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Supertest: U.S. Tier VIII Premium Cruiser Rochester

4 min read

Historical background

USS Rochester was an Oregon City-class heavy cruiser from the U.S. Navy. The ship was laid down in May 1944, launched in August 1945 and commissioned in December 1946.

While her early career was very quiet, the ship would play an active role in the Korean War, supporting ground units by blazing her 203 mm and 127 mm guns on Korean forces.

She came very close to being heavily damaged when, on the 17th of September 1950, North Korean aircrafts targeted the ship. While the Yak-9 and Il-2 were initially identified as friendlies by the anchored cruiser, it quickly turned out that they very much weren’t when they dropped 4 bombs on the ship. Thankfully, all of them but one missed and the one that managed to hit the ship failed to detonate when it smashed the crane of the ship.

In April 1953, the ship steamed back home and during her refit, all of her 20 mm and 40 mm AA guns were replaced by twin 76.2 mm AA guns. She then spent the rest of the 50s and early 60s participating in training and operations in the Pacific. While it was planned to convert her into an Albany-class guided-missile cruiser, a lack of funds led to the project being abandoned and she was put in reserves in 1961 until being sold for scrap in 1974.

In World of Warships, we are getting Rochester as she was after her refit from 1953. Compared to Baltimore, she carries both Defensive AA Fire and Hydroacoustic Search on top of her Surveillance Radar. This comes at the cost of getting fewer consumable charges on the Hydro and Radar as well as weaker firepower than Baltimore.

Ship’s commemorative flag

Ship’s preview

Camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

WG_SPb_WoWs_WIP-icon_black

Modules

Hull
Engine
Gun Fire Control System
Main battery

icon_module_Hull_installed

Rochester

icon_module_Engine_installed

Propulsion: 120 000 hp

icon_module_Suo_installed

‎Mk8 mod. 1

icon_module_Artillery_installed

203 mm/55 Mk.15 on a triple mount

General Characteristics

Tier VIII
Health 41 900 HP
Torpedo Damage Reduction 13 %
Displacement 17 070 tons
Dimensions
Overall length 205.78 m
Beam 21.59 m
Overall height (keel to the highest point on the ship) 24.0 m
Freeboard 5.36 m
Main Armament
Maximum Firing Range 15.860 km
203 mm/55 Mk.15 on a triple mount 3 x 3 203 mm
Secondary Armament
Maximum Firing Range 6.600 km
127 mm/38 Mk.12 on a Mk.32 mount
6 x 2 127 mm
Maximum speed 33 knots
Turning Circle Radius 750 m
Rudder Shift Time 10.5 s
Surface Detectability 12.06 km
Air Detectability 7.25 km
Detectability After Firing Main Guns in Smoke 6.79 km

Main Battery

3 x 3 203 mm/55 Mk.15 on a triple mount
 Maximum Firing Range 15.860 km
 Reloading Time 11.5 s
180 Degree Turn Time 30.0 s
Optimal firing angles at the front 30°
Optimal firing angles at the rear 27°
Sigma 2.00 sigma
Maximum Dispersion 142 m
Shells
Type of Projectile  HE – 203 mm HE/HC Mk25
Alpha Damage 2 800 HP
Damage 1 220 HP
Penetration capacity  34 mm
Explosion size 0.86
Fire chance 14 %
Projectile Speed 823 m/s
Air Drag 0.333
Projectile Mass 118 kg
Type of Projectile AP – 203 mm AP Mk21
Alpha Damage 5 000 HP
Projectile Speed 762 m/s
Air Drag 0.356
Projectile Mass 152 kg
Projectile Krupp 2 919
Projectile Detonator 0.033 s
Detonator threshold 51 mm
Ricochet Angles 60° – 67.5°

Secondary battery

6 x 2 127 mm/38 Mk.12 on a Mk.32 mount
Maximum Firing Range 6.600 km
Reloading Time 6.0 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – 127 mm HE Mk32
Alpha Damage 1 800 HP
Damage 380 HP
HE penetration 21 mm
Explosion Size 0.38
Chance to Cause Fire 5 %
Projectile Speed 792 m/s
Air Drag 0.347
Projectile Mass 24.5 kg

Anti-air Armament

6 x 2 127 mm/38 Mk.12 on a Mk.32 mount
Sector range 0.1 km – 5.8 km
Hit chance 90 %
Sector’s damage 31
Sector’s damage frequency 0.29 s
Sector’s damage per second 109
Flak clouds number 5
Flak cloud damage 1 540
10 x 2 76.2 mm/50 Mk.22 on a Mk.33 mount
Sector range 0.1 km – 4.0 km
Hit chance 90 %
Sector’s damage 101
Sector’s damage frequency 0.29 s
Sector’s damage per second 354

Consumables

Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire
Number of charges: 4
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Surveillance Radar
Number of charges: 2
Work time: 25 s
Cooldown: 120 s
Ship spotting range: 9.0 km
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 2
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km

The Armor

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Turrets armor protection:

Personal Opinion

Right now… I don’t really see the point of this ship compared to Baltimore.

Weaker firepower, worse radar (less range, fewer charges and shorter duration) and less maneuverable. All of these downsides just to have both Defensive AA Fire and Hydroacoustic Search and better concealment.

With Rochester, they could have pulled a smart move by putting her at tier IX and giving her the stats of the old Baltimore but instead, we get this. At least, the ship is ultra sexy.

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