World of Warships Final Review: German Supercruiser Clausewitz
8 min readLadies and Gentlemen, after Patrie and Edgar, it is time for two new superships to make their way into the game. Clausewitz and Dalarna will become available as separate lots in a new Auction starting on the 29th of September at 12:00 UTC and lasting until the 3rd of October at 12:00. Just like the last time, the minimum bid will be at 100 000 000 credits and in total, it will be 500 of each which will be available for all servers COMBINED.
After that, the ships will become fully available with the release of Update 0.11.11. Which should be in early December.
So… is Clausewitz worth it? How is she stacking against the monsters that are Annapolis and Condé? Here is my opinion.
Historical background
Clausewitz doesn’t have a historical background to speak of. Essentially, she is a larger version of Hindenburg with 210 mm guns and 128 mm secondaries. She also has improved armor, notably with a 50 mm deck.
Ship’s preview
The camouflages
The permanent camouflage of Clausewitz comes with the standard permanent tier VIII economic bonuses:
- +200% XP
- +200% Commander XP
- +100% Free XP
The Good and the Bad
The Good
- Improved HE penetration
- High AP shells damage
- Good ballistics
- Good firing range
- Fast turret traverse
- heavy torpedo broadside
- Pretty good anti-air
- 50 mm deck armor
- Extended belt on the bow and stern
- German 6.0 km Hydroacoustic search
- 4 charges of Repair Party compared to the standard 3
The Bad
- Squishy turrets
- Fairly bad firing angles
- Low HE shell damage
- Fairly underwhelming AP penetration
- No alternative firing mode
- Torpedoes with short firing range
- Individual torpedoes dealing low damage
- Low ship speed and as a whole, poor handling
Modules
Hull | Engine | Gun Fire Control System | Main battery | Torpedoes |
Clausewitz | Propulsion: 165 000 HP | FKS Typ 11 Mod. 1 | ![]() 210 mm/60 SK C/34 on a Drh LC/40 mount | G7 T1 Ausf.C |
General Characteristics and Playstyle
Tier | XI/Supership |
Health | 58 000 HP |
Torpedo Damage Reduction | 16 % |
Displacement | 25 639 tons |
Dimensions | |
Overall length | 230.1 m |
Beam | 24.73 m |
Overall height (keel to the highest point on the ship) | 30.4 m |
Freeboard | 4.64 m |
Main Armament | |
Maximum Firing Range | 18.510 km |
210 mm/60 SK C/34 on a Drh LC/40 mount | 4 x 3 210 mm |
Secondary Armament | |
Maximum Firing Range | 8.300 km |
128 mm/61 KM40 in a turret | 10 x 2 128 mm |
Torpedo Armament | |
Maximum Firing Range | 6.000 km |
533 mm Fünfling | 4 x 5 533 mm |
Maximum speed | 32.5 knots |
Turning Circle Radius | 820 m |
Rudder Shift Time | 11.83 s |
Surface Detectability | 15.81 km |
Air Detectability | 9.71 km |
Detectability After Firing Main Guns in Smoke | 10.6 km |
Consumables | |||
Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Damage Control Party ![]() Cooldown: 60 s | Hydroacoustic Search ![]() Work time: 120 s Cooldown: 120 s Torpedo spotting range: 4.0 km Ship spotting range: 6.0 km | Spotting Aircraft ![]() Work time: 100 s Cooldown: 240 s Maximum firing range: +20% | Repair Party ![]() Work time: 28 s Cooldown: 80 s HP regeneration speed: +0.5%/s Casemate damage regeneration: 50% Citadel damage regeneration: 10% |
Defensive AA Fire Number of charges: 3 Work time: 40 s Cooldown: 80 s Damage from continuous DPS: +50% Damage from flak explosions: +300% | Fighter ![]() Work time: 60 s Cooldown: 90 s Number of planes in a squadron: 4 Patrol radius: 3.0 km |
Clausewitz is almost what any supership should be. She doesn’t have any sort of bull***t alternative firing mode or Combat instruction, doesn’t have very different characteristics from the previous ship, and just sticks to the ol’ reliable. In essence, it really is a bigger Hindenburg with almost stronger everything with only one substantial downside. Sadly, she suffers from worse firing angles than Hindenburg by 2° at the front and 4° at the back.
Overall, these firing angles remain fairly manageable unless you are dealing with U.S. heavy cruisers AP and more specifically, pray that you will never meet an Annapolis. Against battleships, not only does the 50 mm deck helps a lot on its own but on top of that, you will have a decent margin to angle in time. The additional armor compared to Hindenburg allows you to play somewhat more aggressively but don’t get overconfident in case your battleships decide that it’s better to camp at the back and do nothing. At that point, you would become the priority target and even with the improved armor, the inability of the ship to properly dodge shots will be your downfall.
Other than that, it really is the classic Hindenburg playstyle of farming damage with the HE until you find a broadside target at which point, you can get the high alpha damage of the AP in action. Compared to Hindenburg, the AP penetration is also much better so punishing cruisers will be easier.
Now, the big problem is that while she works well as an improvement over Hindenburg, it isn’t all nice and happy when comparing her to Condé and Annapolis. For starters, both of them get the alternative firing mode, especially Condé’s one that works incredibly well with her reload booster to deal with the long reload time. Annapolis’s citadel protection also improves massively compared to Des Moines. As if it wasn’t enough, in both cases, their firepower is also a lot superior to that of the previous ship as they keep the same guns (and reload time for Annapolis) but also get an additional 3 barrels. In the case of Clausewitz, the firepower increase is far more limited. I know that I say it often but I’m still scratching my head, trying to figure out how Annapolis and Condé are considered fine.
If you want to see the ship in action, here is a commented replay:
Main Armament
4 x 3 210 mm/60 SK C/34 on a Drh LC/40 mount | |
Maximum Firing Range | 18.510 km |
Reloading Time | 10.5 s |
180 Degree Turn Time | 22.5 s |
Optimal firing angles at the front | 37° |
Optimal firing angles at the rear | 39° |
Sigma | 2.05 sigma |
Maximum Dispersion | 161 m |
Shells | |
Type of Projectile | HE – 210 mm Spr.Gr. L/4.7![]() |
Alpha Damage | 2 950 |
Penetration capacity | 53 mm |
Explosion size | 0.9 |
Fire chance | 15 % |
Projectile Speed | 925 m/s |
Air Drag | 0.297 |
Projectile Mass | 138.7 kg |
Type of Projectile | AP – 210 mm Spr.Gr. L/4.4![]() |
Alpha Damage | 6 200 |
Projectile Speed | 925 m/s |
Air Drag | 0.297 |
Projectile Mass | 138.7 kg |
Projectile Krupp | 2 400 |
Projectile Detonator | 0.033 s |
Detonator threshold | 35 mm |
Ricochet Angles | 45° – 60° |
Clausewitz’s main battery is very similar to that of Hindenburg but gives it some extra kick. In action, the raw HE DPM goes up by 10% and the fire starting capacity also gets improved. It isn’t a massive improvement but still quite appreciable.
As for the AP, it is a bit more mitigated. the raw DPM itself is a tiiiiiiiiny bit reduced compared to Hindenburg but at the same time, you get better penetration and better alpha. As a whole, she gets an appreciable improvement in her capacity to punish broadsides.
While her firepower is an overall improvement over Hindenburg, she has the problem of getting nowhere near the same firepower improvement compared to Condé and Annapolis. If you face any of these two, unless the guy is a complete smooth brain, it’s gonna be a downhill battle. Don’t get me wrong though, Clausewitz remains a very strong damage-farming cruiser but as a whole, she lacks the actual impact to fully influence a game.
Secondary Armament
10 x 2 128 mm/61 KM40 in a turret | |
Maximum Firing Range | 8.300 km |
Reloading Time | 4.0 s |
Sigma | 1.0 sigma |
Shells | |
Type of Projectile | HE – 128 mm Spr.Gr. Kz.![]() |
Alpha Damage | 1 500 |
HE penetration | 32 mm |
Explosion Size | 0.41 |
Chance to Cause Fire | 5 % |
Projectile Speed | 900 m/s |
Air Drag | 0.313 |
Projectile Mass | 26.0 kg |
Even though Clausewitz presents a heavy secondary broadside, it’s still a cruiser with standard secondaries so don’t go try running some dumb secondary build.
Torpedo Armament
4 x 5 533 mm Fünfling G7a T1 | |
Reloading Time | 112 s |
Maximum Distance | 6.000 km |
Firing angles at the Front | 32° |
Firing angles at the Rear | 32° |
Damage | 13 700 |
Flooding Chance | 227% |
Speed | 64 knots |
Surface Detectability | 1.3 km |
The torpedoes of Clausewitz are particularly useful for close-range combat. While each torpedo deals low damage, she can drop 10 of them per side which will be more than enough to kill anything you will come across.
Anti-air Armament
10 x 2 128 mm/61 KM40 in a turret | |
Sector range | 0.1 km – 6.0 km |
Hit chance | 90 % |
Sector’s damage | 40 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 140 |
Flak clouds number | 6 |
Flak cloud damage | 1 610 |
8 x 2 55 mm/77 Gerät 58 on a twin mount | |
Sector range | 0.1 km – 4.0 km |
Hit chance | 90 % |
Sector’s damage | 89 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 312 |
12 x 2 30 mm/45 Flak 103/38 on a twin mount 6 x 4 30 mm/45 Flak 103/38 on a quadruple mount | |
Sector range | 0.1 km – 3.0 km |
Hit chance | 85 % |
Sector’s damage | 114 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 399 |
The anti-air of Clausewitz is solid for a German ship. While the long-range aura isn’t that effective, the mid-range and close-range have high DPS coupled with an above-average range.
The Armor
Compared to Hindenburg, Clausewitz gets a fairly substantial improvement in terms of armor protection. The most notable change is the 50 mm deck armor that gives the ship an easier time against battleships with 431 mm guns and bigger which are the ban of Hindenburg. Other than that, the rest of the armor also gets thicker and the extended belt on the bow and stern is longer as well.
External armor protection:
Front and rear armor protection of the middle section:
Main belt:
Turtleback:
Citadel armor protection:
Turrets armor protection:
Hidden armor protection inside the bow and stern:
Final Opinion
While Clausewitz is definitely behind the Annapolis and Condé in terms of overall game impact, she is by absolutely no means a ship that one can call weak. She very much is an improvement over Hindenburg and if you enjoyed her predecessor, Clausewitz will suit you perfectly with her higher firepower and higher tanking capacity. However, it might take a little bit of time to get used to the new firing angles.
As for going ham on the auction, it is up to you. Personally, I’m waiting for the Sekiryuu auction because… well… SUPER-HAKURYU!!! but by all means, if you want to grab Clausewitz in advance, you should normally not regret it.
Recommended Build
For the Clausewitz, I recommend the following commander build and upgrades:
If you have Günther Lütjens, his Main Battery Loader talent will be very useful and the improved Grease the gears is always nice to have.
This concludes my review of Clausewitz. Thank you for reading this article!
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Love your reviews, but link to “World of Warships Supertest: British Tier X Freemium Cruiser Monmouth” is not working.