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World of Warships Supertest: Japanese Tier X Cruiser Yodo

4 min read

Historical background

Just like Shimanto and Takahashi, Yodo is a fictional design using the 150 mm anti-aircraft guns from the Imperial Japanese Army. While the first two are upscaled versions of Mogami and Ibuki, Yodo is somewhat similar to Atago but with a 6th turret. As such, Yodo gets the record of the highest number of shells in one salvo with 18 shells compared to the previous record that was of “only” 16 shells.

Ship’s preview

Ship’s camouflages

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Yodo

icon_module_Engine_installed

Propulsion: 190 000 HP

icon_module_Suo_installed

‎Type10 mod. 1

icon_module_Artillery_installed

150 mm/60 5th Year Type in a triple turret

icon_module_Torpedoes_installed

Type 93

General Characteristics

Tier X
Health 55 300 HP
Torpedo Damage Reduction 19 %
Displacement 24 455 tons
Dimensions
Overall length 239.7 m
Beam 21.82 m
Overall height (keel to the highest point on the ship) 25.9 m
Freeboard 7.8 m
Main Armament
Maximum Firing Range 18.000 km
150 mm/60 5th Year Type in a triple turret 6 x 3 150 mm
Secondary Armament
Maximum Firing Range 7.300 km
100 mm/65 Type 98 on a twin mount 4 x 2 100 mm
Torpedo Armament
Maximum Firing Range 15.000 km
610 mm Quad 4 x 4 610 mm
Maximum speed 34.0 knots
Turning Circle Radius 930 m
Rudder Shift Time 11.42 s
Surface Detectability 12.4 km
Air Detectability 8.52 km
Detectability After Firing Main Guns in Smoke 6.26 km

Main Armament

6 x 3 150 mm/60 5th Year Type in a triple turret
All turrets except n°6 can rotate at 360°
 Maximum Firing Range 18.000 km
 Reloading Time 14.0 s
180 Degree Turn Time 6.0 s
Optimal firing angles at the front 37°
Optimal firing angles at the rear 36°
Sigma 2.05 sigma
Maximum Dispersion 150 m
Shells
Type of Projectile  HE – 150 mm HE Type 0
Alpha Damage 2 500
Penetration capacity  30 mm
Explosion size 0.52
Fire chance 10 %
Projectile Speed 930 m/s
Air Drag 0.278
Projectile Mass 41.0 kg
Type of Projectile AP – 150 mm AP Type 0
Alpha Damage 2 850
Projectile Speed 930 m/s
Air Drag 0.278
Projectile Mass 41.0 kg
Projectile Krupp 2 400
Projectile Detonator 0.025 s
Detonator threshold 25 mm
Ricochet Angles 45° – 60°

Secondary Armament

4 x 2 100 mm/65 Type 98 on a twin mount
Maximum Firing Range 7.300 km
Reloading Time 2.86 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 100 mm HE Type98
Alpha Damage 1 700
HE penetration 30 mm
Explosion Size 0.28
Chance to Cause Fire 6 %
Projectile Speed 1 000 m/s
Air Drag 0.331
Projectile Mass 13.0 kg

Torpedo Armament

4 x 4 610 mm Quad
Type93

Torpedoes can be fired beyond their normal firing angles
Reloading Time 120 s
Maximum Distance 15.000 km
Optimal firing angles at the front 38°
Optimal firing angles at the rear 39°
Damage 23 767
Flooding Chance 406%
Speed 57 knots
Surface Detectability 1.7 km

Anti-air Armament

6 x 3 150 mm/60 5th Year Type in a triple turret
4 x 2 100 mm/65 Type 98 on a Model A mount
Sector range 0.1 km – 6.9 km
Hit chance 90 %
Sector’s damage 58
Sector’s damage frequency 0.29 s
Sector’s damage per second 203
Flak clouds number 4
Flak cloud damage 1 680
12 x 2 40 mm/60 Type 5 on a twin mount
Sector range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 64
Sector’s damage frequency 0.29 s
Sector’s damage per second 224
12 x 3 25 mm/60 Type 96 on a triple mount
20 x 1 25 mm/60 Type 96 on a single mount
Sector range 0.1 km – 2.5 km
Hit chance 85 %
Sector’s damage 43
Sector’s damage frequency 0.29 s
Sector’s damage per second 151

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 3
Patrol radius: 3.0 km
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Personal Opinion

Welp… You would expect that a ship with 18 guns would have great firepower but when looking at her stats, Yodo doesn’t sound particularly appealing. Just like the previous ships, her main battery reload time is abysmal leading to an incredibly underwhelming DPM. The poor ballistics and limited penetration of the HE don’t help her case either.

For the torpedoes, it’s just the same problem as before, they are too slow and their concealment is too bad for them to be an effective threat at long range.

Finally, she is just humongous, being a particularly big tier X cruiser (without counting large cruisers) with a high freeboard, and large superstructure. Couple it with weak armor protection and a large turning radius and you have a recipe for disaster.

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1 thought on “World of Warships Supertest: Japanese Tier X Cruiser Yodo

  1. Of this ship, (and the rest of the line) do any or all of the turrets go 360 degrees?

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