The Daily Bounce

WOT Leaks, WOWS Leaks, News and much more!

TDB Home » World of Warships 0.8.3 Supertest: Russian battleships arc, French destroyers, new premium ships and more!

World of Warships 0.8.3 Supertest: Russian battleships arc, French destroyers, new premium ships and more!

8 min read

Ladies and Gentlemen, I salute you. Update 0.8.2 is freshly released but let’s already have a look at what is waiting for us in update 0.8.3 with the devblogs and the datamined stuff.

The Russian battleship arc

Devblog

ST, friendly competition Victory

In update 0.8.3, a competition dedicated to the release of Soviet battleships starts. Its structure is similar to the past GO NAVY event, but there are some improvements.

1_g134jotl8Ww03uMbRbmcKQ.jpeg

  • Teams will compete with each other by getting points for various successes in battles. Results are summarized at the end of the day.
  • The team with the most points gets a reward, but this also comes with a new difficulty level.
  • The effort needed to get prizes will increase, but the rewards will also get better.
  • The opposing team that comes second will get bonus points, received on the next day of the competition.

1__LTc6kHpYGXzNDRQQB9p8g.jpeg

The difficulty level for the winning team will be reset after the other team wins. The same is true for the bonus points received. This system will help to balance the teams.

Players will get additional points for completing personal combat missions during the competition.

Also players can get special tokens which can be exchanged in the Armory for different in-game items and special containers with the chance to get and early access for Soviet tier V – VIII battleships.

Special permanent camouflages for researchable Soviet ships Vladivostok, Chapaev, Kiev, Ognevoi and premium battleship Lenin will be available in the Armory as well as the consumable camouflage “Victory”.

Vladivostok

pres318_soviet_arc_vladivostok

1_pCZ-8_6lu0n0W-5LdF5k1Q.jpeg

Chapayev

pres418_soviet_arc_chapaev

WG_WoWS_SPb_Screenshots_supertest_0_8_3_Chapaev_EN_1920x1080px

Kiev

pres518_soviet_arc_kiev

WG_WoWS_SPb_Screenshots_supertest_0_8_3_Kiev_EN_1920x1080px.jpg

 

Ognevoi

pres528_soviet_arc_ognevoy

WG_WoWS_SPb_Screenshots_supertest_0_8_3_Ognevoi_EN_1920x1080px.jpg

 

Lenin

pres308_soviet_arc_lenin

WG_WoWS_SPb_Screenshots_supertest_0_8_3_Lenin_EN_1920x1080px (1)

Consumable camouflage “Victory”

pcec071_sovietvictory

WG_WoWS_SPb_Screenshots_supertest_0_8_3_OktRev_Pobeda_EN_1920x1080px.jpg

Black sea port is updated for the new event and new patches and memorable flags are added.

Port of Glory

1_YyliqkrYQqrgNBmarcxynw.jpeg

Port of Victory

thumbnail.jpg

Please note that the information in the Development Blog is preliminary.

There are 3 flags, 1 for each team that you will logically be able to buy with whatever resource they will come up with. The third one (in the middle, I guess that you will obtain it if you are in the winning team of the event.

arc_event_bg_default

There will, of course, be containers with that event and, of course, there is a premium one:

New camouflages

Bourgogne

We continue to add new camos for Copper and Molybdenum to the Armory. In 0.8.3 update battleship Bourgogne will get the “Rhino” camouflage available for Copper with the following bonuses:

  • -3% to detectability range.
  • +4% to maximum dispersion of shells fired by the enemy at your ship.
  • -50% ship’s post-battle service
  • +20% Credits per battle
  • +100% Experience per battle

pfes320_bourgogne_rhino.png

1_fuK6V6NKpSS8EVrgRLCGTQ.jpeg

Sadly, for now, the camouflage only gives the standard tier X permanent camouflage bonus so…. eh.
Also, ALSO, why a Rhino?

Leningrad and Minsk

Contest-winning camouflages for Leningrad and Minsk destroyers are added:

  • -3% to detectability range.
  • +4% to maximum dispersion of shells fired by the enemy at your ship.
  • -50% ship’s post-battle service
  • +50% Experience per battle

pres507_lenin_siegebreaker.png

1_W_2-EBoSdtIeUwZdfiAFEg.jpeg

pres517_minsk_siegebreaker.png

1_Yg6wiDbtW3eRbg-Pg2rp4g.jpeg

New Yamato model and Makoto Kobayashi camouflage

Model of Yamato

One of the oldest ship models in game gets an update. Thanks to the conducted research, the model will get more details and get closer to the correct historical appearance and how Yamato looked when she went into her last battle.

Due to this, the battleship has its AA parameters changed. More information will be provided after testing has been conducted.

1_4oaXe1YgL7IN_EViu-M5aQ.jpeg

WG_WoWS_SPb_Screenshots_supertest_0_8_3_Yamato_K117_1920x1080px

Barely any rust… boy that makes me happy. Now, an important thing to note is that this is not only a visual change. The anti-air of the ship was also buffed.
The most important change is the addition of the absolute nightmare of any US aircraft, 2 anti-air mounts so strong that even Admiral “Bull” Halsey feared them! I’m of course talking about the 2 13 mm/76 Type93 Twin.

On a more serious note, here is a comparison of the anti-air on the ship before and after the remodel:

Yamato’s anti-air in 0.8.2:

Air Defense
6 x 2 127 mm/40 Type89 A1
6 x 2 127 mm/40 Type89 A1 mod. 3
Sector range1.9 km – 5.8 km
Hit chance75 %
Sector’s damage440
Sector’s damage frequency2.14 s
Sector’s damage per second206
Flak clouds number6
Flak cloud damage1540
24 x 3 25 mm/60 Type96 Triple mod. 2
24 x 3 25 mm/60 Type96 Triple mod. 1
Sector range0.1 km – 1.9 km
Hit chance70 %
Sector’s damage170
Sector’s damage frequency0.21 s
Sector’s damage per second810
Sector reinforcement
Sector reinforcement bonus+25%
Sector reinforcement time12 s
Sector reinforcement shift time12 s

Yamato’s anti-air in 0.8.3:

Air Defense
6 x 2 127 mm/40 Type89 A1
6 x 2 127 mm/40 Type89 A1 mod. 3
Sector range1.9 km – 5.8 km
Hit chance75 %
Sector’s damage440
Sector’s damage frequency2.14 s
Sector’s damage per second206
Flak clouds number6
Flak cloud damage1540
6 x 1 25 mm/60 Type96 mod. 1
28 x 3 25 mm/60 Type96 Triple mod. 1
8 x 3 25 mm/60 Type96 Triple mod. 2
16 x 3 25 mm/60 Type96 Triple mod. 2
Sector range0.1 km – 1.9 km
Hit chance50 %
Sector’s damage190
Sector’s damage frequency0.07 s
Sector’s damage per second1286
2 x 2 13 mm/76 Type93 Twin 
Sector range0.1 km – 1.9 km
Hit chance50 %
Sector’s damage100
Sector’s damage frequency0.92 s
Sector’s damage per second109
Sector reinforcement
Sector reinforcement bonus+50%
Sector reinforcement time15 s
Sector reinforcement shift time23 s

While the damage per second of the short-range anti-air got a very nice bump, the hit chance was reduced to 50% to compensate from it. Still, overall, it is a nice buff to the anti-air of the Yamato.

As for the sector reinforcement, I don’t know if it’s a mistake but 23s to shift sector seems quite…. long to say the least.

Now, for the Makoto Kobayashi camouflage, I let you judge:

1_qWKZi4M0F5y1ENY5kgOFRw.jpeg

WG_WoWS_SPb_Screenshots_supertest_0_8_3_Yamato_Makoto-Kobayashi_1920x1080px

It would be a big yes for me BUT they somehow decided to keep the hull unpainted instead of giving it the black color that was visible in the sketch. For me, it kinda kills it.
Also, this camouflage gives the exact same bonuses as the normal permanent camouflage.

New Ranked symbols

Rank symbols are updated. Now the Ranked Season symbols are golden and those for Ranked Sprint are silver.

Also now players will keep their Rank symbol for the season even in the case of a new Ranked Sprint, but only if he won’t participate in the new Sprint.

1__6WgWtOmg96QclwPpCrzMA.jpeg

Before I see any of you going for theory crafting, Sub_Octavian confirmed that the Kitakami visible on the pic is nothing but a massive troll.
It isn’t some kind of secret teaser for the ship.

French destroyers

Somehow, while people are still begging for Italian ships, we are getting the French destroyers first. While I won’t complain (I swear it’s not pure patriotism! ) I’m really starting to wonder what is up with the Italian navy.
I guess that they have some troubles with the Italian archives that don’t let them access to the important documents but that’s pure supposition.

Anyway, this is what was shared about the French destroyers:

Devblog

In addition to the announcement of a new line of ships, we would also like to share with you the concept and features behind the gameplay of French destroyers.
First of all, the French are artillery destroyers with Engine Boost, giving + 20% to the speed and Main Battery Reload consumable, accelerating the reload of the main caliber guns by 50%. When fighting in them, it is necessary to properly use the advantage in speed and the ability over a short period of time to significantly increase firepower. They have good armor-piercing shells, which at high tiers can cause damage directly to the citadel of light cruisers from a distance of 8–10 km and heavy cruisers from a distance of 6–7 km. An inconsiderate cruiser, presenting broadside, can become an easy target!

A nice addition will be torpedoes with an average range of 8 km, but an impressive speed of 75 knots.

The main difference?—?the lack of the seemingly standard and basic consumable for destroyers?—?Smoke Generator. But, given the fact that the destroyer at tier X can achieve speeds of up to 55 knots, this deficiency can be partly compensated for with skillful maneuvering and speed changes. In addition, the hit points of the French destroyers are allocated in the same manner as the test destroyer L’effronté (Le Terrible). This system allows destroyers to live longer under intense enemy fire.

To sum up, we can say that this new concept of destroyers is more suited to those who prefer speed and an artillery heavy style of play, and for the successful implementation of all their strengths, commanders will need to develop two skills?—?competent positioning and a “Hit and Run” style of combat.

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. AA parameters are not shown because they are being balanced.

Enseigne Gabolde, tier II

pfsd102

1_aqfKRBiClEVa0Fr0EBVGew.jpeg

Fusilier, tier III

pfsd103

1_KfODq36g7gTBbWaIVTQ2aw.jpeg

Bourrasque, tier IV

pfsd104

1_jRvmYWZFY6mvyy8l6o-Qjg.jpeg

Jaguar, tier V

pfsd105

1_lwtjwTYy7657nEPCLrd1kQ.jpeg

Guepard, tier VI

pfsd106

1_AyH3KvxPBnK_7JSJlJE0TQ.jpeg

Vauquelin, tier VII

pfsd107

1_A3zqxscMCQ7sp6ommyUt7A

Le Fantasque, tier VIII

pfsd108

1_b9GPgAGAQB7qtOrrgwkZ6Q

Mogador, tier IX

pfsd109

1_INVjhjbbMkU9hXsufqggjg.jpeg

Kléber, tier X

pfsd110

1_Rj2s8e5JjUq84N6sgZH88Q.jpeg

Premium French destroyer Siroco, tier V

pfsd504

1_YI8Fl5nwDidQasTGC-Irmw.jpeg

You would think that 10 new ships would be enough but there is more!

New ships

We are getting 5 more ships on top of the French destroyers. 4 are premiums and one is… well a bit of a special case.

Devblog

ST. New ships

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

Please note that the information in the Development Blog is preliminary.

Soviet battleship Slava, tier X

prsb510.png

1_BmjuTie5KxPSJRNhzknfnA.jpeg

Slava will take her place next to the Kremlin and will be the second researchable tier X in the line of Soviet battleships. The reason why we did not install her guns as an alternative module on the Kremlin and decided to introduce a new battleship are due to the following factors: gun calibres of 457 mm vs 406 mm have a large difference in gameplay and armor penetration. This is especially noticeable when interacting with cruisers and directly affects their behavior in battle.

The second ship will offer an alternative gameplay that will be different from the “main” tier X and will help to avoid confusion in determining the caliber of the guns. The initial concept that we want to test on the battleship Slava at the moment is a ranged sniper with good armor, but with less damage per minute and fewer hit points than her sister. In the future, we plan to make similar separation for other ships with similar differences in the game.

American destroyer Benham, tier IX

pasd509

1_F0cRWaM6puCbhgs30b87BA.jpeg

Japanese cruiser Yoshino, tier X

pjsc520

1_0mT24fLyNWovzMS3yXSM9Q.jpeg

Japanese destroyer Yudachi, tier VII

pjsd507

1_gWE7tzcQdY_rK1I7-xifaw.jpeg

French cruiser Bayard, tier VIII

pfsc508

1_E0xOGCPm6tsS-liLmVusPA.jpeg

So, the Slava is indeed an alternative tier X for the Russian battleships branch. Quite an interesting decision.

Do not worry, I will start working on the stat reviews of all these ships tomorrow. You will soon have all their detailed statistics.

Icebergs

I’m putting these in the 0.8.3 ST article but I’m really not sure that we will see this new feature that soon. Personal opinion: “Meh, why not. Can be interesting but wasn’t worth all the teasing they did about it during the King of the Sea stream.

In the near future there will be test sessions with the first destructible game objects on the map: icebergs. A large block of ice will block the way between the islands or serve as temporary cover in the open water inside a key area.

Icebergs won’t have a HP bar, but their condition may be estimated by their appearance. After extensive shooting, the iceberg will collapse and go under the water, offering new tactical possibilities. You can use main guns or torpedoes to destroy icebergs.

Collision behavior will be the same as for ordinary islands.

Please note that the information in the Development Blog is preliminary.

That’s all for the information related to the Supertest of Update 0.8.3.

About Author

15,466 thoughts on “World of Warships 0.8.3 Supertest: Russian battleships arc, French destroyers, new premium ships and more!

  1. The picture of the Vauquelin (I hope I’ve spelled it right) is actually Le Fantasque…

  2. Ok, first question that comes to my mind: how much will the slava cost for research? I mean, if I research the Kreml and then I want to research the slava do I get her at a discounted price or do I have to pay the full price of research for a tX bb because you know, I have about 1.1 million free exp in researve as I wanted the t IX and t X but a second t X makes things a bit more…… complex and mostly more expensive, both for the premium permanent camo that I have to buy that from two get to three (unless they make a “shared” permanent camo, since the difference would be big but not like Bourgogne and Alsace, more like prinz eugen and admiral hipper) and for the exp to research the ships, not to forget the HUGE a,punt of credits needed to fully equip 1 T IX and 2 T X, being 9.450.000 for upgrades each and the cost of the ship itself plus the upgrades of the t IX

Comments are closed.

Discover more from The Daily Bounce

Subscribe now to keep reading and get access to the full archive.

Continue reading