World of Warships

World of Warships: Japanese Tier V Cruiser Yahagi Review

Ladies and Gentlemen, you would think that Yuudachi was already enough in terms of disappointing Japanese premium ship but today, let’s talk about the ship that makes Omaha look good, the Tier V Japanese Premium Cruiser Yahagi!

Tier V Japanese Premium Cruiser Yahagi: Making Omaha relevant

WG_SPB_WoWs_PremShop_Preview_Yahagi_1200x790.jpg

Her permanent camouflage gives the standard Tier V permanent camouflage bonuses:

Yahagi2.png

The Good and the Bad

The Good

  • Very strong torpedo armament
  • Good speed
  • Good agility
  • Engine Boost
  • Good concealment for a tier V cruiser

The Bad

  • Low HP pool
  • 6 152 mm guns broadside
  • Terrible ballistic
  • Slow turret traverse
  • Terrible torpedo firing angles
  • Weak armor protection

My opinion

The Yahagi is a ship that somehow manages to make things like Omaha good looking. Her firepower is very limited and she is protected by wet tissues. She is meant to have 2 special characteristics which are her torpedoes that have a very good 12 km range and hit hard and the second thing is that she has an engine boost.

The thing is that the firing angles of her torpedoes force the ship to be literally full broadside to be able to use them and the engine boost is… close to irrelevant.

Health pool

Let’s start with the health pool that already brings her to the lower hand of the spectrum with 25 700 HP. The only ships with a lower HP pool are the Krasny Krim and the Konigsberg. While it is not the end of the world considering the fact that at this tier, there aren’t big gaps in HP pool except for monsters like Furutaka, it already gives you a first taste of what’s coming next.

Main batteries

shot-19.10.06_19.08.10-0400.jpg

Main Battery
3 x 2 152 mm/50 Type41
Maximum Firing Range 14.910 km
 Reloading Time 9.0 s
180 Degree Turn Time 30.0 s
Optimal firing angle at the front 
30°
Optimal firing angle at the rear  30°
Sigma 2.00 sigma
Maximum Dispersion  126 m
Shells
Type of Projectile  HE – 152 mm HE Type4
Alpha Damage 2 600 HP
Damage 790 HP
Penetration capacity  24 mm
Explosion size 0.58
Fire chance 13 %
Projectile Speed 850 m/s
Air Drag 0.356
Projectile Mass 45.4
Projectile Detonator 0.01 s
Type of Projectile AP – 152 mm AP Type4
Alpha Damage 2 900 HP
Projectile Speed 850 m/s
Air Drag 0.356
Projectile Mass 45.4
Projectile Krupp 1 900
Projectile Detonator 0.025 s

As I said previously, her firepower is miles away from being her strong point. She can only bring up to 6 guns to bear and boy, these guns are not good. First, the 9 seconds reload puts her behind the other light cruisers at this tier except for the Emile Bertin but at least, that one has 9 guns and has her paper troll armor. The ballistic is also terrible making her effective range much smaller than her actual max range. You will struggle to hit anything actively maneuvering past 12 km.

These guns have one thing going for them and it’s the high alpha damage of the Japanese HE shells.

Secondary batteries

shot-19.10.06_19.10.55-0114

Secondaries
2 x 2 76 mm/60 Type98
Maximum Firing Range 4.00 km
Reloading Time 2.40 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – 76 mm HE Type98
Alpha Damage 1 300 HP
Damage 150 HP
HE penetration 12 mm
Explosion Size 0.18
Chance to Cause Fire 4 %
Projectile Speed 920 m/s
Air Drag 0.347
Projectile Mass 5.99

Yes, that ship has secondaries. Basically, forget about them since they are more intended for anti-air purpose than anything else. Getting a Close-Quarter Expert with these would be worth quite some praising consider the 12 mm penetration.

The torpedo armament

shot-19.10.06_19.21.40-0675.jpg

Torpedo Tubes
2 x 4 610 mm Quad
Torpedo – Type8
Reloading Time 120 s
Maximum Distance 15.0 km
Optimal fronfiring angle 79°
Optimal rear firing angle 79°
Damage 17 233
Speed 60 kt
Surface Detectability 1.6 km

The torpedoes of the Yahagi are… almost something that you could call a noob trap. They have a very good range of 12 km, they are fast, they hit hard for this tier BUT you have to be literally full broadside to launch them. A picture is worth a thousand words sometimes so here are the torpedo firing arcs of the Yahagi:

Yahalul.png

While the great range of the torpedoes will allow you to launch them from a safe distance, do never try to launch them in active combat. The enemy AP would have some fun wrecking your citadel.

The anti-air armament

shot-19.10.08_11.33.31-0773.jpg

Air Defense
2 x 2 76 mm/60 Type98
Sector range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 14
Sector’s damage frequency 0.29 s
Sector’s damage per second 49
18 x 1 25 mm/60 Type96 mod. 1
10 x 3 25 mm/60 Type96 Triple mod. 1 
Sector range 0.1 km – 2.5 km
Hit chance 85 %
Sector’s damage 52
Sector’s damage frequency 0.29 s
Sector’s damage per second 182

The anti-air of the Yahagi is actually pretty good for a tier V cruiser. It’s not a no-fly zone of course but still worth mentioning.

Maneuverability and Concealment

Maneuverability and Concealment
Maximum speed 35 kt
Turning Circle Radius 690 m
Rudder Shift Time 5.1 s
Surface Detectability 11.34 km
Air Detectability  5.14 km
Detectability After Firing Main Gus in Smoke 5.28 km

While the offensive power of the Yahagi is quite terrible, she is at least good at moving around, dodging and hiding.

When it comes to the speed, with the Sierra Mike flag and the Engine Boost, she can reach a maximum speed of 39.7 knots. Her rudder shift time is also very good at 5.1 seconds. Trust me on that, you will need that agility if you ever take that ship because she just can’t take many hits, especially from large-caliber AP.

Her concealment is also fairly good for this tier. With Concealment Expert and the Camouflage, you reach a 9.9 km detection range by sea and 4.6 km detection by air.

If you ever want to play the Yahagi, use this maneuverability and concealment because otherwise, you will really not last long.

The armor

shot-19.10.08_14.45.13-0411.jpg

shot-19.10.08_14.45.31-0079.jpg

The armor is simply made of paper. The bow, the stern and the sides are 13 mm which only allows you to bounce AP a caliber equal or lower to 180 mm. Everything above will overmatch these parts. The deck is already a bit better with 16 mm so 203 mm guns will bounce on it.

The exposed citadel is protected by, get ready… 60 mm of armor! And if it wasn’t enough, it’s well exposed above the waterline. Wait, there is more! The citadel deck is 20 mm thick. That means that it can’t bounce battleship shell (except Scharnhorst AP) and if it doesn’t overpenetrate the ship, it will be a guaranteed citadel! The small part of the citadel’s side armor that is inside the ship is also very thin with only 55 mm of armor.

It is simple, this ship doesn’t appreciate getting shot at.

The consumables

Consumables
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party I
Work time: 5 s
Cooldown: 90 s
Hydroacoustic Search I
Number of charges: 2
Work time: 100 s
Cooldown: 180 s
Torpedo detection range: 3.0 km
Ship detection range: 4.0 km
Fighter I
Number of charges: 2
Work time: 60 s
Cooldown: 135 s
Patrol Radius: 3.0 km
Engine Boost I
Number of charges: 2
Work time: 120 s
Cooldown: 180 s
Boost: +8% speed
Damage Control Party II
Work time: 5 s
Cooldown: 60 s
Hydroacoustic Search II
Number of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo detection range: 3.0 km
Ship detection range: 4.0 km
Fighter II
Number of charges: 3
Work time: 60 s
Cooldown: 90 s
Patrol Radius: 3.0 km
Engine Boost II
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Boost: +8% speed

Conclusion

The Yahagi is simply not worth the money. Her firepower is terrible, her torpedo power is great but at the same time very limited in its usage due to the terrible firing angles.
Her armor is literally yelling “Citadel me senpai!” as well so that’s another black point. The only reliable good point that the Yahagi presents is her agility but sadly, agility isn’t the thing that wins battles.

Recommended build

During the testing of the Yahagi, I used the following captain build and upgrades:

Captain build:

Yahagi.png

  • Priority Target
  • Adrenaline Rush
  • Expert Marksman
  • Demolition Expert
  • Torpedo Armament Expertise
  • Concealment Expert
  • Inertia Fuse for HE

Upgrades:

  • Icon_modernization_PCM030_MainWeapon_Mod_I.png Main Armaments Modification 1
  • Wows_icon_modernization_PCM021_Engine_Mod_I.png Propulsion Modification 1
  • Wows_icon_modernization_PCM033_Guidance_Mod_I.png Aiming Systems Modification 1
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One comment

  1. Honestly she at least needs Aiming Systems Mod. 0 like Yuubari, and an improvement to her ballistics. I might even suggest a reload buff on top of that…

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