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World of Warships Supertest: French Super Battleship Patrie

4 min read

Historical background

Obviously, Patrie doesn’t have any real historical background to speak of. The ship is essentially an upscaled design n°3 Alsace-class battleship and armed with the same 431 mm guns as République.
The secondary battery is quite interesting as we get the same 152 mm triple turrets as République but also a twin version of the French 100 mm/55 modèle 1953. Now, I’m actually not sure if that twin mount is purely made up by Wargaming or if it was actually considered at some point.

Size comparison between République and Patrie – Credits to Ch0m1n

As you can see here, Patrie is a particularly big ship and is in fact the second-longest ship in the game behind the United States.

Special Ability

Alternative firing mode settings:

  • Ship’s speed +7%
  • HE shells armor penetration +90%
  • Main caliber guns reload time  -20%
  • Action time 50 s
  • Required number of qualified gun shots: 12

Ship’s preview

Ship’s camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Patrie

icon_module_Engine_installed

Propulsion: 220 000 HP

icon_module_Suo_installed

‎‎PCA n° 11 Mle 1

icon_module_Artillery_installed

431 mm/50 Mle 1940 in a turret

General Characteristics

TierXI
Health108 900 HP
Torpedo Damage Reduction29 %
Displacement82 719 tons
Dimensions
Overall length319.92 m
Beam41.0 m
Overall height (keel to the highest point on the ship)39.0 m
Freeboard10.0 m
Main Armament
Maximum Firing Range26.630 km
431 mm/50 Mle 1940 in a turret3 x 4 431 mm
Secondary Armament
Maximum Firing Range8.300 km
152 mm/55 Mle 1930 on an Mle 1950 mount
100 mm/55 Mle 1945 on a CAD Mle 1953 mount
3 x 3 152 mm
8 x 2 100 mm
Maximum speed31.0 knots
Turning Circle Radius1 090 m
Rudder Shift Time19.6 s
Surface Detectability17.82 km
Air Detectability15.14 km
Detectability After Firing Main Guns in Smoke18.14 km

Main Armament

3 x 4 431 mm/50 Mle 1940 in a turret
 Maximum Firing Range26.630 km
 Reloading Time28.0 s
180 Degree Turn Time36.0 s
Optimal firing angles at the front30°
Optimal firing angles at the rear30°
Sigma2.0 sigma
Maximum Dispersion327 m
Shells
Type of Projectile HE – 431 mm HE OEA Mle 1940
Alpha Damage6 300
Penetration capacity 72 mm
Explosion size2.83
Fire chance48 %
Projectile Speed840 m/s
Air Drag0.35
Projectile Mass1 321.0 kg
Type of ProjectileAP – 431 mm AP OPfK Mle 1940
Alpha Damage14 500
Projectile Speed840 m/s
Air Drag0.35
Projectile Mass1 321.0 kg
Projectile Krupp2 550
Projectile Detonator0.033 s
Detonator threshold72 mm
Ricochet Angles45° – 60°

Secondary Armament

3 x 3 152 mm/55 Mle 1930 on an Mle 1950 mount
Maximum Firing Range8.300 km
Reloading Time8.0 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 152 mm HE OEA Mle 1937
Alpha Damage2 200
HE penetration25 mm
Explosion Size0.58
Chance to Cause Fire12 %
Projectile Speed870 m/s
Air Drag0.34
Projectile Mass55.0 kg
8 x 2 100 mm/55 Mle 1945 on a CAD Mle 1953 mount
Maximum Firing Range8.300 km
Reloading Time1.0 s
Sigma1.0 sigma
Shells
Type of ProjectileHE – 100 mm HE OEA Mle 1928
Alpha Damage1 400
HE penetration17 mm
Explosion Size0.29
Chance to Cause Fire6 %
Projectile Speed780 m/s
Air Drag0.314
Projectile Mass13.5 kg

Anti-air Armament

3 x 3 152 mm/55 Mle 1930 on an Mle 1950 mount
8 x 2 100 mm/55 Mle 1945 on a CAD Mle 1953 mount
Sector range0.1 km – 6.0 km
Hit chance75 %
Sector’s damage93
Sector’s damage frequency0.29 s
Sector’s damage per second326
Flak clouds number12
Flak cloud damage1 680
8 x 2 57 mm/60 Mle 1951 on an ACAD Mle 1948 mount
Sector range0.1 km – 3.8 km
Hit chance75 %
Sector’s damage94
Sector’s damage frequency0.29 s
Sector’s damage per second329

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 15 s
Cooldown: 80 s
Repair Party
Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Engine Boost
Number of charges: 3
Work time: 180 s
Cooldown: 120 s
Speed bonus: +8%

The Armor

Interestingly, unlike all previous French high tier battleships, Patrie doesn’t have hidden armored decks inside the bow and stern.

External armor protection:

Main belt:

Front and rear armor protection of the middle section:

Turtleback:

Citadel armor protection:

Turrets armor protection:

Hidden main armor deck:

Personal Opinion

It might sound like French bias but… this ship is getting me reeeeeaally excited. A big Alsace with 2.0 sigma, the same guns as République and if it wasn’t enough, the supership’s special ability. Her ability is particularly interesting in brawling situations as it gives the ship an increased speed, reduced reload time of the main battery and also almost doubles the HE penetration of all her armaments. This last part means that even the 100 mm secondaries, with their 1 second base reload time can penetrate 32 mm of armor.

This all looks like an incredibly solid package although we will still have to deal with the 32 mm plating covering the ship.

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