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World of Warships Supertest: New Game Modes

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Several prototypes of new modes are coming to the test, no names where give yet and no information, if these modes are final or actually coming to the game, has been given.

Alternate mode 1

Special control areas spawn across the map. Once they’re capped, they produce particular effects. If there’s the same number of ships from the different teams in the area, they’re not activated until the number becomes uneven.

Possible control area effects:
  • Bonus points for the capping team and the same amount of points lost for the rivals
  • Repair of allied ships in an area
  • Damage to enemy ships in an area

Alternate mode 2

From the beginning of the battle a zone that becomes progressively smaller spawns on the map. Inside this zone, ships are constantly repaired, outside of it – constantly damaged. By the end of the battle, the radius of repair zone is no more than 3 kilometres.

Alternate mode 3

Each team has a fort. Players need to cap the areas, which spawn ships equipped with explosives. Those ships move towards the enemy forts where they are supposed to detonate. These ships have a countdown timer, and they can only continue moving when there is an ally next to them. Once the ship explodes it damages every ship and fort caught within the blast radius. Amount of damage depends on the distance to the target. Direct damage to the fort does decrease the number of points for the rival team but is less advantageous.

Alternate mode 4

This mode is close to Domination, but the control areas activate only after several minutes have passed.

Source: World of Warships Development Blog

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