World of Warships 0.8.3 Supertest: Russian battleships arc, French destroyers, new premium ships and more!
8 min readLadies and Gentlemen, I salute you. Update 0.8.2 is freshly released but let’s already have a look at what is waiting for us in update 0.8.3 with the devblogs and the datamined stuff.
The Russian battleship arc
ST, friendly competition Victory
In update 0.8.3, a competition dedicated to the release of Soviet battleships starts. Its structure is similar to the past GO NAVY event, but there are some improvements.
- Teams will compete with each other by getting points for various successes in battles. Results are summarized at the end of the day.
- The team with the most points gets a reward, but this also comes with a new difficulty level.
- The effort needed to get prizes will increase, but the rewards will also get better.
- The opposing team that comes second will get bonus points, received on the next day of the competition.
The difficulty level for the winning team will be reset after the other team wins. The same is true for the bonus points received. This system will help to balance the teams.
Players will get additional points for completing personal combat missions during the competition.
Also players can get special tokens which can be exchanged in the Armory for different in-game items and special containers with the chance to get and early access for Soviet tier V – VIII battleships.
Special permanent camouflages for researchable Soviet ships Vladivostok, Chapaev, Kiev, Ognevoi and premium battleship Lenin will be available in the Armory as well as the consumable camouflage “Victory”.
Vladivostok
Chapayev
Kiev
Ognevoi
Lenin
Consumable camouflage “Victory”
Black sea port is updated for the new event and new patches and memorable flags are added.
Port of Glory
Port of Victory
Please note that the information in the Development Blog is preliminary.
There are 3 flags, 1 for each team that you will logically be able to buy with whatever resource they will come up with. The third one (in the middle, I guess that you will obtain it if you are in the winning team of the event.
There will, of course, be containers with that event and, of course, there is a premium one:
New camouflages
Bourgogne
We continue to add new camos for Copper and Molybdenum to the Armory. In 0.8.3 update battleship Bourgogne will get the “Rhino” camouflage available for Copper with the following bonuses:
- -3% to detectability range.
- +4% to maximum dispersion of shells fired by the enemy at your ship.
- -50% ship’s post-battle service
- +20% Credits per battle
- +100% Experience per battle
Sadly, for now, the camouflage only gives the standard tier X permanent camouflage bonus so…. eh.
Also, ALSO, why a Rhino?
Leningrad and Minsk
Contest-winning camouflages for Leningrad and Minsk destroyers are added:
- -3% to detectability range.
- +4% to maximum dispersion of shells fired by the enemy at your ship.
- -50% ship’s post-battle service
- +50% Experience per battle
New Yamato model and Makoto Kobayashi camouflage
Model of Yamato
One of the oldest ship models in game gets an update. Thanks to the conducted research, the model will get more details and get closer to the correct historical appearance and how Yamato looked when she went into her last battle.
Due to this, the battleship has its AA parameters changed. More information will be provided after testing has been conducted.
Barely any rust… boy that makes me happy. Now, an important thing to note is that this is not only a visual change. The anti-air of the ship was also buffed.
The most important change is the addition of the absolute nightmare of any US aircraft, 2 anti-air mounts so strong that even Admiral “Bull” Halsey feared them! I’m of course talking about the 2 13 mm/76 Type93 Twin.
On a more serious note, here is a comparison of the anti-air on the ship before and after the remodel:
Yamato’s anti-air in 0.8.2:
6 x 2 127 mm/40 Type89 A1 6 x 2 127 mm/40 Type89 A1 mod. 3 | |
Sector range | 1.9 km – 5.8 km |
Hit chance | 75 % |
Sector’s damage | 440 |
Sector’s damage frequency | 2.14 s |
Sector’s damage per second | 206 |
Flak clouds number | 6 |
Flak cloud damage | 1540 |
24 x 3 25 mm/60 Type96 Triple mod. 2 24 x 3 25 mm/60 Type96 Triple mod. 1 | |
Sector range | 0.1 km – 1.9 km |
Hit chance | 70 % |
Sector’s damage | 170 |
Sector’s damage frequency | 0.21 s |
Sector’s damage per second | 810 |
Sector reinforcement | |
Sector reinforcement bonus | +25% |
Sector reinforcement time | 12 s |
Sector reinforcement shift time | 12 s |
Yamato’s anti-air in 0.8.3:
6 x 2 127 mm/40 Type89 A1 6 x 2 127 mm/40 Type89 A1 mod. 3 | |
Sector range | 1.9 km – 5.8 km |
Hit chance | 75 % |
Sector’s damage | 440 |
Sector’s damage frequency | 2.14 s |
Sector’s damage per second | 206 |
Flak clouds number | 6 |
Flak cloud damage | 1540 |
6 x 1 25 mm/60 Type96 mod. 1 28 x 3 25 mm/60 Type96 Triple mod. 1 8 x 3 25 mm/60 Type96 Triple mod. 2 16 x 3 25 mm/60 Type96 Triple mod. 2 | |
Sector range | 0.1 km – 1.9 km |
Hit chance | 50 % |
Sector’s damage | 190 |
Sector’s damage frequency | 0.07 s |
Sector’s damage per second | 1286 |
2 x 2 13 mm/76 Type93 Twin | |
Sector range | 0.1 km – 1.9 km |
Hit chance | 50 % |
Sector’s damage | 100 |
Sector’s damage frequency | 0.92 s |
Sector’s damage per second | 109 |
Sector reinforcement | |
Sector reinforcement bonus | +50% |
Sector reinforcement time | 15 s |
Sector reinforcement shift time | 23 s |
While the damage per second of the short-range anti-air got a very nice bump, the hit chance was reduced to 50% to compensate from it. Still, overall, it is a nice buff to the anti-air of the Yamato.
As for the sector reinforcement, I don’t know if it’s a mistake but 23s to shift sector seems quite…. long to say the least.
Now, for the Makoto Kobayashi camouflage, I let you judge:
It would be a big yes for me BUT they somehow decided to keep the hull unpainted instead of giving it the black color that was visible in the sketch. For me, it kinda kills it.
Also, this camouflage gives the exact same bonuses as the normal permanent camouflage.
New Ranked symbols
Rank symbols are updated. Now the Ranked Season symbols are golden and those for Ranked Sprint are silver.
Also now players will keep their Rank symbol for the season even in the case of a new Ranked Sprint, but only if he won’t participate in the new Sprint.
Before I see any of you going for theory crafting, Sub_Octavian confirmed that the Kitakami visible on the pic is nothing but a massive troll.
It isn’t some kind of secret teaser for the ship.
French destroyers
Somehow, while people are still begging for Italian ships, we are getting the French destroyers first. While I won’t complain (I swear it’s not pure patriotism! ) I’m really starting to wonder what is up with the Italian navy.
I guess that they have some troubles with the Italian archives that don’t let them access to the important documents but that’s pure supposition.
Anyway, this is what was shared about the French destroyers:
In addition to the announcement of a new line of ships, we would also like to share with you the concept and features behind the gameplay of French destroyers.
First of all, the French are artillery destroyers with Engine Boost, giving + 20% to the speed and Main Battery Reload consumable, accelerating the reload of the main caliber guns by 50%. When fighting in them, it is necessary to properly use the advantage in speed and the ability over a short period of time to significantly increase firepower. They have good armor-piercing shells, which at high tiers can cause damage directly to the citadel of light cruisers from a distance of 8–10 km and heavy cruisers from a distance of 6–7 km. An inconsiderate cruiser, presenting broadside, can become an easy target!
A nice addition will be torpedoes with an average range of 8 km, but an impressive speed of 75 knots.
The main difference?—?the lack of the seemingly standard and basic consumable for destroyers?—?Smoke Generator. But, given the fact that the destroyer at tier X can achieve speeds of up to 55 knots, this deficiency can be partly compensated for with skillful maneuvering and speed changes. In addition, the hit points of the French destroyers are allocated in the same manner as the test destroyer L’effronté (Le Terrible). This system allows destroyers to live longer under intense enemy fire.
To sum up, we can say that this new concept of destroyers is more suited to those who prefer speed and an artillery heavy style of play, and for the successful implementation of all their strengths, commanders will need to develop two skills?—?competent positioning and a “Hit and Run” style of combat.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. AA parameters are not shown because they are being balanced.
Enseigne Gabolde, tier II
Fusilier, tier III
Bourrasque, tier IV
Jaguar, tier V
Guepard, tier VI
Vauquelin, tier VII
Le Fantasque, tier VIII
Mogador, tier IX
Kléber, tier X
Premium French destroyer Siroco, tier V
You would think that 10 new ships would be enough but there is more!
New ships
We are getting 5 more ships on top of the French destroyers. 4 are premiums and one is… well a bit of a special case.
ST. New ships
All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.
Please note that the information in the Development Blog is preliminary.
Soviet battleship Slava, tier X
Slava will take her place next to the Kremlin and will be the second researchable tier X in the line of Soviet battleships. The reason why we did not install her guns as an alternative module on the Kremlin and decided to introduce a new battleship are due to the following factors: gun calibres of 457 mm vs 406 mm have a large difference in gameplay and armor penetration. This is especially noticeable when interacting with cruisers and directly affects their behavior in battle.
The second ship will offer an alternative gameplay that will be different from the “main” tier X and will help to avoid confusion in determining the caliber of the guns. The initial concept that we want to test on the battleship Slava at the moment is a ranged sniper with good armor, but with less damage per minute and fewer hit points than her sister. In the future, we plan to make similar separation for other ships with similar differences in the game.
American destroyer Benham, tier IX
Japanese cruiser Yoshino, tier X
Japanese destroyer Yudachi, tier VII
French cruiser Bayard, tier VIII
So, the Slava is indeed an alternative tier X for the Russian battleships branch. Quite an interesting decision.
Do not worry, I will start working on the stat reviews of all these ships tomorrow. You will soon have all their detailed statistics.
Icebergs
I’m putting these in the 0.8.3 ST article but I’m really not sure that we will see this new feature that soon. Personal opinion: “Meh, why not. Can be interesting but wasn’t worth all the teasing they did about it during the King of the Sea stream.
In the near future there will be test sessions with the first destructible game objects on the map: icebergs. A large block of ice will block the way between the islands or serve as temporary cover in the open water inside a key area.
Icebergs won’t have a HP bar, but their condition may be estimated by their appearance. After extensive shooting, the iceberg will collapse and go under the water, offering new tactical possibilities. You can use main guns or torpedoes to destroy icebergs.
Collision behavior will be the same as for ordinary islands.
Please note that the information in the Development Blog is preliminary.
That’s all for the information related to the Supertest of Update 0.8.3.
The picture of the Vauquelin (I hope I’ve spelled it right) is actually Le Fantasque…
Ok, first question that comes to my mind: how much will the slava cost for research? I mean, if I research the Kreml and then I want to research the slava do I get her at a discounted price or do I have to pay the full price of research for a tX bb because you know, I have about 1.1 million free exp in researve as I wanted the t IX and t X but a second t X makes things a bit more…… complex and mostly more expensive, both for the premium permanent camo that I have to buy that from two get to three (unless they make a “shared” permanent camo, since the difference would be big but not like Bourgogne and Alsace, more like prinz eugen and admiral hipper) and for the exp to research the ships, not to forget the HUGE a,punt of credits needed to fully equip 1 T IX and 2 T X, being 9.450.000 for upgrades each and the cost of the ship itself plus the upgrades of the t IX
fixed