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World of Warships Supertest: French Tier VIII Cruiser Cherbourg

6 min read

Historical background

Cherbourg is, just like Toulon, based on the French 17 500 tons battlecruiser design from the late 1920s. However, Cherbourg is taking a somewhat more modern approach to the design, especially in terms of armament. She uses the same 305 mm quadruple turrets that can be found on Carnot and her secondary battery consists of seven twin turrets with 130 mm guns, the same as on the Dunkerque-class.

As the first ship of the new sub-branch, Cherbourg serves as a showcase of their characteristics. They will have a long main battery reload time with one of the worst main battery dispersion you can have on cruisers but it will be compensated (somewhat) with a Main Battery Reload Booster consumable. All the main battery is located forward on these ships but don’t start thinking of them as ships made to push as their armor protection is fairly thin.
They will also have the classic French Engine Boost and, for what it’s worth, their heavy secondary battery will have the same dispersion as those of Massachusetts or Schlieffen.

Ship’s preview

Ship’s camouflage

No visual for the camouflage this time because the 3D viewer is broken for some reason.

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Cherbourg (A)

icon_module_Engine_installed

Propulsion: 130 000 HP

icon_module_Suo_installed

‎‎PCA n° 8 Mle 1

icon_module_Artillery_installed

305 mm/50 Mle 1930 in a turret

icon_module_Hull_installed

‎Cherbourg (B)

icon_module_Suo_installed

‎‎PCA n° 8 Mle 2

STOCK SHIP

General Characteristics

Tier VIII
Health 43 100 HP
Torpedo Damage Reduction 25 %
Displacement 22 051 tons
Dimensions
Overall length 196.92 m
Beam 28.27 m
Overall height (keel to the highest point on the ship) 36.27 m
Freeboard 7.24 m
Main Armament
Maximum Firing Range 16.090 km
305 mm/50 Mle 1930 in a turret 2 x 4 305 mm
Secondary Armament
Maximum Firing Range 7.600 km
130 mm/45 Mle 1932 on an Mle 1932 mount 7 x 2 130 mm
Maximum speed 31.9 knots
Turning Circle Radius 670 m
Rudder Shift Time 17.2 s
Surface Detectability 15.66 km
Air Detectability 8.45 km
Detectability After Firing Main Guns in Smoke 12.25 km

Main Armament

2 x 4 305 mm/50 Mle 1930 in a turret
 Maximum Firing Range 16.090 km
 Reloading Time 25.0 s
180 Degree Turn Time 30.0 s
Optimal firing angles at the front
Optimal firing angles at the rear 33°
Sigma 1.80 sigma
Maximum Dispersion 183 m
Shells
Type of Projectile  HE – 305 mm HE OEA Mle 1931
Alpha Damage 4 050
Penetration capacity  51 mm
Explosion size 1.44
Fire chance 17 %
Projectile Speed 905 m/s
Air Drag 0.21
Projectile Mass 308.0 kg
Type of Projectile AP – 305 mm AP OPf Mle 1931
Alpha Damage 8 200
Projectile Speed 870 m/s
Air Drag 0.265
Projectile Mass 395.0 kg
Projectile Krupp 2 225
Projectile Detonator 0.033 s
Detonator threshold 51 mm
Ricochet Angles 45° – 60°

Secondary Armament

7 x 2 130 mm/45 Mle 1932 on an Mle 1932 mount
Maximum Firing Range 7.600 km
Reloading Time 5.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 130 mm HE OEA Mle 1934
Alpha Damage 1 900
HE penetration 22 mm
Explosion Size 0.45
Chance to Cause Fire 9 %
Projectile Speed 840 m/s
Air Drag 0.315
Projectile Mass 29.5 kg

Anti-air Armament

7 x 2 130 mm/45 Mle 1932 on an Mle 1932 mount
Sector range 0.1 km – 6.0 km
Hit chance 90 %
Sector’s damage 24
Sector’s damage frequency 0.29 s
Sector’s damage per second 84
Flak clouds number 4
Flak cloud damage 1 400
6 x 2 37 mm/50 CAIL Mle 1933 on a CAD Mle 1933 mount
Sector range 0.1 km – 3.0 km
Hit chance 90 %
Sector’s damage 8
Sector’s damage frequency 0.29 s
Sector’s damage per second 28
4 x 1 25 mm Hotchkiss Mle 1939 on a CAS Mle 1939 mount
12 x 4 13.2 mm Hotchkiss Mle 1929 on a CAQ Mle 1929 mount
Sector range 0.1 km – 2.5 km
Hit chance 85 %
Sector’s damage 51
Sector’s damage frequency 0.29 s
Sector’s damage per second 179

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of fighters: 3
Patrol radius: 3.0 km
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Main Battery Reload Booster
Number of charges: 4
Work time: 15 s
Cooldown: 80 s
Effect: -50% Main battery reload time
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Engine Boost
Number of charges: 3
Work time: 180 s
Cooldown: 90 s
Speed bonus: +20%

FULLY UPGRADED SHIP

General Characteristics

Tier VIII
Health 49 500 HP
Torpedo Damage Reduction 25 %
Displacement 26 529 tons
Dimensions
Overall length 196.92 m
Beam 28.27 m
Overall height (keel to the highest point on the ship) 36.27 m
Freeboard 7.24 m
Main Armament
Maximum Firing Range 17.699 km
305 mm/50 Mle 1930 in a turret 2 x 4 305 mm
Secondary Armament
Maximum Firing Range 7.600 km
130 mm/45 Mle 1932 on an Mle 1932 mount 7 x 2 130 mm
Maximum speed 31.9 knots
Turning Circle Radius 670 m
Rudder Shift Time 12.5 s
Surface Detectability 15.66 km
Air Detectability 8.45 km
Detectability After Firing Main Guns in Smoke 12.25 km

Main Armament

2 x 4 305 mm/50 Mle 1930 in a turret
 Maximum Firing Range 17.699 km
 Reloading Time 25.0 s
180 Degree Turn Time 30.0 s
Optimal firing angles at the front
Optimal firing angles at the rear 33°
Sigma 1.80 sigma
Maximum Dispersion 197 m
Shells
Type of Projectile  HE – 305 mm HE OEA Mle 1931
Alpha Damage 4 050
Penetration capacity  51 mm
Explosion size 1.44
Fire chance 17 %
Projectile Speed 905 m/s
Air Drag 0.21
Projectile Mass 308.0 kg
Type of Projectile AP – 305 mm AP OPf Mle 1931
Alpha Damage 8 200
Projectile Speed 870 m/s
Air Drag 0.265
Projectile Mass 395.0 kg
Projectile Krupp 2 225
Projectile Detonator 0.033 s
Detonator threshold 51 mm
Ricochet Angles 45° – 60°

Secondary Armament

7 x 2 130 mm/45 Mle 1932 on an Mle 1932 mount
Maximum Firing Range 7.600 km
Reloading Time 5.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 130 mm HE OEA Mle 1934
Alpha Damage 1 900
HE penetration 22 mm
Explosion Size 0.45
Chance to Cause Fire 9 %
Projectile Speed 840 m/s
Air Drag 0.315
Projectile Mass 29.5 kg

Anti-air Armament

7 x 2 130 mm/45 Mle 1932 on an Mle 1932 mount
Sector range 0.1 km – 6.0 km
Hit chance 90 %
Sector’s damage 24
Sector’s damage frequency 0.29 s
Sector’s damage per second 84
Flak clouds number 4
Flak cloud damage 1 400
6 x 2 37 mm/70 Mle 1935 on an ACAD Mle 1936 mount
Sector range 0.1 km – 3.0 km
Hit chance 90 %
Sector’s damage 38
Sector’s damage frequency 0.29 s
Sector’s damage per second 133
16 x 2 25 mm Hotchkiss Mle 1939 on a CAD Mle 1939 mount
Sector range 0.1 km – 2.5 km
Hit chance 85 %
Sector’s damage 56
Sector’s damage frequency 0.29 s
Sector’s damage per second 196

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%
Fighter
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Number of fighters: 3
Patrol radius: 3.0 km
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Main Battery Reload Booster
Number of charges: 4
Work time: 15 s
Cooldown: 80 s
Effect: -50% Main battery reload time
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Engine Boost
Number of charges: 3
Work time: 180 s
Cooldown: 90 s
Speed bonus: +20%

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Turtleback:

Citadel armor protection:

Turrets armor protection:

Hidden main armor deck:

Hidden armor protection inside the stern:

Personal Opinion

The ship looks decent for now. The tanking capacity looks solid for a tier VIII, especially with the Repair Party and thanks to the main battery placement, she will not need to show broadside to have all guns on target.

When it comes to the firepower, the base reload time seems to be way too high, even with the Main Battery Reload Booster in mind. These 305 mm shells, may it be the HE or the AP, are nothing impressive in terms of performance and unless you get a lot of paid actors giving you flat broadside, the damage output will be quite disappointing.

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