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World of Warships Supertest: Japanese Tier VI Cruiser Gokase

5 min read

Historical background

Gokase is based on the “Agano-kai” design, also known as C44, from the Imperial Japanese Navy. As the name implies, this class was intended as an improved design over the Agano with an additional turret and stronger engines to maintain the top speed of 35 knots.

Initially, five ships were ordered in 1941 with two more added in September 1942. In the end, none of them were ever laid down or even named.

In World of Warships, we are getting a pretty good representation of the Agano-kai except for the speed that somehow goes up to 37.5 knots instead of what should have been 35 knots.

Ship’s preview

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Gokase (A)

icon_module_Engine_installed

Propulsion: 153 000 HP

icon_module_Suo_installed

‎Type6 mod. 1

icon_module_Artillery_installed

152 mm/50 41st Year Type in a twin turret

icon_module_Torpedoes_installed

Type 93

icon_module_Hull_installed

Gokase (B)

icon_module_Suo_installed

‎Type6 mod. 2

Stock Ship

General Characteristics

TierVI
Health25 900 HP
Torpedo Damage Reduction4 %
Displacement8 243 tons
Dimensions
Overall length183.6 m
Beam15.2 m
Overall height (keel to the highest point on the ship)17.42 m
Freeboard3.8 m
Main Armament
Maximum Firing Range13.300 km
152 mm/50 41st Year Type in a twin turret4 x 2 152 mm
Secondary Armament
Maximum Firing Range4.960 km
76 mm/60 Type 98 on a Type A mount4 x 2 76 mm
Torpedo Armament
Maximum Firing Range12.000 km
610 mm Quad2 x 4 610 mm
Maximum speed37.5 knots
Turning Circle Radius750 m
Rudder Shift Time11.15 s
Surface Detectability9.5 km
Air Detectability5.29 km
Detectability After Firing Main Guns in Smoke4.34 km

Main Armament

4 x 2 152 mm/50 41st Year Type in a twin turret
Turrets n°1, 2, and 4 can rotate at 360°
 Maximum Firing Range13.300 km
 Reloading Time9.0 s
180 Degree Turn Time30.0 s
Optimal firing angles at the front31°
Optimal firing angles at the rear26°
Sigma2.0 sigma
Maximum Dispersion125 m
Shells
Type of Projectile HE – 152 mm HE Type4
Alpha Damage2 600
Penetration capacity 25 mm
Explosion size0.58
Fire chance13 %
Projectile Speed850 m/s
Air Drag0.356
Projectile Mass45.4 kg
Type of ProjectileAP – 152 mm AP Type4
Alpha Damage2 900
Projectile Speed850 m/s
Air Drag0.356
Projectile Mass45.4 kg
Projectile Krupp1 900
Projectile Detonator0.025 s
Detonator threshold25 mm
Ricochet Angles45° – 60°

Secondary Armament

4 x 2 76 mm/60 Type 98 on a Type A mount
Maximum Firing Range4.960 km
Reloading Time2.4 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 76 mm HE Type98
Alpha Damage1 300
HE penetration13 mm
Explosion Size0.18
Chance to Cause Fire4 %
Projectile Speed920 m/s
Air Drag0.347
Projectile Mass5.99 kg

Torpedo Armament

2 x 4 610 mm Quad
Type93

Reloading Time120 s
Maximum Distance12.000 km
Optimal firing angles at the front70°
Optimal firing angles at the rear75°
Damage20 967
Flooding Chance355%
Speed60 knots
Surface Detectability1.6 km

Anti-air Armament

4 x 2 76 mm/60 Type 98 on a Type A mount
Sector range0.1 km – 3.5 km
Hit chance90 %
Sector’s damage26
Sector’s damage frequency0.29 s
Sector’s damage per second91
10 x 1 25 mm/60 Type 96 on a single mount
18 x 2 13 mm/76 Type 93 on a twin mount
Sector range0.1 km – 2.5 km
Hit chance85 %
Sector’s damage41
Sector’s damage frequency0.29 s
Sector’s damage per second144

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 2
Patrol radius: 3.0 km
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.0 km
Ship spotting range: 4.0 km

Fully Upgraded Ship

General Characteristics

TierVI
Health28 300 HP
Torpedo Damage Reduction4 %
Displacement9 660 tons
Dimensions
Overall length183.6 m
Beam15.2 m
Overall height (keel to the highest point on the ship)17.42 m
Freeboard3.8 m
Main Armament
Maximum Firing Range14.630 km
152 mm/50 41st Year Type in a twin turret4 x 2 152 mm
Secondary Armament
Maximum Firing Range4.960 km
76 mm/60 Type 98 on a Type A mount4 x 2 76 mm
Torpedo Armament
Maximum Firing Range12.000 km
610 mm Quad2 x 4 610 mm
Maximum speed37.5 knots
Turning Circle Radius750 m
Rudder Shift Time7.94 s
Surface Detectability9.5 km
Air Detectability5.29 km
Detectability After Firing Main Guns in Smoke4.34 km

Main Armament

4 x 2 152 mm/50 41st Year Type in a twin turret
Turrets n°1, 2 and 4 can rotate at 360°
 Maximum Firing Range14.630 km
 Reloading Time9.0 s
180 Degree Turn Time30.0 s
Optimal firing angles at the front31°
Optimal firing angles at the rear26°
Sigma2.0 sigma
Maximum Dispersion134 m
Shells
Type of Projectile HE – 152 mm HE Type4
Alpha Damage2 600
Penetration capacity 25 mm
Explosion size0.58
Fire chance13 %
Projectile Speed850 m/s
Air Drag0.356
Projectile Mass45.4 kg
Type of ProjectileAP – 152 mm AP Type4
Alpha Damage2 900
Projectile Speed850 m/s
Air Drag0.356
Projectile Mass45.4 kg
Projectile Krupp1 900
Projectile Detonator0.025 s
Detonator threshold25 mm
Ricochet Angles45° – 60°

Secondary Armament

4 x 2 76 mm/60 Type 98 on a Type A mount
Maximum Firing Range4.960 km
Reloading Time2.4 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 76 mm HE Type98
Alpha Damage1 300
HE penetration13 mm
Explosion Size0.18
Chance to Cause Fire4 %
Projectile Speed920 m/s
Air Drag0.347
Projectile Mass5.99 kg

Torpedo Armament

2 x 4 610 mm Quad
Type93

Reloading Time120 s
Maximum Distance12.000 km
Optimal firing angles at the front70°
Optimal firing angles at the rear75°
Damage20 967
Flooding Chance355%
Speed60 knots
Surface Detectability1.6 km

Anti-air Armament

4 x 4 76 mm/60 Type 98 on a Type A mount
Sector range0.1 km – 3.5 km
Hit chance90 %
Sector’s damage26
Sector’s damage frequency0.29 s
Sector’s damage per second91
10 x 3 25 mm/60 Type 96 on a triple mount
18 x 2 25 mm/60 Type 96 on a twin mount
Sector range0.1 km – 2.5 km
Hit chance85 %
Sector’s damage59
Sector’s damage frequency0.29 s
Sector’s damage per second207

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of planes in a squadron: 2
Patrol radius: 3.0 km
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.0 km
Ship spotting range: 4.0 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Personal Opinion

Compared to Agano, Gokaze looks somewhat better but not by much. She gets a nice concealment but the problem is that her gun DPM is still tragic, especially considering the ballistics and when compared to Dallas for example.
The torpedoes remain a pain to use because of the firing angles and when it comes to armor… well there is no armor.

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