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World of Warships Supertest: British Supercruiser Edgar

4 min read

Historical background

Edgar is a fictional follow-on design to the Design Z, also known as the never-built Minotaur-class. The ship is a larger version of Minotaur with an additional turret for a broadside of twelve guns. She also presents a much stronger anti-air as she carries 76.2 mm OTO-Melara Compact AA mounts, an Italian AA weapon from the 1960s.
As a cherry on top, the ship even carries a Limbo ASW rocket launcher on the stern and also has a helicopter landing pad.

Wargaming labeled Edgar as a design from 1975 which officially makes her the most modern ship in the game.

Special Ability

Alternative firing mode settings:

  • Reload time: 30 s
  • Interval between shots: 1,5 s
  • Number of salvos in a firing sequence: 4
  • Penetrations of AP shells increases around 2 times
  • Max damage of AP shells increases around 1,5 times

Ship’s preview

Ship’s camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Edgar

icon_module_Engine_installed

Propulsion: 130 000 HP

icon_module_Suo_installed

Mk XI mod. 1

icon_module_Artillery_installed

152 mm/50 QF Mk.V on a Mk.XXVI mount

icon_module_Torpedoes_installed

‎533 mm Mk IXM

General Characteristics

Tier XI/supership
Health 49 900 HP
Torpedo Damage Reduction 10 %
Displacement 20 616 tons
Dimensions
Overall length 207.54 m
Beam 24.0 m
Overall height (keel to the highest point on the ship) 24.0 m
Freeboard 5.0 m
Main Armament
Maximum Firing Range 16.530 km
152 mm/50 QF Mk.V on a Mk.XXVI mount 6 x 2 152 mm
Torpedo Armament
Maximum Firing Range 12.000 km
533 mm QR Mk II
4 x 4 533 mm
Maximum speed 34.0 knots
Turning Circle Radius 730 m
Rudder Shift Time 11.3 s
Surface Detectability 12.06 km
Air Detectability 8.52 km
Detectability After Firing Main Guns in Smoke 5.77 km

Main Armament

6 x 2 152 mm/50 QF Mk.V on a Mk.XXVI mount
All turrets can rotate at 360°
 Maximum Firing Range 16.530 km
 Reloading Time 3.2 s
180 Degree Turn Time 4.7 s
Optimal firing angles at the front 30°
Optimal firing angles at the rear 36°
Sigma 2.05 sigma
Maximum Dispersion 147 m
Shells
Type of Projectile AP – 152 mm AP Mk V
Alpha Damage 3 200
Projectile Speed 768 m/s
Air Drag 0.347
Projectile Mass 58.85 kg
Projectile Krupp 2 672
Projectile Detonator 0.005 s
Detonator threshold 25 mm
Ricochet Angles 60° – 75°

Torpedo Armament

4 x 4 533 mm QR Mk II
533 mm Mk IXM
Reloading Time 96 s
Maximum Distance 12.000 km
Firing angles at the Front 25°
Firing angles at the Rear 36°
Damage 16 767
Flooding Chance 282%
Speed 62 knots
Surface Detectability 1.3 km

Anti-air Armament

6 x 2 152 mm/50 QF Mk.V on a Mk.XXVI mount
Sector range 0.1 km – 6.9 km
Hit chance 90 %
Sector’s damage 44
Sector’s damage frequency 0.29 s
Sector’s damage per second 154
Flak clouds number 7
Flak cloud damage 1 890
8 x 1 76.2 mm/62 OTO-Melara Compact
Sector range 0.1 km – 2.5 km
Hit chance 90 %
Sector’s damage 160
Sector’s damage frequency 0.29 s
Sector’s damage per second 560

Consumables

Consumables
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Repair Party
Number of charges: 3
Work time: 20 s
Cooldown: 80 s
HP regeneration: 2.0%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 50%
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Smoke Generator

Number of charges: 3
Work time: 20 s
Cooldown: 160 s
Smoke radius: 600 m
Smoke duration: 120 s
Surveillance Radar
Number of charges: 3
Work time: 40 s
Cooldown: 120 s
Ship spotting range: 10.0 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Turrets armor protection:

Personal Opinion

Sooooo… for those who still feel like playing destroyer, that thing might make you reconsider your life choice.

Just close your eyes and imagine. You are calmly sailing around, minding your own business and all of a sudden, you get radared and an Edgar with alternative fire mode pops up at 9.47 km from you.
You, all of a sudden, have 48 shells with 4 800 of alpha damage each flying at you in 6 seconds. That kind of scenario also works with cruisers by the way, especially with the penetration of the shells being doubled. As long as a cruiser doesn’t have an internal citadel, Edgar will be able to demolish it in short order.
This ship can literally vaporize targets she might come across AND THAT’S NOT ALL!

Unlike the Minotaur with her massive citadel, Edgar’s citadel is internal under the turrets and doesn’t rise around the engines. Even if the ship is larger, she is also harder to punish. This means that she has a lot more freedom of movement when it comes to using her crazy firepower, especially with all turrets being able to turn at 360° which allows you to have all guns on target in an instant and no matter how you are maneuvering.

As the cherry on top, her anti-air is also particularly scary with very high DPS and a mid-range aura that extends to 5.0 km.

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1 thought on “World of Warships Supertest: British Supercruiser Edgar

  1. Yuzorah you have developed into an excellent reviewer of WoWs ships. Personally I greatly prefer written reviews over video as I can print them out and read them at my leisure, as well as highlight key points that I want rapid access too. Keep up the excellent work.

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