Supertest: U.S. Tier IX Premium Hybrid Battleship Kearsarge
5 min readWe all knew that Ise and Tone were just the beginning but I don’t think anyone thought that the next hybrid ship would arrive so fast and that it would be… this… absolute monstrosity. Seriously the Kearsarge is making the Izumo look beautiful!
Historical background
In 1937, to fulfill Stalin’s plan of a strong ocean-going fleet, the Soviet Union came to the negotiation with the USA to get support from them and overcome the limitations of the Soviet shipbuilding capabilities. The Soviets ordered turbines as well as a license to produce said turbines back home, they were also ready to buy U.S built cruisers, etc. At some point, they also asked if the U.S.A could build battleships for them. While initially, the negotiation failed. The U.S. government reconsidered the idea when the Soviet ambassador brought on the table the argument that such battleship would be used to keep the Japanese Navy in check in the Pacific and, hearing this, the U.S. Chief of Naval Operations agreed with the idea being supported by President Roosevelt.
This is where things are getting crazy. Enter the firm Gibbs & Cox of New York. Apparently, they didn’t quite understand that the Soviets only wanted battleships and also forgot any sort of treaty limitations. In early 1938, they delivered three different designs of a battleship-aircraft carrier hybrid with the largest displacing almost 72 000 tons:
- Project 1058 / Design A with 66,074t standard displacement, eight 456mm guns and 40 planes
- Project 1058.1 / Design B with 71,859t standard displacement, 12 406mm guns and 40 planes
- Project 1058.2 / C with 44,200t standard displacement, ten 406mm guns, and 28 planes
To nobody’s surprise, all three proposals were refused as they were in complete violation of naval treaties and there was simply no infrastructure available to build such monsters.
Later on, Gibbs and Cox would propose a… much more logical design of a normal battleship with 45 000 displacement, armed with ten 406 mm guns and with a maximum speed of 31 knots. In the end, with the situation in Europe spinning out of control, all cooperation ceased in October 1939.
In World of Warships… it looks like Wargaming pulled a bit of a kitbashing. Considering the tonnage, it would appear that they are using the hull of Design A but the armament definitely belongs to Design B. Also, they obviously modernized her anti-air to fit at tier IX. She can deploy a squadron of three attack aircraft armed with Tiny Tim rockets.
In any case, this ship, even though it’s a tier IX is absolutely gigantic as you can see here.
Ship’s commemorative flag
Ship’s preview
Camouflage
For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.
Modules
Hull | Engine | Gun Fire Control System | Main battery | Attack Aircraft |
Kearsarge | Propulsion: 300 000 hp | Mk9 mod. 1 | ![]() 406 mm/45 Mk.6 in a turret | ![]() F8F Bearcat |
General Characteristics
Tier | IX |
Health | 84 300 HP |
Torpedo Damage Reduction | 24 % |
Displacement | 70 630 tons |
Dimensions | |
Overall length | 305.97 m |
Beam | 38.2 m |
Overall height (keel to the highest point on the ship) | 36.0 m |
Freeboard | 6.9 m |
Main Armament | |
Maximum Firing Range | 19.570 km |
406 mm/45 Mk.6 in a turret | 4 x 3 406 mm |
Attack Aircraft Squadron | |
Size of the Squadron | 3 F8F Bearcat |
Rockets in payload per plane | 3 HE Tiny Tim |
Secondary Armament | |
Maximum Firing Range | 6.950 km |
127 mm/38 Mk.12 on a Mk.29 mount | 14 x 2 127 mm |
Maximum speed | 30.0 knots |
Turning Circle Radius | 1 050 m |
Rudder Shift Time | 18.4 s |
Surface Detectability | 16.92 km |
Air Detectability | 14.02 km |
Detectability After Firing Main Guns in Smoke | 16.39 km |
Main Battery
4 x 3 406 mm/45 Mk.6 in a turret | |
Maximum Firing Range | 19.570 km |
Reloading Time | 36.0 s |
180 Degree Turn Time | 30.0 s |
Optimal firing angles at the front | 35° |
Optimal firing angles at the rear | 31° |
Sigma | 1.9 sigma |
Maximum Dispersion | 256 m |
Shells | |
Type of Projectile | HE – 406 mm HE/HC Mk13![]() |
Alpha Damage | 5 700 HP |
Damage | 4 620 HP |
Penetration capacity | 68 mm |
Explosion size | 2.46 |
Fire chance | 36 % |
Projectile Speed | 820 m/s |
Air Drag | 0.346 |
Projectile Mass | 862 kg |
Type of Projectile | AP – 406 mm AP Mk8![]() |
Alpha Damage | 13 100 HP |
Projectile Speed | 701 m/s |
Air Drag | 0.352 |
Projectile Mass | 1 225 kg |
Projectile Krupp | 2 598 |
Projectile Detonator | 0.033 s |
Detonator threshold | 68 mm |
Ricochet Angles | 45° – 60° |
Attack Aircraft Squadron
Attack aircraft – F8F Bearcat![]() | |
Tier | X |
Hit points per plane | 1 660 |
Cruise speed | 176 knots |
Maximum speed | 216 knots |
Engine boost time | 5 s |
Engine boost reload time | 10 s |
Size of attacking flight | 3 |
Aircraft per squadron | 3 |
Rocket type | HE Tiny Tim |
Rockets per plane | 3 |
Launch delay | 5 s |
Maximum rocket damage | 5 400 |
Projectile mass | 36.29 kg |
Penetration capacity | 68 mm |
Detectability range | 10.0 km |
Aircraft restoration time | 120 s |
Secondary battery
14 x 2 127 mm/38 Mk.12 on a Mk.29 mount | |
Maximum Firing Range | 6.950 km |
Reloading Time | 6.0 s |
Sigma | 1.00 sigma |
Shells | |
Type of Projectile | HE – 127 mm HE Mk32![]() |
Alpha Damage | 1 800 HP |
Damage | 380 HP |
HE penetration | 21 mm |
Explosion Size | 0.38 |
Chance to Cause Fire | 5 % |
Projectile Speed | 792 m/s |
Air Drag | 0.347 |
Projectile Mass | 24.5 kg |
Anti-air Armament
14 x 2 127 mm/38 Mk.12 on a Mk.29 mount | |
Sector range | 0.1 km – 5.8 km |
Hit chance | 75 % |
Sector’s damage | 70 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 245 |
Flak clouds number | 10 |
Flak cloud damage | 1 610 |
10 x 4 40 mm Bofors on a Mk.2 mount | |
Sector range | 0.1 km – 3.5 km |
Hit chance | 75 % |
Sector’s damage | 75 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 263 |
20 x 1 20 mm Oerlikon on a Mk.4 mount | |
Sector range | 0.1 km – 2.0 km |
Hit chance | 70 % |
Sector’s damage | 41 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 144 |
Consumables
Slot 1 | Slot 2 |
Damage Control Party ![]() Cooldown: 80 s | Repair Party ![]() Work time: 28 s Cooldown: 80 s HP regeneration: 0.5%/s Casemate damage regeneration: 50% Citadel damage regeneration: 10% |
The Armor
External armor protection:
Front and rear armor protection of the middle section:
Hidden armor deck:
Citadel armor protection:
Turrets armor protection:
Hidden armor protection inside the stern:
Personal Opinion
Well right now… this ship definitely looks scary. It’s not like the Ise or Tone that are losing firepower for the planes they carry. Here, you have, just like the Minnesota, twelve 406 mm guns (with the same gun performances as North Carolina) but with 4 seconds shorter reload.
The survivability might definitely be an issue though with that gigantic 19 mm side armor around the flight deck. This will, without a doubt, lead to a ton of additional damage received.
The plane squadron itself will have fairly limited use in high tier with only three planes but against tier VII ships, their impact shouldn’t come unnoticed.
Thank you for reading this article!
Don’t hesitate to subscribe to our notifications to make sure that you don’t miss any future articles.
Have a good one and see you soon!
Ise in a way loses firepower, with two turrets removed, doesn’t she?
hello, you have wrong values on repair party: restoration of cita dmg is not 50%, its 10%. Even conqueror has 10%
Indeed, sorry on that one, looked at the wrong value.
Fixed it.
Because Ise was converted, where-as this was… purposefully designed for the role?