World of Warships Supertest: Japanese Tier X Cruiser Yodo
4 min readHistorical background
Just like Shimanto and Takahashi, Yodo is a fictional design using the 150 mm anti-aircraft guns from the Imperial Japanese Army. While the first two are upscaled versions of Mogami and Ibuki, Yodo is somewhat similar to Atago but with a 6th turret. As such, Yodo gets the record of the highest number of shells in one salvo with 18 shells compared to the previous record that was of “only” 16 shells.
Ship’s preview
Ship’s camouflages
For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.
Modules
Hull | Engine | Gun Fire Control System | Main battery | Torpedoes |
Yodo | Propulsion: 190 000 HP | Type10 mod. 1 | ![]() 150 mm/60 5th Year Type in a triple turret | Type 93 |
General Characteristics
Tier | X |
Health | 55 300 HP |
Torpedo Damage Reduction | 19 % |
Displacement | 24 455 tons |
Dimensions | |
Overall length | 239.7 m |
Beam | 21.82 m |
Overall height (keel to the highest point on the ship) | 25.9 m |
Freeboard | 7.8 m |
Main Armament | |
Maximum Firing Range | 18.000 km |
150 mm/60 5th Year Type in a triple turret | 6 x 3 150 mm |
Secondary Armament | |
Maximum Firing Range | 7.300 km |
100 mm/65 Type 98 on a twin mount | 4 x 2 100 mm |
Torpedo Armament | |
Maximum Firing Range | 15.000 km |
610 mm Quad | 4 x 4 610 mm |
Maximum speed | 34.0 knots |
Turning Circle Radius | 930 m |
Rudder Shift Time | 11.42 s |
Surface Detectability | 12.4 km |
Air Detectability | 8.52 km |
Detectability After Firing Main Guns in Smoke | 6.26 km |
Main Armament
6 x 3 150 mm/60 5th Year Type in a triple turret All turrets except n°6 can rotate at 360° | |
Maximum Firing Range | 18.000 km |
Reloading Time | 14.0 s |
180 Degree Turn Time | 6.0 s |
Optimal firing angles at the front | 37° |
Optimal firing angles at the rear | 36° |
Sigma | 2.05 sigma |
Maximum Dispersion | 150 m |
Shells | |
Type of Projectile | HE – 150 mm HE Type 0![]() |
Alpha Damage | 2 500 |
Penetration capacity | 30 mm |
Explosion size | 0.52 |
Fire chance | 10 % |
Projectile Speed | 930 m/s |
Air Drag | 0.278 |
Projectile Mass | 41.0 kg |
Type of Projectile | AP – 150 mm AP Type 0![]() |
Alpha Damage | 2 850 |
Projectile Speed | 930 m/s |
Air Drag | 0.278 |
Projectile Mass | 41.0 kg |
Projectile Krupp | 2 400 |
Projectile Detonator | 0.025 s |
Detonator threshold | 25 mm |
Ricochet Angles | 45° – 60° |
Secondary Armament
4 x 2 100 mm/65 Type 98 on a twin mount | |
Maximum Firing Range | 7.300 km |
Reloading Time | 2.86 s |
Sigma | 1.0 sigma |
Shells | |
Type of Projectile | HE – 100 mm HE Type98![]() |
Alpha Damage | 1 700 |
HE penetration | 30 mm |
Explosion Size | 0.28 |
Chance to Cause Fire | 6 % |
Projectile Speed | 1 000 m/s |
Air Drag | 0.331 |
Projectile Mass | 13.0 kg |
Torpedo Armament
4 x 4 610 mm Quad Type93 ![]() Torpedoes can be fired beyond their normal firing angles | |
Reloading Time | 120 s |
Maximum Distance | 15.000 km |
Optimal firing angles at the front | 38° |
Optimal firing angles at the rear | 39° |
Damage | 23 767 |
Flooding Chance | 406% |
Speed | 57 knots |
Surface Detectability | 1.7 km |
Anti-air Armament
6 x 3 150 mm/60 5th Year Type in a triple turret 4 x 2 100 mm/65 Type 98 on a Model A mount | |
Sector range | 0.1 km – 6.9 km |
Hit chance | 90 % |
Sector’s damage | 58 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 203 |
Flak clouds number | 4 |
Flak cloud damage | 1 680 |
12 x 2 40 mm/60 Type 5 on a twin mount | |
Sector range | 0.1 km – 3.5 km |
Hit chance | 90 % |
Sector’s damage | 64 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 224 |
12 x 3 25 mm/60 Type 96 on a triple mount 20 x 1 25 mm/60 Type 96 on a single mount | |
Sector range | 0.1 km – 2.5 km |
Hit chance | 85 % |
Sector’s damage | 43 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 151 |
Consumables
Consumables | |||
Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Damage Control Party ![]() Cooldown: 60 s | Defensive AA Fire ![]() Work time: 40 s Cooldown: 80 s Continuous Damage: +50% Damage from shell explosions: +300% | Fighter ![]() Work time: 60 s Cooldown: 90 s Number of planes in a squadron: 3 Patrol radius: 3.0 km | Repair Party ![]() Work time: 28 s Cooldown: 80 s HP regeneration: 0.5%/s Casemate damage regeneration: 50% Citadel damage regeneration: 10% |
Hydroacoustic Search ![]() Work time: 100 s Cooldown: 120 s Torpedo spotting range: 3.5 km Ship spotting range: 5.0 km |
The Armor
External armor protection:
Front and rear armor protection of the middle section:
Citadel armor protection:
Personal Opinion
Welp… You would expect that a ship with 18 guns would have great firepower but when looking at her stats, Yodo doesn’t sound particularly appealing. Just like the previous ships, her main battery reload time is abysmal leading to an incredibly underwhelming DPM. The poor ballistics and limited penetration of the HE don’t help her case either.
For the torpedoes, it’s just the same problem as before, they are too slow and their concealment is too bad for them to be an effective threat at long range.
Finally, she is just humongous, being a particularly big tier X cruiser (without counting large cruisers) with a high freeboard, and large superstructure. Couple it with weak armor protection and a large turning radius and you have a recipe for disaster.
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Of this ship, (and the rest of the line) do any or all of the turrets go 360 degrees?