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World of Warships Supertest: Japanese Tier VII Premium Cruiser Tokachi

4 min read

Historical background

In terms of historical background, Tokachi is a bit weird. Initially, her story goes aaaaaaaaall the way back to the Alpha of the game. In those days, we had a Furutaka stock hull with twelve 140 mm guns in six twin turrets.

While that modified Furutaka wasn’t real by itself, such design actually existed. At the end of the First World War, Japan started work on an improved version of the 7 200 tons scout cruiser design. This improved version would reach a standard displacement of 8 000 tons and had a planned armament of five to six turrets with 140 mm guns. Three turrets would be mounted at the front in a pyramid arrangement and the rest would be mounted at the rear.

This design would, in the end, never come to be due to the arrival of the British Hawkins-class heavy cruisers. This led to the creation of a new design armed with 200 mm guns in single turrets and using the same arrangement as the 8 000 tons scout cruiser. This design would later become the Furutaka-class.

In World of Warships, Tokachi is bringing back that scout cruiser design but with some notable modifications. Firstly, just like in Alpha, Wargaming are using the hull of Furutaka. Secondly, the 140 mm turrets were swapped for 127 mm ones for some reason. In action, it is basically a Japanese Atlanta with Torpedo Reload Booster.

Ship’s preview

Ship’s commemorative flag

 

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Tokachi

icon_module_Engine_installed

Propulsion: 102 000 HP

icon_module_Suo_installed

‎Type7 mod. 1

icon_module_Artillery_installed

127 mm/50 3rd Year Type in a turret

icon_module_Torpedoes_installed

‎Type93 mod. 1

General Characteristics

Tier VII
Health 32 000 HP
Torpedo Damage Reduction 13 %
Displacement 11 454 tons
Dimensions
Overall length 185.16 m
Beam 16.5 m
Overall height (keel to the highest point on the ship) 25.2 m
Freeboard 4.45 m
Main Armament
Maximum Firing Range 13.570 km
127 mm/50 3rd Year Type in a turret 6 x 2 127 mm
Secondary Armament
Maximum Firing Range 5.600 km
120 mm/40 10th Year Type on a Model C mount
4 x 1 120 mm
Torpedo Armament
Maximum Firing Range 12.000 km
610 mm Triple 2 x 3 610 mm
Maximum speed 34.5 knots
Turning Circle Radius 720 m
Rudder Shift Time 8.8 s
Surface Detectability 11.75 km
Air Detectability 6.44 km
Detectability After Firing Main Guns in Smoke 5.36 km

Main Armament

6 x 2 127 mm/50 3rd Year Type in a turret
All turrets can rotate at 360°
 Maximum Firing Range 13.570 km
 Reloading Time 7.0 s
180 Degree Turn Time 7.2 s
Optimal firing angles at the front 37°
Optimal firing angles at the rear 32°
Sigma 2.0 sigma
Maximum Dispersion 127 m
Shells
Type of Projectile  HE – 127 mm HE Type1
Alpha Damage 2 150
Penetration capacity  21 mm
Explosion size 0.41
Fire chance 9 %
Projectile Speed 915 m/s
Air Drag 0.334
Projectile Mass 23.0 kg
Type of Projectile AP – 127 mm AP Type0
Alpha Damage 2 200
Projectile Speed 915 m/s
Air Drag 0.335
Projectile Mass 23.0 kg
Projectile Krupp 2 266
Projectile Detonator 0.01 s
Detonator threshold 21 mm
Ricochet Angles 45° – 60°

Secondary Armament

4 x 1 120 mm/40 10th Year Type on a Model C mount
Maximum Firing Range 5.600 km
Reloading Time 6.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 120 mm HE Type0
Alpha Damage 2 000
HE penetration 20 mm
Explosion Size 0.38
Chance to Cause Fire 8 %
Projectile Speed 825 m/s
Air Drag 0.348
Projectile Mass 20.3 kg

Torpedo Armament

2 x 3 610 mm Triple
Type90 1930
Reloading Time 70 s
Maximum Distance 12.000 km
Optimal firing angles at the front 38°
Optimal firing angles at the rear 30°
Damage 17 233
Flooding Chance 287%
Speed 60 knots
Surface Detectability 1.6 km

Anti-air Armament

6 x 2 127 mm/50 3rd Year Type in a turret
4 x 1 120 mm/40 10th Year Type on a Model C mount
Sector range 0.1 km – 5.8 km
Hit chance 90 %
Sector’s damage 30
Sector’s damage frequency 0.29 s
Sector’s damage per second 105
Flak clouds number 3
Flak cloud damage 1 260
2 x 2 40 mm/62 “HI” Type 91 on a twin mount
Sector range 0.1 km – 2.5 km
Hit chance 80 %
Sector’s damage 10
Sector’s damage frequency 0.29 s
Sector’s damage per second 35
2 x 1 13 mm/76 Type 93 on a single mount
Sector range 0.1 km – 1.5 km
Hit chance 85 %
Sector’s damage 2
Sector’s damage frequency 0.29 s
Sector’s damage per second 7

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.0 km
Ship spotting range: 4.0 km
Torpedo Reload Booster

Number of charges: 3
Work time: 1 s
Cooldown: 240 s
Torpedo reload time: 8 s
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 3
Patrol radius: 3.0 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Turrets armor protection:

Personal Opinion

Honestly, the idea of a Japanese Atlanta seems quite interesting, especially when considering the alpha damage of Japanese HE. Also, compared to Atlanta, you have actual armor with that 48 mm deck and 25 mm sides.

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