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Update 0.7.12: The Holidays Are Coming!

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HO HO HO Ladies and Gentlemen! Christmas is almost there and the 0.7.12 is at our doorstep. This update is loaded with content to say the least so let’s not waste more time.

Time and size of the update

So, first, the update will have a size of 1.2 GB.

As for the time during which the servers will be unavailable, it will be as followed:

European server: From Thursday 20 December at 06:00 CET (UTC+1) till 09:00 CET (UTC+1)
North American server: From Wednesday 19 December at 02:00 AM PT till 05:00 AM PT
South-East Asian server: From Thursday 20 December at 05:00 (UTC+8) till 08:00 (UTC+8)
Russian server: From Wednesday 19 December at 05:00 (MCK) till 08:00 (MCK)

Snowflakes

The first major addition of the 0.7.12 is the snowflakes. There has been a lot of speculation, fake rumors on them, etc. but now, we finally know how much coal or steel they will grant you.

How will snowflakes work?

Only Tier II to X premium ships as well as Tier V to X tech tree ships are affected.

Each ship that fits in one of these categories and that you possess by the time of the update or that you will buy during it will receive a snowflake (cf. the image below)

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To “knock down” these snowflakes, nothing easier. All you have to do is to win a battle with a ship still wearing a snowflake. Keep in mind that this will only work once. You can knock the snowflakes down in Co-op, Random, Ranked and Scenario Battle (No, you won’t be able to abuse it by taking rental ships in Clan Battles ;)).

How much coal or steel can you earn?

The amount of coal or steel depends on the tier of the ship and will be as followed:

4efdcac4-01ec-11e9-a9d7-38eaa735f4cc.jpg

Now, would it be worth it to buy back some Tier IX ships to get more steel? I would say that unless you are sitting on mountains of credits, it’s not really worth it. For the coal, however, it gets more interesting for Tier VIII ships.

Small notes: These snowflakes will only be here during 0.7.12 and also, even if you win but get 0 XP, the snowflake won’t be knocked down.
Finally, remember that the steel and coal upgrade affects the snowflakes rewards.

The “In the Name of His Highness!” Event and the “Mighty Prinz” campaign

Since this event and campaign were covered recently in a previous article, here is a link of the said article that will provide you with all the pieces of information that you need to know about this new event:

Prinz Eitel Friedrich: Winter Event, Campaign and Rewards!

However, we finally know how will the special Permanent camouflage of the Prinz Eitel Friedrich look like and while very simple, it looks really magnificent.

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Here is also the camouflage that will be provided with Hatsuharu, Nürnberg, Icarus, Dallas, and Normandie:

19434e4e-01cf-11e9-8d6b-38eaa735f4cc_1200x.jpg

The “Belle Époque” Collection

The New Year doesn’t only come with a campaign and an event. We are also getting a brand new collection focused on the glory days of the armor-plated warships of the early 20th century.
This collection will be composed of 4 sub-sections with 4 items in each sub-section.

Each completed sub-section will give you 1 day of Warships Premium account and by completing the whole collection, you will receive a Secret Santa Container, commemorative flag, and a Pickelhelm patch.

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The “Steel Monsters” Campaign

We are getting with this update the first “experimental” campaign that will only be available in the premium shop. The price is still unknown. This campaign will be composed of 5 missions with 6 tasks each and it will remain available for 180 days after your purchase.

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In total, for the main rewards, you can earn 28 days of Warships Premium Account, 4 000 steel, 4 Big Santa’s Gift and 1 Santa’s Mega Gift. Overall, if it doesn’t cross 30 to 40 €, it seems worth it.

Warships Premium Account

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Wargaming have been talking about it a lot but it’s finally here. To cover it quickly, this Premium Account only works for World of Warship and provides a +65% XP bonus instead of the classic +50%.

Ranked Sprints

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Surprisingly, in the middle of the Clan Battles period, Wargaming are bringing us a new season of Ranked Sprints.

The format will be Tier VI and in 5v5 for the 1st season and 7v7 for the 2nd season. As usual, there will be only 10 ranks.

More pieces of information about the new season will fall soon.

The Service Record

A small change was brought to the Account Level. Now, it will be based on your number of battles and not on the amount of XP earned.

Rework of Okinawa

The often criticized map Okinawa is finally receiving a rework. As of the rework being good or not, it’s still subject to debates.

Okinawa.png

Game Balance Changes

This update is bringing a fair amount of buffs, especially for the old US Battleships line. They are in fact all receiving a buff with the exception of Montana on the rudder shift time but also for their repair party.

S. Carolina:

  • The rudder shift time for hull (A) has been reduced from 14.9 to 13.1 seconds
  • The rudder shift time for hull (B) has been reduced from 10.7 to 9.4 seconds

Wyoming:

  • The rudder shift time for hull (A) has been reduced from 17.7 to 13.1 seconds
  • The rudder shift time for hull (B) has been reduced from 12.7 to 11.2 seconds

New York:

  • The rudder shift time for hull (A) has been reduced from 19.3 to 17.1 seconds
  • The rudder shift time for hull (B) has been reduced from 12.5 to 11.0 seconds
  • The reloading time of the main has been reduced from 34.3 to 31 seconds

New Mexico:

  • The rudder shift time for hull (A) has been reduced from 19.7 to 17.4 seconds
  • The rudder shift time for hull (B) has been reduced from 13.5 to 11.9 seconds

Colorado:

  • The rudder shift time for hull (A) has been reduced from 20.8 to 18.3 seconds
  • The rudder shift time for hull (B) has been reduced from 16.1 to 14.2 seconds

N. Carolina:

  • The rudder shift time for hull (A) has been reduced from 22.8 to 20.0 seconds
  • The rudder shift time for hull (B) has been reduced from 17.3 to 15.2 seconds

Iowa:

  • The rudder shift time for hulls (A) and (B) has been reduced from 25.6 to 22.5 seconds
  • The rudder shift time for hull (C) has been reduced from 19.5 to 17.1 seconds

For the ships mentioned above, the HP recovery speed when the Repair Party consumable is used has been increased from 0.5 to 0.66% of total HP per second. The change doesn’t affect battleship Colorado because her Repair Party already has this effect.

Following this, a ship was asking for some love for a long time, I’m of course talking about Friedrich der Große. Her 105 mm secondaries received a buff in terms of HE penetration but her main batteries also received a buff on their reload time!

  • The armor penetration capacity of the 105 mm HE shells of the secondary battery guns is now 26 mm
  • The reloading time of the 406 mm main guns has been reduced from 28 to 26 seconds
  • The reloading time of the 420 mm main guns has been reduced from 32 to 29 seconds

After the US and German BBs, the Japanese Battleships are also getting buffed or more precisely the Myogi, the Kongo (A) hull and the Izumo.

Myogi:

  • The reloading time of the main guns has been reduced from 30 to 28 seconds
  • The armor penetration of the 356 mm AP Type5 shells has been increased

The accuracy of Myogi’s main guns couldn’t adequately compensate for the small number of guns (only 6 of them). Besides that, her armor penetration capacity made her inefficient against same-type ships. Increasing the firing rate and armor penetration capacity enhances the battleship’s efficiency at all firing ranges while preserving all special aspects of gameplay specific to Japanese battleships.

Kongo, hull (A):

  • The armor penetration of the 356 mm AP Type5 shells has been increased

For both of them, the Krupp value was improved from 2300 to 2500.

Izumo:

  • The armor penetration of the 410 mm AP/APC Type91 shells has been increased

In her case, they didn’t buff the Krupp but the air drag of her AP shells for 0.355 to 0.3. Basically, it means that the shell will lose less speed and penetration over the distance.

Finally, some small changes were applied here and there as you can see here:

  • Fixed an issue with incorrect armor penetration. The armor penetration capacity of the 150 mm HE shells of the secondary guns has been increased from 36 mm to 37 mm for the following German ships: Prinz Eitel Friedrich, Admiral Graf Spee, HSF Graf Spee, Gneisenau, Scharnhorst, Bismarck, Tirpitz, Tirpitz B, Graf Zeppelin, Roon, Friedrich der Große, Großer Kurfürst, and [Großer Kurfürst].
  • Protection of the stern magazines from damage caused by HE shells has been increased for Wichita and Medea.
  • Protection of the steering gears from damage caused by HE shells has been increased for Tachibana, Tachibana Lima, Umikaze, Isokaze, and Minekaze.
  • Propulsion protection from damage caused by HE shells has been increased for Tachibana, Tachibana Lima, and Wakatake.

Now, protection from damage caused by HE shells for these destroyers is in line with same-type ships.

Arsenal Update

First, everything related to the Royal Navy event will be removed from the arsenal. If you still have Guineas left, you will receive 100 000 credits for each of them.

A very welcomed addition now, unique commanders are now available in the Arsenal for doubloons:

  • George Doe—1,500 doubloons.
  • Vasiliy Znamensky—1,500 doubloons.
  • Reinhard von Jütland—1,500 doubloons.
  • Charles-Henri Honoré—1,500 doubloons.
  • Bert Dunkirk—1,500 doubloons.

Other than that, the American Tier III cruiser Charleston that was initially only available for beginners with the daily shipment is now available for 15 000 coal. If you want to do some seal clubbing with a smurf pre-nerf St. Louis, here you go!

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Finally, some new Permanent camouflages are now available for doubloons in the Arsenal:

  • For battleship Tirpitz: Special and Norwegian for 1,000 doubloons each, and Magnus-S for 2,500 doubloons.
  • For battleship Gascogne: Dazzling for 1,000 doubloons, The Maid of Orleans and The Republic for 2,500doubloons each.
  • For cruiser Atago: Special, Combat, and Tropical for 1,000 doubloons each
  • For battleship Scharnhorst: Special and Z-15 for 1,000 doubloons each
  • For battleship Duke of York: Mediterranean and Tropical for 1,000 doubloons each
  • For battleship Hood: Special for 1,000 doubloons; From the Bottom of the Ocean and The Last Conquest for 2,000 doubloons each

However, these camouflages will no longer be available for purchase in the “Exterior” section.

Content Additions and Changes

First major upcoming change. When the 0.8.0 will hit, the Tier IX Musashi and Kronshtadt will no longer be available for coal or free XP due to their rising popularity. This update should arrive at the end of January.

Next, the following ships have been added for testing by developers, supertesters, and community contributors:

  • Soviet Tier IX destroyer Neustrashimy
  • Japanese Tier V cruiser Yahagi
  • Austro-Hungarian Tier IV battleship Viribus Unitis
  • Italian Tier VI destroyer Leone
  • Japanese Tier X cruiser Azumaya

We are also receiving a new camouflage called New Year Streamer;

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This camouflage will provide the following bonuses:

  • –3% to the ship’s detectability by sea
  • +4% to the dispersion of shells fired by enemies attacking your ship
  • +100% XP per battle
  • +100% Free XP per battle
  • +150% Commander XP per battle

Also, the bonuses to XP earned per battle have been increased for the Blue Lagoon (from 50% to 75%) and Victory Salute (from 50% to 100%) camos.

The series of Royal Navy updates is over, and Port of London returns to its usual state.

In Update 0.7.12, Twilight Battle mode has been disabled; the Halloween 2017 and Halloween 2018 Ports are no longer available, and the Warrior of the Light achievement won’t be displayed among those available to get.

Other changes

Nothing major to see here except two very important changes:

  • The visualization of traces on all maps has been reworked to make them more noticeable against the surrounding background.
  • Fixed a rare bug which disabled the bonus to shell dispersion when guns were locked onto a target.

The complete list of changes is available here:

Click to see list
  • The visualization of traces on all maps has been reworked to make them more noticeable against the surrounding background.
  • Minor fixes of the geometry and textures for the following ships: Dreadnought, Le Terrible, Vanguard, West Virginia, Edinburg, Mikasa, Iron Duke, Graf Spee, Nueve de Julio, Medea, and Jutland. A Coat of Arms has been added to both hulls of Tirpitz.
  • The countdown displayed in combat missions for getting unique Upgrades for Tier X ships has been changed from 31.12.2018 to 31.08.2019. Combat missions don’t have any fixed end dates.
  • Fixed an issue with the cooldown time of the standard Catapult Fighter. It was standard rather than special, for Musashi. Reloading time has been reduced from 180 seconds to 90 seconds.
  • Fixed an issue with ribbons overlapping the HP indicator of the 3rd Regiment in Operation Cherry Blossom.
  • Fixed a rare bug which disabled the bonus to shell dispersion when guns were locked onto a target.
  • Fixed an issue with the enemy team becoming visible before the pre-battle countdown ended.
  • Fixed an issue with the BATTLE ON! button displayed in the post-battle statistics screen for a player with a ban on access to that battle type.
  • Fixed an issue with the scroll bar overlapping the text description in collections.
  • Fixed an issue with the initial interface scaling: it was determined incorrectly when the game screen was moved to a monitor with a different resolution.
  • Fixed issues with image rendering in the interface that might occur when scaling.
  • Fixed an issue when 4-digit values didn’t fit into the designated field in the statistics chart showing the number of battles per Tier in the Summary tab in a player’s profile.
  • Fixed an issue with the incorrect naming of Colorado’s main battery guns in the Modules screen.
  • The main guns of battleship König now don’t hit the cranes when traversed to the other side.
  • Fixed an issue with the Tactical Expertise achievement not being issued for fulfilling all the conditions of Operation Aegis.
  • Information in a tooltip on the Ranked Battles tab in a player’s profile was updated, taking into account the Ranked Sprint seasons held.
  • Fixed a glitch with an explosion flash visible through a ship’s hull in the Dunkirk Port.
  • Fixed the display of progress for the Clan Battles Expert medals.
  • Now players can see all Collectors Club emblems and conditions for getting them.
  • When first launched after installation, the game will open in a ‘Fullscreen, windowed’ screen mode.
  • Updated the icon of the Twitch Welcome achievement.
  • Fixed a bug when the game client could remain in a permanent “loading” state when players tried to authorize within the game.
  • Fixed an issue with automatic logging into the game when players had to enter their password again if launching the game via WGC.
  • Fixed the appearance of display borders for damage textures.
  • Mounted a catapult for float planes on top of the third main battery turret of battleship Arizona.
  • In the Training Room on maps Ocean, Big Race, Solomon Islands, New Dawn, Hotspot, Tears of the Desert, Mountain Range, and Warrior’s Path. Alpha and Bravo teams will now spawn in the north and south, respectively.

This wraps up the long list of changes provided by the update 0.7.12. Some of you might have noticed that Dasha wasn’t presenting the 0.7.12 and was replaced by Alena.

It turns out that she is now in pregnancy leave so let’s all wish her the best for the months to come!

Commanders, see you soon!

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