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World of Warships Supertest: Japanese Tier VII Premium Cruiser Tokachi

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Historical background

In terms of historical background, Tokachi is a bit weird. Initially, her story goes aaaaaaaaall the way back to the Alpha of the game. In those days, we had a Furutaka stock hull with twelve 140 mm guns in six twin turrets.

While that modified Furutaka wasn’t real by itself, such design actually existed. At the end of the First World War, Japan started work on an improved version of the 7 200 tons scout cruiser design. This improved version would reach a standard displacement of 8 000 tons and had a planned armament of five to six turrets with 140 mm guns. Three turrets would be mounted at the front in a pyramid arrangement and the rest would be mounted at the rear.

This design would, in the end, never come to be due to the arrival of the British Hawkins-class heavy cruisers. This led to the creation of a new design armed with 200 mm guns in single turrets and using the same arrangement as the 8 000 tons scout cruiser. This design would later become the Furutaka-class.

In World of Warships, Tokachi is bringing back that scout cruiser design but with some notable modifications. Firstly, just like in Alpha, Wargaming are using the hull of Furutaka. Secondly, the 140 mm turrets were swapped for 127 mm ones for some reason. In action, it is basically a Japanese Atlanta with Torpedo Reload Booster.

Ship’s preview

Ship’s commemorative flag


For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.


Gun Fire Control System
Main battery




Propulsion: 102 000 HP


‎Type7 mod. 1


127 mm/50 3rd Year Type in a turret


‎Type93 mod. 1

General Characteristics

Health32 000 HP
Torpedo Damage Reduction13 %
Displacement11 454 tons
Overall length185.16 m
Beam16.5 m
Overall height (keel to the highest point on the ship)25.2 m
Freeboard4.45 m
Main Armament
Maximum Firing Range13.570 km
127 mm/50 3rd Year Type in a turret6 x 2 127 mm
Secondary Armament
Maximum Firing Range5.600 km
120 mm/40 10th Year Type on a Model C mount
4 x 1 120 mm
Torpedo Armament
Maximum Firing Range12.000 km
610 mm Triple2 x 3 610 mm
Maximum speed34.5 knots
Turning Circle Radius720 m
Rudder Shift Time8.8 s
Surface Detectability11.75 km
Air Detectability6.44 km
Detectability After Firing Main Guns in Smoke5.36 km

Main Armament

6 x 2 127 mm/50 3rd Year Type in a turret
All turrets can rotate at 360°
 Maximum Firing Range13.570 km
 Reloading Time7.0 s
180 Degree Turn Time7.2 s
Optimal firing angles at the front37°
Optimal firing angles at the rear32°
Sigma2.0 sigma
Maximum Dispersion127 m
Type of Projectile HE – 127 mm HE Type1
Alpha Damage2 150
Penetration capacity 21 mm
Explosion size0.41
Fire chance9 %
Projectile Speed915 m/s
Air Drag0.334
Projectile Mass23.0 kg
Type of ProjectileAP – 127 mm AP Type0
Alpha Damage2 200
Projectile Speed915 m/s
Air Drag0.335
Projectile Mass23.0 kg
Projectile Krupp2 266
Projectile Detonator0.01 s
Detonator threshold21 mm
Ricochet Angles45° – 60°

Secondary Armament

4 x 1 120 mm/40 10th Year Type on a Model C mount
Maximum Firing Range5.600 km
Reloading Time6.0 s
Sigma1.0 sigma
Type of ProjectileHE – 120 mm HE Type0
Alpha Damage2 000
HE penetration20 mm
Explosion Size0.38
Chance to Cause Fire8 %
Projectile Speed825 m/s
Air Drag0.348
Projectile Mass20.3 kg

Torpedo Armament

2 x 3 610 mm Triple
Type90 1930
Reloading Time70 s
Maximum Distance12.000 km
Optimal firing angles at the front38°
Optimal firing angles at the rear30°
Damage17 233
Flooding Chance287%
Speed60 knots
Surface Detectability1.6 km

Anti-air Armament

6 x 2 127 mm/50 3rd Year Type in a turret
4 x 1 120 mm/40 10th Year Type on a Model C mount
Sector range0.1 km – 5.8 km
Hit chance90 %
Sector’s damage30
Sector’s damage frequency0.29 s
Sector’s damage per second105
Flak clouds number3
Flak cloud damage1 260
2 x 2 40 mm/62 “HI” Type 91 on a twin mount
Sector range0.1 km – 2.5 km
Hit chance80 %
Sector’s damage10
Sector’s damage frequency0.29 s
Sector’s damage per second35
2 x 1 13 mm/76 Type 93 on a single mount
Sector range0.1 km – 1.5 km
Hit chance85 %
Sector’s damage2
Sector’s damage frequency0.29 s
Sector’s damage per second7


Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.0 km
Ship spotting range: 4.0 km
Torpedo Reload Booster

Number of charges: 3
Work time: 1 s
Cooldown: 240 s
Torpedo reload time: 8 s
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 3
Patrol radius: 3.0 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Turrets armor protection:

Personal Opinion

Honestly, the idea of a Japanese Atlanta seems quite interesting, especially when considering the alpha damage of Japanese HE. Also, compared to Atlanta, you have actual armor with that 48 mm deck and 25 mm sides.

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