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World of Warships Supertest: French Tier VIII Cruiser Cherbourg

6 min read

Historical background

Cherbourg is, just like Toulon, based on the French 17 500 tons battlecruiser design from the late 1920s. However, Cherbourg is taking a somewhat more modern approach to the design, especially in terms of armament. She uses the same 305 mm quadruple turrets that can be found on Carnot and her secondary battery consists of seven twin turrets with 130 mm guns, the same as on the Dunkerque-class.

As the first ship of the new sub-branch, Cherbourg serves as a showcase of their characteristics. They will have a long main battery reload time with one of the worst main battery dispersion you can have on cruisers but it will be compensated (somewhat) with a Main Battery Reload Booster consumable. All the main battery is located forward on these ships but don’t start thinking of them as ships made to push as their armor protection is fairly thin.
They will also have the classic French Engine Boost and, for what it’s worth, their heavy secondary battery will have the same dispersion as those of Massachusetts or Schlieffen.

Ship’s preview

Ship’s camouflage

No visual for the camouflage this time because the 3D viewer is broken for some reason.

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Cherbourg (A)

icon_module_Engine_installed

Propulsion: 130 000 HP

icon_module_Suo_installed

‎‎PCA n° 8 Mle 1

icon_module_Artillery_installed

305 mm/50 Mle 1930 in a turret

icon_module_Hull_installed

‎Cherbourg (B)

icon_module_Suo_installed

‎‎PCA n° 8 Mle 2

STOCK SHIP

General Characteristics

TierVIII
Health43 100 HP
Torpedo Damage Reduction25 %
Displacement22 051 tons
Dimensions
Overall length196.92 m
Beam28.27 m
Overall height (keel to the highest point on the ship)36.27 m
Freeboard7.24 m
Main Armament
Maximum Firing Range16.090 km
305 mm/50 Mle 1930 in a turret2 x 4 305 mm
Secondary Armament
Maximum Firing Range7.600 km
130 mm/45 Mle 1932 on an Mle 1932 mount7 x 2 130 mm
Maximum speed31.9 knots
Turning Circle Radius670 m
Rudder Shift Time17.2 s
Surface Detectability15.66 km
Air Detectability8.45 km
Detectability After Firing Main Guns in Smoke12.25 km

Main Armament

2 x 4 305 mm/50 Mle 1930 in a turret
 Maximum Firing Range16.090 km
 Reloading Time25.0 s
180 Degree Turn Time30.0 s
Optimal firing angles at the front
Optimal firing angles at the rear33°
Sigma1.80 sigma
Maximum Dispersion183 m
Shells
Type of Projectile HE – 305 mm HE OEA Mle 1931
Alpha Damage4 050
Penetration capacity 51 mm
Explosion size1.44
Fire chance17 %
Projectile Speed905 m/s
Air Drag0.21
Projectile Mass308.0 kg
Type of ProjectileAP – 305 mm AP OPf Mle 1931
Alpha Damage8 200
Projectile Speed870 m/s
Air Drag0.265
Projectile Mass395.0 kg
Projectile Krupp2 225
Projectile Detonator0.033 s
Detonator threshold51 mm
Ricochet Angles45° – 60°

Secondary Armament

7 x 2 130 mm/45 Mle 1932 on an Mle 1932 mount
Maximum Firing Range7.600 km
Reloading Time5.0 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 130 mm HE OEA Mle 1934
Alpha Damage1 900
HE penetration22 mm
Explosion Size0.45
Chance to Cause Fire9 %
Projectile Speed840 m/s
Air Drag0.315
Projectile Mass29.5 kg

Anti-air Armament

7 x 2 130 mm/45 Mle 1932 on an Mle 1932 mount
Sector range0.1 km – 6.0 km
Hit chance90 %
Sector’s damage24
Sector’s damage frequency0.29 s
Sector’s damage per second84
Flak clouds number4
Flak cloud damage1 400
6 x 2 37 mm/50 CAIL Mle 1933 on a CAD Mle 1933 mount
Sector range0.1 km – 3.0 km
Hit chance90 %
Sector’s damage8
Sector’s damage frequency0.29 s
Sector’s damage per second28
4 x 1 25 mm Hotchkiss Mle 1939 on a CAS Mle 1939 mount
12 x 4 13.2 mm Hotchkiss Mle 1929 on a CAQ Mle 1929 mount
Sector range0.1 km – 2.5 km
Hit chance85 %
Sector’s damage51
Sector’s damage frequency0.29 s
Sector’s damage per second179

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of fighters: 3
Patrol radius: 3.0 km
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Main Battery Reload Booster
Number of charges: 4
Work time: 15 s
Cooldown: 80 s
Effect: -50% Main battery reload time
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Engine Boost
Number of charges: 3
Work time: 180 s
Cooldown: 90 s
Speed bonus: +20%

FULLY UPGRADED SHIP

General Characteristics

TierVIII
Health49 500 HP
Torpedo Damage Reduction25 %
Displacement26 529 tons
Dimensions
Overall length196.92 m
Beam28.27 m
Overall height (keel to the highest point on the ship)36.27 m
Freeboard7.24 m
Main Armament
Maximum Firing Range17.699 km
305 mm/50 Mle 1930 in a turret2 x 4 305 mm
Secondary Armament
Maximum Firing Range7.600 km
130 mm/45 Mle 1932 on an Mle 1932 mount7 x 2 130 mm
Maximum speed31.9 knots
Turning Circle Radius670 m
Rudder Shift Time12.5 s
Surface Detectability15.66 km
Air Detectability8.45 km
Detectability After Firing Main Guns in Smoke12.25 km

Main Armament

2 x 4 305 mm/50 Mle 1930 in a turret
 Maximum Firing Range17.699 km
 Reloading Time25.0 s
180 Degree Turn Time30.0 s
Optimal firing angles at the front
Optimal firing angles at the rear33°
Sigma1.80 sigma
Maximum Dispersion197 m
Shells
Type of Projectile HE – 305 mm HE OEA Mle 1931
Alpha Damage4 050
Penetration capacity 51 mm
Explosion size1.44
Fire chance17 %
Projectile Speed905 m/s
Air Drag0.21
Projectile Mass308.0 kg
Type of ProjectileAP – 305 mm AP OPf Mle 1931
Alpha Damage8 200
Projectile Speed870 m/s
Air Drag0.265
Projectile Mass395.0 kg
Projectile Krupp2 225
Projectile Detonator0.033 s
Detonator threshold51 mm
Ricochet Angles45° – 60°

Secondary Armament

7 x 2 130 mm/45 Mle 1932 on an Mle 1932 mount
Maximum Firing Range7.600 km
Reloading Time5.0 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 130 mm HE OEA Mle 1934
Alpha Damage1 900
HE penetration22 mm
Explosion Size0.45
Chance to Cause Fire9 %
Projectile Speed840 m/s
Air Drag0.315
Projectile Mass29.5 kg

Anti-air Armament

7 x 2 130 mm/45 Mle 1932 on an Mle 1932 mount
Sector range0.1 km – 6.0 km
Hit chance90 %
Sector’s damage24
Sector’s damage frequency0.29 s
Sector’s damage per second84
Flak clouds number4
Flak cloud damage1 400
6 x 2 37 mm/70 Mle 1935 on an ACAD Mle 1936 mount
Sector range0.1 km – 3.0 km
Hit chance90 %
Sector’s damage38
Sector’s damage frequency0.29 s
Sector’s damage per second133
16 x 2 25 mm Hotchkiss Mle 1939 on a CAD Mle 1939 mount
Sector range0.1 km – 2.5 km
Hit chance85 %
Sector’s damage56
Sector’s damage frequency0.29 s
Sector’s damage per second196

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of fighters: 3
Patrol radius: 3.0 km
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Main Battery Reload Booster
Number of charges: 4
Work time: 15 s
Cooldown: 80 s
Effect: -50% Main battery reload time
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Engine Boost
Number of charges: 3
Work time: 180 s
Cooldown: 90 s
Speed bonus: +20%

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Turtleback:

Citadel armor protection:

Turrets armor protection:

Hidden main armor deck:

Hidden armor protection inside the stern:

Personal Opinion

The ship looks decent for now. The tanking capacity looks solid for a tier VIII, especially with the Repair Party and thanks to the main battery placement, she will not need to show broadside to have all guns on target.

When it comes to the firepower, the base reload time seems to be way too high, even with the Main Battery Reload Booster in mind. These 305 mm shells, may it be the HE or the AP, are nothing impressive in terms of performance and unless you get a lot of paid actors giving you flat broadside, the damage output will be quite disappointing.

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