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World of Warships Supertest: German Tier IX Premium Cruiser Admiral Schröder

4 min read

Historical background

Admiral Schröder is based on a German battlecruiser design from 1928. This design was intended as a treaty cruiser killer, armed with eight 305 mm guns in four twin turrets as well as a heavy secondary battery with 150 mm guns in triple turrets. Those ships would have a standard displacement of 17 500 tons and be able to reach 34 knots but in return, the main belt was quite thin with only 100 mm of armor.

For such ships to ever come to be, a nullification of the Versailles treaty was necessary as it was limiting Germany to build ships with a maximum displacement of 10 000 tons. However, Vice-Admiral Hans Zenker, the one in charge of this battlecruiser design as well as the “father” of the Panzerschiffe design, annoyed the Reichstag a bit too much, constantly pushing them to negotiate the nullification of the Versaille treaty. As a result, he was replaced with Erich Raeder and the 1928 design was abandoned. However, when Hitler came to power, he would dust it off, and the Scharnhorst-class would be born from its ashes.

In World of Warships, Admiral Schröder is based on the 1928 design but gives it a major modernization, may it be in terms of armament with the 128 mm secondaries and modern anti-air or even radars. She also seems to get a longer Atlantic bow. Other than that, her secondaries have the same dispersion as those of German battleships (AKA Preussen and co.) and she gets a 15% Engine Boost.

Ship’s preview

Ship’s commemorative flag

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

‎Admiral Schröder

icon_module_Engine_installed

Propulsion: 160 000 HP

icon_module_Suo_installed

‎‎Admiral Schröder

icon_module_Artillery_installed

305 mm/50 SK L/50 on a Drh LC/1925 mount

General Characteristics

TierIX
Health59 300 HP
Torpedo Damage Reduction22 %
Displacement33 209 tons
Dimensions
Overall length244.84 m
Beam28.9 m
Overall height (keel to the highest point on the ship)25.5 m
Freeboard5.44 m
Main Armament
Maximum Firing Range18.360 km
305 mm/50 SK L/50 on a Drh LC/1925 mount4 x 2 305 mm
Secondary Armament
Maximum Firing Range7.950 km
150 mm/60 SK C/25 on a Drh Tr C/25 mount
128 mm/61 KM40 in a turret
3 x 3 150 mm
10 x 2 128 mm
Maximum speed32.5 knots
Turning Circle Radius840 m
Rudder Shift Time13.6 s
Surface Detectability12.59 km
Air Detectability9.96 km
Detectability After Firing Main Guns in Smoke9.91 km

Main Armament

4 x 2 305 mm/50 SK L/50 on a Drh LC/1925 mount
4th turret is able to rotate at 360°
 Maximum Firing Range18.360 km
 Reloading Time18.0 s
180 Degree Turn Time25.7 s
Optimal firing angles at the front35°
Optimal firing angles at the rear35°
Sigma2.05 sigma
Maximum Dispersion202 m
Shells
Type of Projectile HE – 305 mm Spr.Gr. L/3.8 Bdz.
Alpha Damage3 400
Penetration capacity 76 mm
Explosion size1.56
Fire chance22 %
Projectile Speed850 m/s
Air Drag0.414
Projectile Mass406.0 kg
Type of ProjectileAP – 305 mm P.Spr.Gr. L/3.4
Alpha Damage8 300
Projectile Speed855 m/s
Air Drag0.419
Projectile Mass405.0 kg
Projectile Krupp2 311
Projectile Detonator0.033 s
Detonator threshold51 mm
Ricochet Angles45° – 60°

Secondary Armament

3 x 3 150 mm/60 SK C/25 on a Drh Tr C/25 mount
Maximum Firing Range7.950 km
Reloading Time6.6 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 150 mm Spr.Gr. L/4.4 Kz.
Alpha Damage1 700
HE penetration38 mm
Explosion Size0.54
Chance to Cause Fire8 %
Projectile Speed960 m/s
Air Drag0.331
Projectile Mass45.5 kg
10 x 2 128 mm/61 KM40 in a turret
Maximum Firing Range7.950 km
Reloading Time3.4 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 128 mm Spr.Gr. Kz.
Alpha Damage1 500
HE penetration32 mm
Explosion Size0.41
Chance to Cause Fire5 %
Projectile Speed900 m/s
Air Drag0.313
Projectile Mass26.0 kg

Anti-air Armament

10 x 2 128 mm/61 KM40 in a turret
Sector range0.1 km – 6.0 km
Hit chance75 %
Sector’s damage42
Sector’s damage frequency0.29 s
Sector’s damage per second147
Flak clouds number6
Flak cloud damage1 540
7 x 2 55 mm/77 Gerät 58 on a twin mount
Sector range0.1 km – 4.0 km
Hit chance75 %
Sector’s damage82
Sector’s damage frequency0.29 s
Sector’s damage per second287
8 x 4 20 mm/65 C/38 on a Flak 35 Vierling L/38 mount
Sector range0.1 km – 2.0 km
Hit chance70 %
Sector’s damage28
Sector’s damage frequency0.29 s
Sector’s damage per second98

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 4.0 km
Ship spotting range: 6.0 km
Engine Boost
Number of charges: 3
Work time: 180 s
Cooldown: 90 s
Speed bonus: +15%
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Turtleback:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the stern:

Personal Opinion

As of right now, I’m scratching my head trying to figure out why this ship even exists. Firepower-wise, she is far down the food chain with terrible ballistics, weak HE outside of the improved penetration, and horrible AP. I suppose that Wargaming want to make her a secondary-focused brawler similar to Napoli but unlike her, Schröder only gets German battleships secondary dispersion. This is far from enough to make secondaries viable on a cruiser considering that they don’t have access to any commander skill to improve them.

Other than that, the armor isn’t anything impressive compared to Siegfried and Aegir so… yeah, I really don’t understand the point of that ship.

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