World of Warships Supertest: British Supercruiser Edgar
4 min readHistorical background
Edgar is a fictional follow-on design to the Design Z, also known as the never-built Minotaur-class. The ship is a larger version of Minotaur with an additional turret for a broadside of twelve guns. She also presents a much stronger anti-air as she carries 76.2 mm OTO-Melara Compact AA mounts, an Italian AA weapon from the 1960s.
As a cherry on top, the ship even carries a Limbo ASW rocket launcher on the stern and also has a helicopter landing pad.
Wargaming labeled Edgar as a design from 1975 which officially makes her the most modern ship in the game.
Special Ability
Alternative firing mode settings:
- Reload time: 30 s
- Interval between shots: 1,5 s
- Number of salvos in a firing sequence: 4
- Penetrations of AP shells increases around 2 times
- Max damage of AP shells increases around 1,5 times
Ship’s preview
Ship’s camouflage
For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.
Modules
Hull | Engine | Gun Fire Control System | Main battery | Torpedoes |
Edgar | Propulsion: 130 000 HP | Mk XI mod. 1 | ![]() 152 mm/50 QF Mk.V on a Mk.XXVI mount | 533 mm Mk IXM |
General Characteristics
Tier | XI/supership |
Health | 49 900 HP |
Torpedo Damage Reduction | 10 % |
Displacement | 20 616 tons |
Dimensions | |
Overall length | 207.54 m |
Beam | 24.0 m |
Overall height (keel to the highest point on the ship) | 24.0 m |
Freeboard | 5.0 m |
Main Armament | |
Maximum Firing Range | 16.530 km |
152 mm/50 QF Mk.V on a Mk.XXVI mount | 6 x 2 152 mm |
Torpedo Armament | |
Maximum Firing Range | 12.000 km |
533 mm QR Mk II | 4 x 4 533 mm |
Maximum speed | 34.0 knots |
Turning Circle Radius | 730 m |
Rudder Shift Time | 11.3 s |
Surface Detectability | 12.06 km |
Air Detectability | 8.52 km |
Detectability After Firing Main Guns in Smoke | 5.77 km |
Main Armament
6 x 2 152 mm/50 QF Mk.V on a Mk.XXVI mount All turrets can rotate at 360° | |
Maximum Firing Range | 16.530 km |
Reloading Time | 3.2 s |
180 Degree Turn Time | 4.7 s |
Optimal firing angles at the front | 30° |
Optimal firing angles at the rear | 36° |
Sigma | 2.05 sigma |
Maximum Dispersion | 147 m |
Shells | |
Type of Projectile | AP – 152 mm AP Mk V![]() |
Alpha Damage | 3 200 |
Projectile Speed | 768 m/s |
Air Drag | 0.347 |
Projectile Mass | 58.85 kg |
Projectile Krupp | 2 672 |
Projectile Detonator | 0.005 s |
Detonator threshold | 25 mm |
Ricochet Angles | 60° – 75° |
Torpedo Armament
4 x 4 533 mm QR Mk II 533 mm Mk IXM | |
Reloading Time | 96 s |
Maximum Distance | 12.000 km |
Firing angles at the Front | 25° |
Firing angles at the Rear | 36° |
Damage | 16 767 |
Flooding Chance | 282% |
Speed | 62 knots |
Surface Detectability | 1.3 km |
Anti-air Armament
6 x 2 152 mm/50 QF Mk.V on a Mk.XXVI mount | |
Sector range | 0.1 km – 6.9 km |
Hit chance | 90 % |
Sector’s damage | 44 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 154 |
Flak clouds number | 7 |
Flak cloud damage | 1 890 |
8 x 1 76.2 mm/62 OTO-Melara Compact | |
Sector range | 0.1 km – 2.5 km |
Hit chance | 90 % |
Sector’s damage | 160 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 560 |
Consumables
Consumables | |||
Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Damage Control Party ![]() Cooldown: 60 s | Repair Party ![]() Work time: 20 s Cooldown: 80 s HP regeneration: 2.0%/s Casemate damage regeneration: 50% Citadel damage regeneration: 50% | Hydroacoustic Search ![]() Work time: 100 s Cooldown: 120 s Torpedo spotting range: 3.5 km Ship spotting range: 5.0 km | Smoke Generator Number of charges: 3 Work time: 20 s Cooldown: 160 s Smoke radius: 600 m Smoke duration: 120 s |
Surveillance Radar ![]() Work time: 40 s Cooldown: 120 s Ship spotting range: 10.0 km |
The Armor
External armor protection:
Front and rear armor protection of the middle section:
Citadel armor protection:
Turrets armor protection:
Personal Opinion
Sooooo… for those who still feel like playing destroyer, that thing might make you reconsider your life choice.
Just close your eyes and imagine. You are calmly sailing around, minding your own business and all of a sudden, you get radared and an Edgar with alternative fire mode pops up at 9.47 km from you.
You, all of a sudden, have 48 shells with 4 800 of alpha damage each flying at you in 6 seconds. That kind of scenario also works with cruisers by the way, especially with the penetration of the shells being doubled. As long as a cruiser doesn’t have an internal citadel, Edgar will be able to demolish it in short order.
This ship can literally vaporize targets she might come across AND THAT’S NOT ALL!
Unlike the Minotaur with her massive citadel, Edgar’s citadel is internal under the turrets and doesn’t rise around the engines. Even if the ship is larger, she is also harder to punish. This means that she has a lot more freedom of movement when it comes to using her crazy firepower, especially with all turrets being able to turn at 360° which allows you to have all guns on target in an instant and no matter how you are maneuvering.
As the cherry on top, her anti-air is also particularly scary with very high DPS and a mid-range aura that extends to 5.0 km.
Thank you for reading this article!
Don’t hesitate to subscribe to our notifications to make sure that you don’t miss any future articles.
Also if you are new to the game or want to get back to it, feel free to use my Recruiting Station code for free goodies such as Premium ships, premium time and more: https://warships.net/yuzorah
Have a good one and see you soon!
Yuzorah you have developed into an excellent reviewer of WoWs ships. Personally I greatly prefer written reviews over video as I can print them out and read them at my leisure, as well as highlight key points that I want rapid access too. Keep up the excellent work.