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World of Warships Final Review: Pan-European Superdestroyer Dalarna

8 min read

Ladies and Gentlemen, after Patrie and Edgar, it is time for two new superships to make their way into the game. Clausewitz and Dalarna will become available as separate lots in a new Auction starting on the 29th of September at 12:00 UTC and lasting until the 3rd of October at 12:00. Just like the last time, the minimum bid will be at 100 000 000 credits and in total, it will be 500 of each which will be available for all servers COMBINED.

After that, the ships will become fully available with the release of Update 0.11.11. Which should be in early December.

Is Dalarna a proper upgrade over Halland? Is her larger hull packing anything worth all those credits? Here is my opinion.

Historical background

Dalarna is a fictional design meant as an upgrade to the Halland-class destroyer. The ship has a real-world inspiration in the form of the ARC 7 de Agosto and ARC 20 De Julio. These ships were initially Halland-class destroyers ordered for the Colombian Navy but they received major modifications in their design. The most notable alteration was that the 57 mm AA turret was replaced with a third 120 mm twin turret for a total broadside of 6 guns. The ships also had one of the torpedo launchers removed and the remaining one was a quadruple instead of a quintuple launcher.

In World of Warships, Dalarna stays with that idea of having three turrets but on a stretched hull compared to the Halland. She remains smaller than Ragnar though.

Size comparison between Ragnar, Dalarna, and Halland. Credits to Ch0m1n

Dalarna does not have an alternative fire mode. However, she gets, just like Yamagiri, the capacity to switch between two types of torpedoes during battles:

  • Classic Pan-European torpedoes with high speed and low damage
  • Slower torpedoes (still 70 knots though) and with shorter range but with higher damage

It takes 5 seconds to switch between each torpedo type.

Ship’s preview

The camouflages

The permanent camouflage of Dalarna comes with the standard permanent superships economic bonuses:

  • +200% XP
  • +200% Commander XP
  • +100% Free XP

The Good and the Bad

The Good

  • Amazing firing angles
  • High main battery DPM
  • Fast turret traverse
  • Base torpedoes with amazing speed and range
  • Fast torpedo reload
  • Tight torpedo spread
  • Able to switch to a second type of torpedoes that are slower but deal more damage
  • Great anti-air
  • Access to a Repair Party consumable

The Bad

  • Base torpedoes dealing low damage and have low flooding chances
  • Alternative torpedoes with short range
  • Fairly large ship for a destroyer
  • Low maximum speed
  • Meh turning radius
  • Anti-air relying on a small number of AA mounts
  • No Smoke Generator

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Dalarna

icon_module_Engine_installed

Propulsion: 63 400 HP

icon_module_Suo_installed

SUO Mk 11 Mod. 1

icon_module_Artillery_installed

120 mm/50 Model 1950 in a turret

icon_module_Torpedoes_installed

‎Torped M1947 mod 1

General Characteristics and Playstyle

TierXI/supership
Health20 300 HP
Torpedo Damage Reduction0 %
Displacement3 590 tons
Dimensions
Overall length136.53 m
Beam13.0 m
Overall height (keel to the highest point on the ship)16.5 m
Freeboard3.7 m
Main Armament
Maximum Firing Range11.150 km
120 mm/50 Model 1950 in a turret3 x 2 120 mm
Torpedo Armament
Maximum Firing Range15.000 km
533 mm Quintuple2 x 5 533 mm
Maximum speed36.0 knots
Turning Circle Radius720 m
Rudder Shift Time4.4 s
Surface Detectability7.51 km
Air Detectability3.9 km
Detectability After Firing Main Guns in Smoke2.78 km
Consumables
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Engine Boost
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Speed bonus: +8%
Repair Party
Number of charges: 3
Work time: 14 s
Cooldown: 80 s
HP regeneration speed: +1.0%/s
Casemate damage regeneration: 50%
Defensive AA Fire

Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Damage from continuous DPS: +50%
Damage from flak explosions: +300%

Dalarna is a bit of an interesting case. On the one hand, if you want to play her like previous ships as a torpedo boat, don’t worry, she will work perfectly. She has the same base torpedoes as Halland but with an even shorter reload time to fully embrace the Swedish torpedo soup approach.
On the other hand, she ends up being quite a solid gunboat platform. While she still doesn’t reach the DPM of Smaland, she isn’t that far from it and at least, she has the alpha damage per salvo as an advantage. Honestly, if you prefer building her like a gunboat, you will get good results as well.

Dalarna really is, in my opinion, a successful design as a supership. She takes the previous ship and presents a logical progression with the only real drawback being the increase in size but well… it’s basically the case all the time when you pass to the next tier. Other than that, everything is better and she doesn’t have to work with some stupid gimmick like the alternative firing mode. Technically, she has the ability to switch between two types of torpedoes but it’s at least a healthy additional mechanic that offers interesting gameplay perspectives.

If you want to see the ship in action, here is a commented replay of one of my games:

Main Armament

3 x 2 120 mm/50 Model 1950 in a turret
 Maximum Firing Range11.150 km
 Reloading Time2.8 s
180 Degree Turn Time7.2 s
Optimal firing angles at the front20°
Optimal firing angles at the rear20°
Sigma2.00 sigma
Maximum Dispersion108 m
Shells
Type of Projectile HE – 120 mm HE M1950
Alpha Damage1 750
Penetration capacity 20 mm
Explosion size0.4
Fire chance8 %
Projectile Speed825 m/s
Air Drag0.322
Projectile Mass23.5 kg
Type of ProjectileAP – 120 mm AP M1950
Alpha Damage2 100
Projectile Speed825 m/s
Air Drag0.322
Projectile Mass23.5 kg
Projectile Krupp2 400
Projectile Detonator0.01 s
Detonator threshold20 mm
Ricochet Angles45° – 60°

The firepower of Dalarna ends up being a bit of a bittersweet result. The problem is that Wargaming allowed us to play when she still had the 2.0s reload time. Needless to say, it was absolutely disgusting and it’s a bit sad to be back to 2.8s. Anything you would come across was getting melted in seconds. As for her current damage output, it’s honestly alright. It isn’t quite what you can achieve with Smaland but it’s not too far from it (225 000 raw HE DPM for Dalarna against 247 059 for Smaland). As I said before, if you wished to do so, you could go with a full gunboat build and would be performing perfectly fine.

One thing that considerably helps Dalarna in that regard is the firing angles of the ship. May it be at the front or the rear, you get 20° firing angles. This is ideal when fighting enemy destroyers as you are far less likely to end up with guns not staying on target while wiggling around to shoot at the enemy. Also, the additional range helps to balance the larger size of the ship if you want to go gunboating.

Torpedo Armament

2 x 5 533 mm Quintuple
Torped M1947 mod 2
Reloading Time90 s
Maximum Distance15.000 km
Optimal firing angles at the front61°
Optimal firing angles at the rear60°
Damage10 700
Flooding Chance173%
Speed86 knots
Surface Detectability1.8 km
2 x 5 533 mm Quintuple
Torped M1927 mod 1
Reloading Time90 s
Maximum Distance8.000 km
Optimal firing angles at the front61°
Optimal firing angles at the rear60°
Damage17 500
Flooding Chance296%
Speed70 knots
Surface Detectability1.3 km

In a similar way to Yamagiri, Dalarna is able to alternate between two types of torpedoes. The standard torpedoes are the same as those of Halland with their incredible speed but low damage while the other type has a much shorter range and only 70 knots of speed. However, it also deals nearly 7 000 more damage per hit. On top of that, even though the standard torpedoes don’t improve over those of Halland, you still have better reload time, going down to 90 seconds instead of 100.

This is honestly amazing compared to Yamagiri that isn’t really getting anything from her alternative torpedoes. Here, you have a proper option to adapt your armament other than the main battery to various situations. Generally speaking, the standard torpedoes will be those that you use the most frequently but when you have a cruiser or a battleship in close proximity that you are sure to nail, the 8 km torpedoes will be perfect with their higher damage per hit.
It is even better when you consider the Pan-European tight torpedo spread, further rewarding accurate predictions of enemy ships’ movements.

Anti-air Armament

3 x 2 120 mm/50 Model 1950 in a turret
Sector range0.1 km – 6.0 km
Hit chance100 %
Sector’s damage60
Sector’s damage frequency0.29 s
Sector’s damage per second210
Flak clouds number9
Flak cloud damage1 890
2 x 2 57 mm/60 SAK Model 1950 on a Model 1950 mount
5 x 1 40 mm/70 SAK-40/L70-350 on a SAK-40/L70-350 mount
Sector range0.1 km – 4.0 km
Hit chance100 %
Sector’s damage108
Sector’s damage frequency0.29 s
Sector’s damage per second378

The anti-air of Dalarna is nothing to ignore at all. While the mid-range aura is only generated by seven mounts, the large DPS, especially with Defensive AA will cheese planes quite easily. The long-range aura will also be an effective skill check with the strong flak barrage that should be the bane of the average Joe.

The Armor

Final Opinion

Was it really that hard? Making a proper, undeniable upgrade to a previous ship and without the need for toxic gimmicks? I am personally delighted with the way Dalarna turned out to be. She is presenting a logical successor of Halland while also opening the gates for a wider range of playstyles, may it be with the stronger firepower or the choice of torpedoes while in battle.

If you are a big fan of Halland and you have… let’s say 200 000 000 credits or more to spend, I would safely say that you shall be pleased by Dalarna.

Recommended Build

For the Dalarna, I recommend the following commander build and upgrades if you want to stick to the torpedo boat playstyle:

Otherwise, you can perfectly go for a gunboat build or even a hybrid of the two. For such builds, I recommend you check this document here so that you have a more in-depth presentation of the options available to you.

This concludes my review of Dalarna. Thank you for reading this article!

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Have a good one and see you soon!

Also if you are new to the game or want to get back to it, feel free to use my Recruiting Station code for free goodies such as Premium ships, premium time, and more: https://warships.net/yuzorah

Have a good one and see you soon!

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