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World of Warships Supertest: U.S. Tier VIII Premium Cruiser San Diego

4 min read

Historical background

USS San Diego (CL-53) was an Atlanta-class light cruiser of the United States Navy. The ship was laid down in March 1940, launched in July 1941 and commissioned in January 1942. San Diego stands as one of the most decorated ships in the U.S. Navy during the Second World War with a total of 18 battle stars, serving in the Pacific theater.

While the ship would miss the Battle of Midway as she was busy escorting the USS Saratoga, she would dive into action during the Invasions of the Solomons. Sadly, she would be witness to the sinking of USS Wasp and later USS Hornet. Her anti-air would then serve the big sister USS Enterprise during the Battle of Guadalcanal. The ship would then continue to serve for the rest of the war as an anti-air escort. She would also have the occasion to play an artillery support role, shelling the island of Minami Daito Jima.

San Diego, on the 27th of August 1945, was the first Allied warship to enter Tokyo Bay and assisted in the occupation of the Yokosuka Naval Base and the surrender of the battleship Nagato.
Her last action in the Pacific would be as part of Operation Magic Carpet, bringing American troops back home.

After almost 5 years of active service, San Diego was decommissioned in November 1946 and would later be sold for scrap in December 1960.

If you want to know more about the Atlanta-class as a whole, here is a video from Drachinifel about it:

In World of Warships, San Diego is somewhat similar to Austin in terms of archetype but relies far less on her Main Battery Reload Booster and has access to AP shells. She also gets a special Defensive AA Fire, similar to U.S. destroyers.

Ship’s preview

Ship’s camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

San Diego

icon_module_Engine_installed

Propulsion: 75 000 HP

icon_module_Suo_installed

‎‎Mk8 mod. 1

icon_module_Artillery_installed

127 mm/38 Mk.12 on a Mk.29 mount

icon_module_Torpedoes_installed

Mk15 mod. 3

General Characteristics

Tier VIII
Health 27 900 HP
Torpedo Damage Reduction 0 %
Displacement 8 470 tons
Dimensions
Overall length 165.05 m
Beam 16.2 m
Overall height (keel to the highest point on the ship) 23.0 m
Freeboard 5.5 m
Main Armament
Maximum Firing Range 16.020 km
127 mm/38 Mk.12 on a Mk.29 mount 8 x 2 127 mm
Torpedo Armament
Maximum Firing Range 4.500 km
533 mm Mk31 2 x 4 533 mm
Maximum speed 32.5 knots
Turning Circle Radius 610 m
Rudder Shift Time 7.3 s
Surface Detectability 11.78 km
Air Detectability 7.16 km
Detectability After Firing Main Guns in Smoke 5.13 km

Main Armament

8 x 2 127 mm/38 Mk.12 on a Mk.29 mount
 Maximum Firing Range 16.020 km
 Reloading Time 5.0 s
180 Degree Turn Time 7.2 s
Optimal firing angles at the front 32°
Optimal firing angles at the rear 31°
Sigma 2.05 sigma
Maximum Dispersion 144 m
Shells
Type of Projectile SAP – 127 mm SC Mk38
Alpha Damage 2 700
Penetration capacity 36 mm
Projectile Speed 792 m/s
Air Drag 0.27
Projectile Mass 25.0 kg
Ricochet Angles 60° – 75°
Type of Projectile AP – 127 mm AP/SC Mk38 Mod 2
Alpha Damage 2 100
Projectile Speed 792 m/s
Air Drag 0.21
Projectile Mass 27.0 kg
Projectile Krupp 2 598
Projectile Detonator 0.01 s
Detonator threshold 21 mm
Ricochet Angles 45° – 60°

Torpedo Armament

2 x 4 533 mm Quad
Mk15 mod. 3
Reloading Time 87 s
Maximum Distance 4.500 km
Optimal firing angles at the front 32°
Optimal firing angles at the rear 29°
Damage 16 633
Flooding Chance 279%
Speed 65 knots
Surface Detectability 1.3 km

Anti-air Armament

8 x 2 127 mm/38 Mk.12 on a Mk.29 mount
Sector range 0.1 km – 5.8 km
Hit chance 90 %
Sector’s damage 48
Sector’s damage frequency 0.29 s
Sector’s damage per second 168
Flak clouds number 7
Flak cloud damage 1 540
1 x 4 40 mm Bofors on a Mk.2 mount
3 x 2 40 mm Bofors on a Mk.1 mount
Sector range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 26
Sector’s damage frequency 0.29 s
Sector’s damage per second 91
15 x 1 20 mm Oerlikon on a Mk.4 mount
Sector range 0.1 km – 2.0 km
Hit chance 85 %
Sector’s damage 33
Sector’s damage frequency 0.29 s
Sector’s damage per second 116

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Slot 5
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: +0.5%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 50%
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km
Defensive AA Fire

Number of charges: 3
Work time: 30 s
Cooldown: 60 s
Damage from continuous DPS: +100%
Damage from flak explosions: +300%
Main Battery Reload Booster
Number of charges: 2
Work time: 15 s
Cooldown: 180 s
Effect: -50% Main battery reload time

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Personal Opinion

Since her rebalancing, San Diego looks pretty good. Her damage output won’t be overly reliant on the Main Battery reload booster and in terms of ballistics, it is fairly similar to Druid or Worcester. This means that it won’t be a struggle to hit targets at long range.
Since she gets AP shells now, it will offer her the capacity to properly capitalize on broadside targets, especially since the AP is pretty good for such low caliber.

The fact that she also gets a Repair Party, especially with the 50% repair on citadel damage will also help to compensate for her lack of armor.

It would have been nice that she gets something like Benson or Fletcher torpedoes instead of the same 4.5 km torpedoes as Atlanta but I guess that you can’t have everything.

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