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World of Warships Supertest: British Tier X Freemium Cruiser Monmouth

4 min read

Historical background

Monmouth is based on the same design of treaty cruisers-killer as Gibraltar.

In 1938, the Director of Naval Construction started working on a series of designs to counter the German Deutschland-class as well as the Japanese Chichibu-class.
The Chichibu-class was what the Allies believed to be an improved version of the Deutschland-class armed with 410 mm guns. It ended up being pure fantasy but scared the U.S.N. enough to start working on what would become the Alaska-class.

As for the British designs, multiple proposals were made with displacements ranging from 20 500 tons to 23 700 tons. As for the armament, the “weakest” design was armed with three triple turrets with 203 mm guns while the largest (Design I) was carrying three quadruple turrets with 234 mm guns.

In the end, none of these would be retained.

However, in 1939, as Winston Churchill returned as First Sea Lord of the Admiralty he almost immediately asked for a cruiser design to effectively fight the German Deutschland-class and Admiral Hipper-class. The DNC got back to work and since the restrictions of previous treaties had been abandoned, they simply went back to their previous designs and modified them. Design A was a modified version of Design I from 1938 with higher maximum speed but weaker armor protection.

In World of Warships, Monmouth is essentially a Gibraltar with very similar stats to Goliath.

Ship’s preview

Ship’s commemorative flag

Ship’s camouflages

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.


Gun Fire Control System
Main battery




Propulsion: 135 000 HP


‎Mk X mod. 1


234 mm/50 Mk.XI in a turret


533 mm Mk VII

General Characteristics

Health59 400 HP
Torpedo Damage Reduction13 %
Displacement27 017 tons
Overall length220.4 m
Beam28.84 m
Overall height (keel to the highest point on the ship)31.84 m
Freeboard7.09 m
Main Armament
Maximum Firing Range16.850 km
234 mm/50 Mk.XI in a turret3 x 4 234 mm
Secondary Armament
Maximum Firing Range7.300 km
113 mm/45 QF Mk.V on an RP41 Mk.VI mount6 x 2 113 mm
Torpedo Armament
Maximum Firing Range10.000 km
533 mm QR Mk IV2 x 4 533 mm
Maximum speed32.0 knots
Turning Circle Radius840 m
Rudder Shift Time12.6 s
Surface Detectability14.14 km
Air Detectability9.26 km
Detectability After Firing Main Guns in Smoke9.49 km

Main Armament

3 x 4 234 mm/50 Mk.XI in a turret
 Maximum Firing Range16.850 km
 Reloading Time18.5 s
180 Degree Turn Time22.5 s
Optimal firing angles at the front37°
Optimal firing angles at the rear45°
Sigma2.05 sigma
Maximum Dispersion149 m
Type of Projectile HE – 234 mm HE 6 CRH
Alpha Damage3 850
Penetration capacity 59 mm
Explosion size1.12
Fire chance24 %
Projectile Speed841 m/s
Air Drag0.36
Projectile Mass185.3 kg
Type of ProjectileAP – 234 mm AP 6 CRH
Alpha Damage5 750
Projectile Speed841 m/s
Air Drag0.36
Projectile Mass185.3 kg
Projectile Krupp2 950
Projectile Detonator0.033 s
Detonator threshold39 mm
Ricochet Angles45° – 60°

Secondary Armament

6 x 2 113 mm/45 QF Mk.V on an RP41 Mk.VI mount
Maximum Firing Range7.300 km
Reloading Time3.0 s
Sigma1.0 sigma
Type of ProjectileHE – 113 mm HE Mk XVI
Alpha Damage1 600
HE penetration19 mm
Explosion Size0.36
Chance to Cause Fire7 %
Projectile Speed746 m/s
Air Drag0.33
Projectile Mass25.0 kg

Torpedo Armament

2 x 4 533 mm QR Mk IV
533 mm Mk VII

Reloading Time106 s
Maximum Distance10.000 km
Optimal firing angles at the front30°
Optimal firing angles at the rear30°
Damage16 767
Flooding Chance282%
Speed62 knots
Surface Detectability1.3 km

Anti-air Armament

6 x 2 113 mm/45 QF Mk.V on an RP41 Mk.VI mount
Sector range0.1 km – 5.8 km
Hit chance90 %
Sector’s damage36
Sector’s damage frequency0.29 s
Sector’s damage per second126
Flak clouds number6
Flak cloud damage1 610
7 x 2 40 mm/56 OQF Mk.X on a STAAG Mk.2 mount
5 x 6 40 mm/56 OQF Mk.IX on a Mk.VI mount
Sector range0.1 km – 3.5 km
Hit chance90 %
Sector’s damage94
Sector’s damage frequency0.29 s
Sector’s damage per second329
16 x 2 20 mm Oerlikon Mk.II on a Mk.V mount
Sector range0.1 km – 2.5 km
Hit chance85 %
Sector’s damage56
Sector’s damage frequency0.29 s
Sector’s damage per second196


Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Specialized Repair Teams

Number of charges: 2
Work time: 20 s
Cooldown: 80 s
HP regeneration: 2.0%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 33%

Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Turrets armor protection:

Hidden armor protection inside the bow and stern:

Personal Opinion

So… right now, I’m scratching my head pretty hard. I have no idea why this ship is a thing honestly.

Essentially, it’s a Gibraltar with the horrible firing angles that come with it as well as the exposed citadel. She also gets almost identical stats to Goliath with a tiny bit more HP and firing range but worse torpedo reload, worse speed, turning radius, concealment, and anti-air.

I have absolutely no clue what Wargaming are aiming at with this ship.

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