World of Warships: Italian Tier V Cruiser Genova review
6 min readAs the Italian cruisers updates arc just started, it is time to have a look at the Genova while telling myself that there will soon be British Heavy Cruisers that actually look interesting to play, unlike the Italian cruisers.
Tier V Italian Premium Cruiser Genova: The semi-AP, what a horrible invention!
Her permanent camouflage gives the standard Tier V permanent camouflage bonuses:
The Good and the Bad
The Good
- Strong AP power
- Good speed
- Good agility
- Large HP pool
- Good concealment
The Bad
- Very long reload
- Italian semi-armor-piercing shells
- Slow torpedoes with low damage per hit
- Terrible armor protection
- Weak anti-air
My opinion
Italian cruisers are about to be fully released in World of Warships… Boy, I wish they weren’t coming in that state…
I didn’t enjoy testing the Italian cruisers that I consider as inferior to the other roaming cruisers because their only influence compared to the others is their damage output that is far from convincing. The Japanese cruisers have their concealment, strong HE and torpedoes, the Germans have the good HE penetration and long-range hydroacoustic search and the French have the speed and the reload booster for big bursts of damage.
The Italians? They just have the semi-AP that is supposed to compensate the long reload by high alpha damage but they remain the weakest ammo type of the game. There is the full-throttle smoke that can be useful but sadly for you, Genova doesn’t get one.
Health pool
If there is at least something that Genova has, it’s HPs. She has 30 100 HP in total, which is the 3rd highest HP pool at tier V behind Furutaka and Hawkins. Sadly, she doesn’t have the armor that comes with that health pool.
Main batteries
4 x 2 203 mm/50 Ansaldo 1924 | |
Maximum Firing Range | 14.300 km |
Reloading Time | 20.0 s |
180 Degree Turn Time | 25.7 s |
Optimal firing angle at the front | 30° |
Optimal firing angle at the rear | 30° |
Sigma | 2.0 sigma |
Maximum Dispersion | 132 m |
Shells | |
Type of Projectile | SAP – 203 mm proiettili CS 1924 mod.1 |
Alpha Damage | 4 850 HP |
Penetration capacity | 54 mm |
Projectile Speed | 840 m/s |
Air Drag | 0.319 |
Projectile Mass | 110.6 |
Type of Projectile | AP – 203 mm proiettili AP 1924 mod.1 |
Alpha Damage | 4 700 HP |
Projectile Speed | 840 m/s |
Air Drag | 0.361 |
Projectile Mass | 125.3 |
Projectile Krupp | 2 400 |
Projectile Detonator | 0.033 s |
The Genova’s firepower is… a bit underwhelming. First, her reload is awful for a cruiser at 20 seconds. Now, it isn’t that bad since her SAP has very high alpha damage but if you want it to work, hope that the enemy ships will not be bow-on to you or kiting away. If it’s the case, her damage output just drops completely. The only exception are for ships with 13 mm of armor or less. The SAP can actually overmatch platings so there will be no chance for it to bounce on them. Also, you can’t rely on fires to deal additional damage.
What the Genova is good at, it’s at delivering demolishing volleys on destroyers.
The AP is also strong for this tier and it will be able to punish enemy cruisers effectively.
Secondary batteries
12 x 1 102 mm/35 OTO 1933 | |
Maximum Firing Range | 4.00 km |
Reloading Time | 4.0 s |
Sigma | 1.00 sigma |
Shells | |
Type of Projectile | HE – 102 mm proiettili HE 1933 |
Alpha Damage | 1 450 HP |
Damage | 620 HP |
HE penetration | 16 mm |
Explosion Size | 0.3 |
Chance to Cause Fire | 6 % |
Projectile Speed | 811 m/s |
Air Drag | 0.33 |
Projectile Mass | 15.88 |
Not much to say here, it’s the secondaries of a tier V cruiser. They might save you from a destroyer that rushes you but don’t expect too much.
The torpedo armament
4 x 2 533 mm tubo lanciasiluri DAAN-Whitehead Torpedo – 533 mm Si 270 G | |
Reloading Time | 47 s |
Maximum Distance | 8.0 km |
Optimal firing angles at the front | 20° |
Optimal firing angles at the rear | 26° |
Damage | 9 067 |
Speed | 51 kt |
Surface Detectability | 1.0 km |
The torpedoes of the Genova are almost more for the decoration than for an actual combat purpose. While they reload very fast, they are slow at 51 knots of speed and their damage is absolutely terrible. During testing, I rarely saw them having an actual impact.
The anti-air armament
12 x 1 102 mm/35 OTO 1933 | |
Sector range | 0.1 km – 4.0 km |
Hit chance | 90 % |
Sector’s damage | 19 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 67 |
Flak clouds number | 1 |
Flak cloud damage | 910 |
4 x 1 76/40 Ansaldo 1917 | |
Sector range | 0.1 km – 3.0 km |
Hit chance | 90 % |
Sector’s damage | 7 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 25 |
Her anti-air is far from good. It lacks the range and it also lacks the DPS. The fighter consumable isn’t even going to change anything since it only shoots down 2 planes at best.
Basically, if a carrier targets you, hope that the player is not good and that you can dodge his drops.
Maneuverability and Concealment
Maximum speed | 34.5 kt |
Turning Circle Radius | 660 m |
Rudder Shift Time | 8.6 s |
Surface Detectability | 11.82 km |
Air Detectability | 8.28 km |
Detectability After Firing Main Gus in Smoke | 6.62 km |
Compared to the Italian cruisers in general, the concealment of the Genova is actually very good. This somewhat compensates for the lack of Full Throttle Smoke. With Concealment Expert, she has a 10.3 km spotting range by sea and 7.5 km by air.
When it comes to maneuverability, just like the rest of the Italian cruisers, she is doing well and thank God for that because her armor just doesn’t allow her to take any hit from battleships.
The armor
If the Genova was covered with Lasagna sheets, it would be more armored than she currently is.
Her bow and stern are 13 mm thick which is the standard for Tier V and that leads to AP shells from 203 mm guns being able to overmatch them. The deck and sides are 16 mm thick. Now… now comes the painful part. Her main belt that protects the citadel is 70 mm thick. The Omaha has a thicker main belt than that and is well known to explode when a battleship looks in her general direction. It’s also not like in high tier with the Smolensk where you can just sail broadside at close range and have battleship AP shells just going through the whole ship. Here, you will just get devastated.
But wait, there is more! Her citadel deck is exposed where her torpedo tubes are located so HE shells or even bombs able to penetrate its 50 mm of armor will be able to deal citadel damage.
For the front and rear athwartships, they are tapering from 60 mm at the top to 40 mm and then deep underwater, 13 mm. This ship will eat citadels VERY easily.
The consumables
Slot 1 | Slot 2 |
Damage Control Party I Work time: 5 s Cooldown: 90 s | Fighter I Number of charges: 2 Work time: 60 s Cooldown: 135 s Patrol radius: 3.0 km Number of fighters: 2 |
Damage Control Party II Work time: 5 s Cooldown: 60 s | Fighter II Number of charges: 3 Work time: 60 s Cooldown: 90 s Patrol radius: 3.0 km Number of fighters: 2 |
Spotting Aircraft I Number of charges: 4 Work time: 100 s Cooldown: 360 s Bonus: +20% maximum firing range | |
Spotting Aircraft II Number of charges: 4 Work time: 100 s Cooldown: 240 s Bonus: +20% maximum firing range |
Conclusion
The Genova is a cruiser with low combat effectiveness due to her terrible reload and the nature of the SAP that is WAY less effective than the British cruiser AP (in case people wanted to make a comparison). Her torpedoes are also very situational and with their low damage per hit, the few times they will be useful, they will not have a major impact.
Finally, to make sure that you don’t want to play the ship, her armor is terribly thin and giving even a bit of broadside will put a smile on the face of the enemy battleships.
Basically, don’t bother with that ship.
Recommended build
During the testing of the Genova, I used the following captain build and upgrades:
Captain build:
- Priority Target
- Preventive Maintenance
- Expert Loader
- Adrenaline Rush
- Expert Marksman
- Jack of All Trades
- Superintendent
- Basic Firing Training
- Concealment Expert
You might be wondering why I use Superintendent and Basic Firing Training. It’s simply because it is my Venezia build and since the ship has quite a scary anti-air and that I had no other interesting option, I just decided to go for that.
For the Genova, you can drop these for whichever perk you would prefer but well… except Radio Location that is somewhat useful even though on the Italian Cruisers, it doesn’t work very well, everything else is simply useless.
As a side note, until you reach Venezia, you will prefer having Last Stand on tech tree Italian cruisers because their rudder gets jammed quite easily, especially on the Amalfi. I had secondary hits jamming her rudder.
Upgrades:
- Main Armament Modification 1
- Propulsion Modification 1
- Aiming System Modification 1
my thinking is how wg releases such a bad ship to play … no one predicted that it would be a bomb?