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World of Warships Supertest: French Super Battleship Patrie

4 min read

Historical background

Obviously, Patrie doesn’t have any real historical background to speak of. The ship is essentially an upscaled design n°3 Alsace-class battleship and armed with the same 431 mm guns as République.
The secondary battery is quite interesting as we get the same 152 mm triple turrets as République but also a twin version of the French 100 mm/55 modèle 1953. Now, I’m actually not sure if that twin mount is purely made up by Wargaming or if it was actually considered at some point.

Size comparison between République and Patrie – Credits to Ch0m1n

As you can see here, Patrie is a particularly big ship and is in fact the second-longest ship in the game behind the United States.

Special Ability

Alternative firing mode settings:

  • Ship’s speed +7%
  • HE shells armor penetration +90%
  • Main caliber guns reload time  -20%
  • Action time 50 s
  • Required number of qualified gun shots: 12

Ship’s preview

Ship’s camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Patrie

icon_module_Engine_installed

Propulsion: 220 000 HP

icon_module_Suo_installed

‎‎PCA n° 11 Mle 1

icon_module_Artillery_installed

431 mm/50 Mle 1940 in a turret

General Characteristics

Tier XI
Health 108 900 HP
Torpedo Damage Reduction 29 %
Displacement 82 719 tons
Dimensions
Overall length 319.92 m
Beam 41.0 m
Overall height (keel to the highest point on the ship) 39.0 m
Freeboard 10.0 m
Main Armament
Maximum Firing Range 26.630 km
431 mm/50 Mle 1940 in a turret 3 x 4 431 mm
Secondary Armament
Maximum Firing Range 8.300 km
152 mm/55 Mle 1930 on an Mle 1950 mount
100 mm/55 Mle 1945 on a CAD Mle 1953 mount
3 x 3 152 mm
8 x 2 100 mm
Maximum speed 31.0 knots
Turning Circle Radius 1 090 m
Rudder Shift Time 19.6 s
Surface Detectability 17.82 km
Air Detectability 15.14 km
Detectability After Firing Main Guns in Smoke 18.14 km

Main Armament

3 x 4 431 mm/50 Mle 1940 in a turret
 Maximum Firing Range 26.630 km
 Reloading Time 28.0 s
180 Degree Turn Time 36.0 s
Optimal firing angles at the front 30°
Optimal firing angles at the rear 30°
Sigma 2.0 sigma
Maximum Dispersion 327 m
Shells
Type of Projectile  HE – 431 mm HE OEA Mle 1940
Alpha Damage 6 300
Penetration capacity  72 mm
Explosion size 2.83
Fire chance 48 %
Projectile Speed 840 m/s
Air Drag 0.35
Projectile Mass 1 321.0 kg
Type of Projectile AP – 431 mm AP OPfK Mle 1940
Alpha Damage 14 500
Projectile Speed 840 m/s
Air Drag 0.35
Projectile Mass 1 321.0 kg
Projectile Krupp 2 550
Projectile Detonator 0.033 s
Detonator threshold 72 mm
Ricochet Angles 45° – 60°

Secondary Armament

3 x 3 152 mm/55 Mle 1930 on an Mle 1950 mount
Maximum Firing Range 8.300 km
Reloading Time 8.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 152 mm HE OEA Mle 1937
Alpha Damage 2 200
HE penetration 25 mm
Explosion Size 0.58
Chance to Cause Fire 12 %
Projectile Speed 870 m/s
Air Drag 0.34
Projectile Mass 55.0 kg
8 x 2 100 mm/55 Mle 1945 on a CAD Mle 1953 mount
Maximum Firing Range 8.300 km
Reloading Time 1.0 s
Sigma 1.0 sigma
Shells
Type of Projectile HE – 100 mm HE OEA Mle 1928
Alpha Damage 1 400
HE penetration 17 mm
Explosion Size 0.29
Chance to Cause Fire 6 %
Projectile Speed 780 m/s
Air Drag 0.314
Projectile Mass 13.5 kg

Anti-air Armament

3 x 3 152 mm/55 Mle 1930 on an Mle 1950 mount
8 x 2 100 mm/55 Mle 1945 on a CAD Mle 1953 mount
Sector range 0.1 km – 6.0 km
Hit chance 75 %
Sector’s damage 93
Sector’s damage frequency 0.29 s
Sector’s damage per second 326
Flak clouds number 12
Flak cloud damage 1 680
8 x 2 57 mm/60 Mle 1951 on an ACAD Mle 1948 mount
Sector range 0.1 km – 3.8 km
Hit chance 75 %
Sector’s damage 94
Sector’s damage frequency 0.29 s
Sector’s damage per second 329

Consumables

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 15 s
Cooldown: 80 s
Repair Party
Number of charges: 4
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 10%
Engine Boost
Number of charges: 3
Work time: 180 s
Cooldown: 120 s
Speed bonus: +8%

The Armor

Interestingly, unlike all previous French high tier battleships, Patrie doesn’t have hidden armored decks inside the bow and stern.

External armor protection:

Main belt:

Front and rear armor protection of the middle section:

Turtleback:

Citadel armor protection:

Turrets armor protection:

Hidden main armor deck:

Personal Opinion

It might sound like French bias but… this ship is getting me reeeeeaally excited. A big Alsace with 2.0 sigma, the same guns as République and if it wasn’t enough, the supership’s special ability. Her ability is particularly interesting in brawling situations as it gives the ship an increased speed, reduced reload time of the main battery and also almost doubles the HE penetration of all her armaments. This last part means that even the 100 mm secondaries, with their 1 second base reload time can penetrate 32 mm of armor.

This all looks like an incredibly solid package although we will still have to deal with the 32 mm plating covering the ship.

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