort with some more exciting moments such as Operation Crimson in April and May 1944. Her final action in the war was her assistance in the recapture of Borneo from the Japanese by bombarding their positions before allied landings.

After the war, the ship was used to ship back home former prisoners-of-war before undergoing a massive refit from May 1946 until mid-1948. She would spend the rest of her career as a training or accommodation ship before being decommissioned in 1955 and later scrapped in 1969.

In World of Warships, Tromp appears as she was at the end of the Second World War. She is the first destroyer in the game able to use Dutch airstrikes.

Ship’s preview

Ship’s commemorative flag

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Tromp

icon_module_Engine_installed

Propulsion: 56 000 HP

icon_module_Suo_installed

‎SUO Mk 10 Mod. 1

icon_module_Artillery_installed

150 mm/50 Mk.11 on a Mk.11 mount

icon_module_Torpedoes_installed

53,3-cm torpeda

General Characteristics

Tier X
Health 24 500 HP
Torpedo Damage Reduction 0 %
Displacement 4 817 tons
Dimensions
Overall length 131.85 m
Beam 12.4 m
Overall height (keel to the highest point on the ship) 15.0 m
Freeboard 3.1 m
Main Armament
Maximum Firing Range 13.260 km
150 mm/50 Mk.11 on a Mk.11 mount 3 x 2 150 mm
Torpedo Armament
Maximum Firing Range 10.000 km
53,3-cm drievoudigde torpedobuis 2 x 3 533 mm
Maximum speed 33.5 knots
Turning Circle Radius 720 m
Rudder Shift Time 5.3 s
Surface Detectability 7.33 km
Air Detectability 3.69 km
Detectability After Firing Main Guns in Smoke 3.23 km

Main Armament

3 x 2 150 mm/50 Mk.11 on a Mk.11 mount
 Maximum Firing Range 13.260 km
 Reloading Time 8.0 s
180 Degree Turn Time 18.0 s
Optimal firing angles at the front 31°
Optimal firing angles at the rear 42°
Sigma 2.0 sigma
Maximum Dispersion 114 m
Shells
Type of Projectile  HE – 150 mm Brisantgranaat
Alpha Damage 2 150
Penetration capacity  25 mm
Explosion size 0.57
Fire chance 11 %
Projectile Speed 900 m/s
Air Drag 0.284
Projectile Mass 46.0 kg
Type of Projectile AP – 150 mm Pantsergranaat
Alpha Damage 3 000
Projectile Speed 900 m/s
Air Drag 0.288
Projectile Mass 46.7 kg
Projectile Krupp 2 200
Projectile Detonator 0.025 s
Detonator threshold 25 mm
Ricochet Angles 45° – 60°

Torpedo Armament

2 x 3 53,3-cm drievoudigde torpedobuis
53,3-cm torpeda
Reloading Time 70 s
Maximum Distance 10.000 km
Optimal firing angles at the front 25°
Optimal firing angles at the rear 30°
Damage 13 700
Flooding Chance 227%
Speed 64 knots
Surface Detectability 1.3 km

Airstrikes

Airstrike bombers – ‎Fokker T.V.

Range 1.500 – 8.000 km
Number of charges 2
Reload time 40 s
Hitpoints per plane 2 200
Aircraft per squadron 12
Bomb type P.u.W 25 kg
Bombs per plane 6
Maximum bomb damage 3 700
HE penetration capacity 20 mm
Explosion size 0.45
Fire chance 21 %

Anti-air Armament

2 x 1 40 mm/56 OQF on a Boffin mount
2 x 2 40 mm/56 Bofors Model 1936 on a Hazemeyer mount
4 x 1 76 mm/50 Mk22 on a single mount
Sector range 0.1 km – 3.5 km
Hit chance 100 %
Sector’s damage 71
Sector’s damage frequency 0.29 s
Sector’s damage per second 249
2 x 2 20 mm Oerlikon Mk.II on a Mk.V mount
2 x 1 20 mm Oerlikon Mk.I on a Mk.IIA mount
Sector range 0.1 km – 2.0 km
Hit chance 95 %
Sector’s damage 13
Sector’s damage frequency 0.29 s
Sector’s damage per second 46

Consumables

Consumables
Slot 1
Slot 2
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Engine Boost
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Speed bonus: +8%

The Armor

For some reason, Tromp has internal armor and not just one or two hidden plates. Here, we are talking about a fully shaped citadel. My personal theory is that the ship was initially intended as a low-tier cruiser but it is impossible to get any real evidence of that.

External armor protection:

Personal Opinion

Tromp really is a weird ship when it comes to her design. The ship itself looks horrible. While she has a lot of HP, she is sluggish, has poor firepower, doesn’t have a Smoke Generator or Repair Party, and her concealment is nothing to write home about.

Where it gets interesting is when we talk about her airstrikes. While they have only 8 km of range and the bombs only have 20 mm of penetration, you shouldn’t stop there. They have a very short reload and also, the game files indicate that the bombs have a much shorter falling time than the other Dutch airstrikes. This could lead to them being much easier to land than others.

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