World of Warships Supertest: Pan-European Tier IX Destroyer Lambros Katsonis
5 min readHistorical background
Lambros Kastonis is based on an early design of light cruiser from 1929 called “Design E”. This design was armed with six 5.5-inch (140 mm) guns. It was abandoned along the line but was a step towards the creation of the Leander-class of light cruisers.
Lambros is quite a faithful depiction of the design as far as I can see which is quite appreciable.
In World of Warships, just like the rest of the Pan-European gunboat destroyers, this ship has no access to AP shells but is equipped with a Surveillance Radar.
Ship’s preview
Ship’s permanent camouflage
For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.
Modules
Hull | Engine | Gun Fire Control System | Main battery | Torpedoes |
Lambros Kastonis (A) | Propulsion: 55 000 HP | SUO Mk 9 Mod. 1 | ![]() 140 mm/50 BL Mk.I on a PI* mount | Mk14 |
Lambros Kastonis (B) | SUO Mk 9 Mod. 1 |
General Characteristics
Stock Ship
Tier | IX |
Health | 17 300 HP |
Torpedo Damage Reduction | 0 % |
Displacement | 3 000 tons |
Dimensions | |
Overall length | 132.93 m |
Beam | 13.04 m |
Overall height (keel to the highest point on the ship) | 17.2 m |
Freeboard | 3.14 m |
Main Armament | |
Maximum Firing Range | 10.450 km |
140 mm/50 BL Mk.I on a PI* mount | 6 x 1 140 mm |
Torpedo Armament | |
Maximum Firing Range | 7.500 km |
533 mm QR Mk IV | 2 x 4 533 mm |
Maximum speed | 38.0 knots |
Turning Circle Radius | 720 m |
Rudder Shift Time | 6.39 s |
Surface Detectability | 9.5 km |
Air Detectability | 3.83 km |
Detectability After Firing Main Guns in Smoke | 4.12 km |
Main Armament
6 x 1 140 mm/50 BL Mk.I on a PI* mount Turret n°5 can rotate at 360° | |
Maximum Firing Range | 10.450 km |
Reloading Time | 4.4 s |
180 Degree Turn Time | 18.0 s |
Optimal firing angles at the front | 30° Between 32° to 61°, able to fire 6 guns |
Optimal firing angles at the rear | 34° |
Sigma | 2.0 sigma |
Maximum Dispersion | 93 m |
Shells | |
Type of Projectile | HE – 140 mm HE Mk ID![]() |
Alpha Damage | 2 000 |
Penetration capacity | 23 mm |
Explosion size | 7.5 m |
Fire chance | 10 % |
Projectile Speed | 840 m/s |
Air Drag | 0.234 |
Projectile Mass | 39.9 kg |
Torpedo Armament
2 x 4 533 mm QR Mk IV Torped M1947 mod 0 ![]() | |
Reloading Time | 75 s |
Maximum Distance | 7.500 km |
Optimal firing angles at the front | 25° on starboard 30° on port |
Optimal firing angles at the rear | 30° on starboard 36° on port |
Damage | 10 700 |
Flooding Chance | 173% |
Speed | 80 knots |
Surface Detectability | 1.6 km |
Anti-air Armament
4 x 1 76.2 mm/50 Mk.22 on a Mk.34 mount | |
Sector firing range | 0.1 km – 4.0 km |
Hit chance | 100 % |
Sector’s damage | 37 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 130 |
6 x 1 20 mm Oerlikon on a Mk.4 mount | |
Sector firing range | 0.1 km – 2.0 km |
Hit chance | 95 % |
Sector’s damage | 16 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 56 |
ASW Armament
Shipborne depth charges![]() | |
Reloading Time | 40 s |
Number of charges | 2 |
Number of bombs in payload | 12 |
Damage | 2 400 |
Sink speed | 21.5-32.2 m/s |
Explosion radius | 800 m |
Fire chances | 10% |
Flooding chances | 15% |

Consumables
Consumables | |||
Slot 1 | Slot 2 | Slot 3 | Slot 3 |
Damage Control Party ![]() Cooldown: 40 s | Smoke Generator Work time: 20 s Cooldown: 160 s Smoke radius: 450 m Smoke duration: 93 s | Engine Boost ![]() Work time: 90 s Cooldown: 90 s Speed bonus: +8% | Surveillance Radar ![]() Work time: 10 s Cooldown: 60 s Ship spotting range: 9.0 km |
Fully Upgraded Ship
Tier | IX |
Health | 20 300 HP |
Torpedo Damage Reduction | 0 % |
Displacement | 3 780 tons |
Dimensions | |
Overall length | 132.93 m |
Beam | 13.04 m |
Overall height (keel to the highest point on the ship) | 17.2 m |
Freeboard | 3.14 m |
Main Armament | |
Maximum Firing Range | 11.495 km |
140 mm/50 BL Mk.I on a PI* mount | 6 x 1 140 mm |
Torpedo Armament | |
Maximum Firing Range | 7.500 km |
533 mm QR Mk IV | 2 x 4 533 mm |
Maximum speed | 38.0 knots |
Turning Circle Radius | 720 m |
Rudder Shift Time | 6.39 s |
Surface Detectability | 9.5 km |
Air Detectability | 3.83 km |
Detectability After Firing Main Guns in Smoke | 4.12 km |
Main Armament
6 x 1 140 mm/50 BL Mk.I on a PI* mount Turret n°5 can rotate at 360° | |
Maximum Firing Range | 11.495 km |
Reloading Time | 4.4 s |
180 Degree Turn Time | 18.0 s |
Optimal firing angles at the front | 30° Between 32° to 61°, able to fire 6 guns |
Optimal firing angles at the rear | 34° |
Sigma | 2.0 sigma |
Maximum Dispersion | 101 m |
Shells | |
Type of Projectile | HE – 140 mm HE Mk ID![]() |
Alpha Damage | 2 000 |
Penetration capacity | 23 mm |
Explosion size | 7.5 m |
Fire chance | 10 % |
Projectile Speed | 840 m/s |
Air Drag | 0.234 |
Projectile Mass | 39.9 kg |
Torpedo Armament
2 x 4 533 mm QR Mk IV Torped M1947 mod 0 ![]() | |
Reloading Time | 75 s |
Maximum Distance | 7.500 km |
Optimal firing angles at the front | 25° on starboard 30° on port |
Optimal firing angles at the rear | 30° on starboard 36° on port |
Damage | 10 700 |
Flooding Chance | 173% |
Speed | 80 knots |
Surface Detectability | 1.6 km |
Anti-air Armament
2 x 1 76.2 mm/50 Mk.22 on a Mk.34 mount 2 x 2 76.2 mm/50 Mk.22 on a Mk.33 mount | |
Sector firing range | 0.1 km – 4.0 km |
Hit chance | 100 % |
Sector’s damage | 43 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 151 |
6 x 2 20 mm Oerlikon on a Mk.24 mount | |
Sector firing range | 0.1 km – 2.0 km |
Hit chance | 95 % |
Sector’s damage | 26 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 91 |
ASW Armament
Shipborne depth charges![]() | |
Reloading Time | 40 s |
Number of charges | 2 |
Number of bombs in payload | 12 |
Damage | 2 400 |
Sink speed | 21.5-32.2 m/s |
Explosion radius | 800 m |
Fire chances | 10% |
Flooding chances | 15% |

Consumables
Consumables | |||
Slot 1 | Slot 2 | Slot 3 | Slot 3 |
Damage Control Party ![]() Cooldown: 40 s | Smoke Generator Work time: 20 s Cooldown: 160 s Smoke radius: 450 m Smoke duration: 93 s | Engine Boost ![]() Work time: 90 s Cooldown: 90 s Speed bonus: +8% | Surveillance Radar ![]() Work time: 10 s Cooldown: 60 s Ship spotting range: 9.0 km |
The Armor
External armor protection:
Personal Opinion
Right now, despite the tragic loss of the AP shells, Lambros still looks like a pretty strong gunboat destroyer. While the range is a bit limited, she has great firepower, combined with the Surveillance Radar to slap enemy destroyers.
The only real downsides are the horrible concealment, short-duration Smoke Generator, and the weak torpedoes.
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