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Supertest: U.S. Tier X Freemium Destroyer Forrest Sherman

4 min read

Historical background

U.S.S. Forrest Sherman was the lead ship of the eponymous class of U.S. destroyers, counting a total of 18 units. These ships were the first U.S. destroyers built after the war.

Forrest Sherman herself was laid down in October 1953, launched in February 1955 and commissioned in November 1955. In her initial configuration, the ship was armed with three fast-firing 127 mm/55 guns, two twin 76.2 mm AA guns and four fixed single torpedo launchers located behind the front superstructure.

In terms of service, the ship didn’t see any real action. She took part in multiple exercises, patrols and ceremonies but that was pretty much it. The only real “Hot situation” she got into was during the Second Taiwan Strait Crisis. She supported the islands of Quemoy and Matsu that were getting shelled by forces of the People’s Republic of China in an attempt to ” liberate” Taiwan.

Forrest Sherman was decommissioned in November 1982. She was initially supposed to be scrapped in 1992 but the company in charge of it went bankrupt. The ship was later recovered by the Navy and an attempt was made to restore her as a museum in 2006. These plans failed and she was ultimately sold for scrap in December 2014.

In World of Warships, we are getting the ship as she was when launched. Unlike the rest of the U.S. destroyers, she is equipped with SAP shells instead of AP.

Ship’s preview


For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.


Gun Fire Control System
Main battery


Forest Sherman


Propulsion: 71 500 HP


‎‎Mk10 mod. 1


127 mm/54 Mk.42 in a turret


‎Mk25 mod. 1

General Characteristics

Tier X
Health 24 900 HP
Torpedo Damage Reduction 0 %
Displacement 4 916 tons
Overall length 127.56 m
Beam 13.7 m
Overall height (keel to the highest point on the ship) 18.0 m
Freeboard 3.0 m
Main Armament
Maximum Firing Range 12.600 km
127 mm/54 Mk.42 in a turret 3 x 1 127 mm
Torpedo Armament
Maximum Firing Range 16.500 km
533 mm Single 4 x 1 533 mm
Maximum speed 33.9 knots
Turning Circle Radius 680 m
Rudder Shift Time 5.3 s
Surface Detectability 8.28 km
Air Detectability 3.84 km
Detectability After Firing Main Guns in Smoke 3.13 km

Main Armament

3 x 1 127 mm/54 Mk.42 in a turret
All turrets can turn at 360°
 Maximum Firing Range 12.600 km
 Reloading Time 2.5 s
180 Degree Turn Time 4.5 s
Optimal firing angles at the front 25°
Optimal firing angles at the rear 30°
Sigma 2.00 sigma
Maximum Dispersion 110 m
Type of Projectile  HE – 127 mm HE Mk.41
Alpha Damage 1 800
Penetration capacity 21 mm
Explosion size 0.44
Fire chance 9 %
Projectile Speed 808 m/s
Air Drag 0.21
Projectile Mass 31.75 kg
Type of Projectile SAP – 127 mm CS Mk.42
Alpha Damage 2 700
Penetration capacity 36 mm
Projectile Speed 808 m/s
Air Drag 0.21
Projectile Mass 31.75 kg
Ricochet Angles 65° – 75°

Torpedo Armament

4 x 1 533 mm Single
Reloading Time 81 s
Maximum Distance 16.500 km
Firing angles 42° – 45° (starboard)
43° – 46° (port)
Damage 17 900
Flooding Chance 301%
Speed 66 knots
Surface Detectability 1.4 km

Anti-air Armament

3 x 1 127 mm/54 Mk.42 in a turret
Sector range 0.1 km – 6.0 km
Hit chance 100 %
Sector’s damage 28
Sector’s damage frequency 0.29 s
Sector’s damage per second 98
Flak clouds number 4
Flak cloud damage 1 750
2 x 2 76.2 mm/50 Mk.22 on a Mk.33 mount
Sector range 0.1 km – 4.0 km
Hit chance 100 %
Sector’s damage 23
Sector’s damage frequency 0.29 s
Sector’s damage per second 81


Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
Work time: 5 s
Cooldown: 40 s
Smoke Generator

Number of charges: 3
Work time: 30 s
Cooldown: 160 s
Smoke radius: 450 m
Smoke duration: 130 s
Engine Boost
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Speed bonus: +8%
Defensive AA Fire
Number of charges: 4
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%

The Armor

Personal Opinion

Well, that is going to be rough… Firstly, her firepower is lackluster, to say the least. She might have SAP but the DPM is low for a tier X destroyer. The moment any target angles, you are then forced to switch to HE and it gets even more painful.

As for the torpedo launchers,  since they are fixed launchers and with only 2 torpedoes per side that, on top of that, take more than 80 s to reload, might as well have no torpedoes at all. Now, my little finger tells me that the ship is gonna get homing torpedoes like submarines to compensate for having such mediocre firing angles. Maybe. Perhaps. I hope.

As a cherry on top of that lackluster firepower and torpedo power, the ship is incredibly slow for a destroyer with a pedestrian maximum speed of 33.9 knots, making her the slowest tier X destroyer.

So yeah… right now, I really can’t see how this ship will be even remotely able to perform. I might be wrong but I think I will slightly suffer when testing it.

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