The Daily Bounce

WOT Leaks, WOWS Leaks, News and much more!

TDB Home » World of Warships Supertest: U.S. Superdestroyer Joshua Humphreys

World of Warships Supertest: U.S. Superdestroyer Joshua Humphreys

3 min read

Historical background

Joshua is potentially based to some extent on designs of anti-submarine warfare destroyers/frigates from the second half of the 1940s.

There are obviously some pretty significant differences. In the real designs, the main battery was with 76.2 mm guns and the torpedoes were on fixed mounts, just like on the Forrest Sherman.

Credits to Ch0m1n

Alternative firing mode settings:

  • Reload time: 35 s
  • Interval between shots: 1,5 s
  • Number of salvos in a firing sequence: 3
  • Fire chances: +5%
  • Max damage of HE shells: +50%

Ship’s preview

Ship’s camouflages

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Joshua Humphreys

icon_module_Engine_installed

Propulsion: 80 000 HP

icon_module_Suo_installed

‎Mk11 mod. 1

icon_module_Artillery_installed

127 mm/54 Mk.18 in a turret

icon_module_Torpedoes_installed

‎Mk17

General Characteristics

TierXI/Supership
Health23 700 HP
Torpedo Damage Reduction0 %
Displacement4 506 tons
Dimensions
Overall length139.82 m
Beam14.04 m
Overall height (keel to the highest point on the ship)14.5 m
Freeboard3.3 m
Main Armament
Maximum Firing Range12.080 km
127 mm/54 Mk.18 in a turret3 x 2 127 mm
Torpedo Armament
Maximum Firing Range16.500 km
533 mm Mk142 x 5 533 mm
Maximum speed37.2 knots
Turning Circle Radius750 m
Rudder Shift Time5.07 s
Surface Detectability7.32 km
Air Detectability4.16 km
Detectability After Firing Main Guns in Smoke2.82 km

Main Armament

3 x 2 127 mm/54 Mk.18 in a turret
 Maximum Firing Range12.080 km
 Reloading Time3.0 s
180 Degree Turn Time4.5 s
Optimal firing angles at the front23°
Optimal firing angles at the rear23°
Sigma2.00 sigma
Maximum Dispersion106 m
Shells
Type of Projectile HE – 127 mm HE Mk32
Alpha Damage1 800
Penetration capacity 21 mm
Explosion size5.7 m
Fire chance5 %
Projectile Speed792 m/s
Air Drag0.347
Projectile Mass24.5 kg
Type of ProjectileAP – 127 mm AP/SC Mk38
Alpha Damage2 100
Projectile Speed792 m/s
Air Drag0.347
Projectile Mass25.0 kg
Projectile Krupp2 598
Projectile Detonator0.01 s
Detonator threshold21 mm
Ricochet Angles45° – 60°

Torpedo Armament

2 x 5 533 mm Mk14
Mark 17

Reloading Time116 s
Maximum Distance16.500 km
Optimal firing angles at the front52°
Optimal firing angles at the rear50°
Damage17 900
Flooding Chance301%
Speed66 knots
Surface Detectability1.4 km

Anti-air Armament

3 x 2 127 mm/54 Mk.18 in a turret
Sector firing range0.1 km – 6.0 km
Hit chance100 %
Sector’s damage37
Sector’s damage frequency0.29 s
Sector’s damage per second130
Flak clouds number6
Flak cloud damage1 820
4 x 2 76.2 mm/50 Mk.22 on a Mk.33 mount
2 x 1 76.2 mm/50 Mk.22 on a Mk.34 mount
Sector firing range0.1 km – 4.0 km
Hit chance100 %
Sector’s damage61
Sector’s damage frequency0.29 s
Sector’s damage per second214
6 x 2 20 mm Oerlikon on a Mk.20 mount
Sector firing range0.1 km – 2.0 km
Hit chance95 %
Sector’s damage19
Sector’s damage frequency0.29 s
Sector’s damage per second67

ASW Armament

Shipborne depth charges

Reloading Time40 s
Number of charges2
Bombs per charge12
Damage5 100
Sink speed21.5-32.2 m/s
Explosion radius800 m
Fire chances21%
Flooding chances43%
Damage distribution chart

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Smoke Generator

Number of charges: 3
Work time: 30 s
Cooldown: 160 s
Smoke radius: 450 m
Smoke duration: 130 s
Engine Boost
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Speed bonus: +8%
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +100%
Damage from shell explosions: +300%

The Armor

Personal Opinion

Joshua is a noticeable upgrade over the Gearing. Compared to Kunming, she doesn’t lose concealment and, in fact, is somehow stealthier than Gearing. She also has a much higher HP pool and while she loses access to the 10.5 km torpedoes, her firepower got a very strong alternative firing mode that will greatly help her fight other destroyers.

Thank you for reading this article!

Don’t hesitate to subscribe to our notifications to make sure that you don’t miss any future articles.

Also if you are new to the game or want to get back to it, feel free to use my Recruiting Station code for free goodies such as Premium ships, premium time, and more: https://warships.net/yuzorah

Have a good one and see you soon!

About Author

Discover more from The Daily Bounce

Subscribe now to keep reading and get access to the full archive.

Continue reading