World of Warships

Supertest: Tier IV German Aircraft Carrier Rhein

Now that I have the confirmation regarding the background of the Rhein, I can finally start the reviews of the German aircraft carriers. These will prove to be pretty long to do since I have to do a fair bit of datamining on my side. When it comes to carriers, gamemodels3d is lacking quite a few information like the plane hit points, the plane consumables, etc.

It also turns out that the torpedo arming distances listed on the devblog are potentially all wrong for the German aircraft carriers. When I was doing the maths on my side, the result I got for Rhein was much shorter than the one initially announced (and boy, I will not spit on it). One more thing, before the secondaries maniacs get all round-up, the German aircraft carriers have a standard dispersion formula on their secondaries! No full secondary memes for you.
When it comes to the AP bombs and rockets, it is, for now, impossible to determine their penetration power. The only thing we are sure about is that they aren’t following the same formula as AP shells.

The Rhein is based on the “Kleiner Flugzeugträger” design. Studies on this design started while the Graf Zeppelin was under construction. The design was calling for a 12 000 tons small aircraft carrier but due to its limited speed, it wouldn’t be able to serve within a fleet.

In the end, the design was abandoned with no real plan being made to ever build such ship.

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Characteristics of the line

As of now, the German Aircraft carriers concept offers the following peculiarities:

  • Airplanes have comparatively high cruise speed, but their HP pool is below average;

  • Attack aircraft use armor-piercing rockets. These rockets can deal high damage by hitting an enemy ship’s citadel, but they allow a familiar counterplay: when they hit at an acute angle, they can ricochet or simply not penetrate the armor. Rockets fired at broadsided destroyers –with their thin armor– will result in overpenetrations that deal 10% of the maximum damage. Armor-piercing rockets can also ricochet against destroyers’ end armor when the ship is bow-in to the planes. Therefore, a player’s reaction against such rockets should be similar to the actions one would take against armor-piercing shells.

  • Bombers use armor-piercing bombs. Unlike the Japanese bombers, German ones dive immediately, without the prior altitude gain. Their drop zone is shaped like an elongated ellipse, and aiming it during an attack may be difficult. These bombs will be most effective against slower opponents.

  • The final shape of torpedo bomber’s launching cone is similar to that of Japanese and American torpedo bombers. The torpedoes have a range of 6 km.

As usual, I will cover both the stock and the fully upgraded versions of the ship. Remember, everything that you will see here is, of course, a work in progress.

WG_SPb_WoWs_WIP-icon_black

Modules
Hull
Engine
Torpedo bomber Dive Bomber Attack Aircraft

Rhein (A)

Propulsion:
35 000 HP
1037
Ar 95b
1023
He 50
1051
Ar 68

Rhein (B)
Characteristics

A Hull

GeneralAttack AircraftTorpedo BombersDive BombersSecondariesAir DefenseConsumables
Tier IV
Health 31 500 HP
Displacement 9 000 tons
Aircraft on deck
Attack Aircrafts 9
Torpedo Bombers 9
Dive Bombers 9
Secondary Armament
Maximum Firing Range 4.50 km
88 mm L/76 Dop. L. C/32 2 x 2 88 mm
Anti Air Defense
88 mm L/76 Dop. L. C/32 2 x 2 88 mm
37 mm Flak LM/42 4 x 1 37 mm
Maximum speed 26 knots
Turning Circle Radius 760 m
Rudder Shift Time 12.1 s
Surface Detectability 9.54 km
Air Detectability 7.49 km
Attack aircraft – Ar 68
planetype_0
Tier IV
Hit points per plane 1 050
Cruise speed 114 kt
Maximum speed 154 kt
Engine boost time 5 s
Engine boost reload time 10 s
Size of attacking flight 3
Aircraft per squadron 6
Rocket type RZ-73
Rocket caliber 73 mm
Rockets per plane 1
Maximum rocket damage 1 600
Projectile speed 500 m/s
Air Drag 0.35
Projectile mass 10 kg
Projectile Krupp 2 400
Projectile detonator 0.022 s
Detonator threshold 25 mm
Detectability range 10.0 km
Aircraft restoration time 44 s
Aircraft on deck 9
Slot 1
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 3
Work time: 10 s
Cooldown: 80 s
Torpedo bomber – Ar 95b
planetype_3
Tier IV
Hit points per plane 1 300
Cruise speed 111 kt
Maximum speed 151 kt
Engine boost time 20 s
Engine boost reload time 40 s
Size of attacking flight 2
Aircraft per squadron 8
Torpedo type F5
Torpedoes per plane 1
Maximum torpedo damage 5 800
Maximum torpedo range 6.0 km
Torpedo speed 25 knots
Torpedo arming distance 504 m listed in the devblog
402 m with the data from the client
Flooding chance 50%
Detectability range 10.0 km
Aircraft restoration time 59 s
Aircraft on deck 9
Slot 1
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 2
Work time: 5 s
Cooldown: 80 s
Dive bomber – He 50
planetype_1
Tier IV
Hit points per plane 1 060
Cruise speed 96 kt
Maximum speed 136 kt
Engine boost time 20 s
Engine boost reload time 40 s
Size of attacking flight 2
Aircraft per squadron 6
Bomb type SC 250
Bomb caliber 406 mm
Bomb per plane 1
Maximum bomb damage 3 000
Projectile speed 450 m/s
Air Drag 0.35
Projectile mass 300 kg
Projectile Krupp 2 750
Projectile detonator 0.025 s
Detonator Threshold 25
Aircraft restoration time 55 s
Aircraft on deck 9
Slot 1
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 2
Work time: 5 s
Cooldown: 80 s

sec1

2 x 2 88 mm L/76 Dop. L. C/32
Maximum Firing Range 4.500 km
Reloading Time 4.0 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – 88 mm Spr.Gr.
Alpha Damage 1 000 HP
Damage 240 HP
HE penetration 15 mm
Explosion Size 0.24
Chance to Cause Fire 4 %
Projectile Speed 950 m/s
Air Drag 0.307
Projectile Mass 9 kg

AA1

2 x 2 88 mm L/76 Dop. L. C/32
Sector range 0.1 km – 4.6 km
Hit chance 100 %
Sector’s damage 9
Sector’s damage frequency 0.29 s
Sector’s damage per second 32
Flak clouds number 1
Flak cloud damage 910
4 x 1 37 mm Flak LM/42
Sector range 0.1 km – 3.5 km
Hit chance 100 %
Sector’s damage 25
Sector’s damage frequency 0.29 s
Sector’s damage per second 88

Slot 1
Slot 2
Damage Control Party
Work time: 60 s
Cooldown: 90 s
Fighter
Number of charges: 4
Work time: 600 s
Cooldown: 40 s
Patrol Radius: 3.0 km
Planes in a squadron: 4

B Hull

GeneralAttack AircraftTorpedo BombersDive BombersSecondariesAir DefenseConsumables
Tier IV
Health 32 300 HP
Displacement 11 100 tons
Aircraft on deck
Attack Aircrafts 9
Torpedo Bombers 9
Dive Bombers 9
Secondary Armament
Maximum Firing Range 4.50 km
105 mm L/65 Dop. L. C/37 2 x 2 105 mm
Anti Air Defense
105 mm L/65 Dop. L. C/37 2 x 2 105 mm
37 mm Flak LM/42 4 x 2 37 mm
Maximum speed 26 knots
Turning Circle Radius 760 m
Rudder Shift Time 8.6 s
Surface Detectability 9.54 km
Air Detectability 7.49 km
Attack aircraft – Ar 68
planetype_0
Tier IV
Hit points per plane 1 050
Cruise speed 114 kt
Maximum speed 154 kt
Engine boost time 5 s
Engine boost reload time 10 s
Size of attacking flight 3
Aircraft per squadron 6
Rocket type RZ-73
Rocket caliber 73 mm
Rockets per plane 1
Maximum rocket damage 1 600
Projectile speed 500 m/s
Air Drag 0.35
Projectile mass 10 kg
Projectile Krupp 2 400
Projectile detonator 0.022 s
Detonator threshold 25 mm
Detectability range 10.0 km
Aircraft restoration time 44 s
Aircraft on deck 9
Slot 1
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 3
Work time: 10 s
Cooldown: 80 s
Torpedo bomber – Ar 95b
planetype_3
Tier IV
Hit points per plane 1 300
Cruise speed 111 kt
Maximum speed 151 kt
Engine boost time 20 s
Engine boost reload time 40 s
Size of attacking flight 2
Aircraft per squadron 8
Torpedo type F5
Torpedoes per plane 1
Maximum torpedo damage 5 800
Maximum torpedo range 6.0 km
Torpedo speed 25 knots
Torpedo arming distance 504 m listed in the devblog
402 m with the data from the client
Flooding chance 50%
Detectability range 10.0 km
Aircraft restoration time 59 s
Aircraft on deck 9
Slot 1
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 2
Work time: 5 s
Cooldown: 80 s
Dive bomber – He 50
planetype_1
Tier IV
Hit points per plane 1 060
Cruise speed 96 kt
Maximum speed 136 kt
Engine boost time 20 s
Engine boost reload time 40 s
Size of attacking flight 2
Aircraft per squadron 6
Bomb type SC 250
Bomb caliber 406 mm
Bomb per plane 1
Maximum bomb damage 3 000
Projectile speed 450 m/s
Air Drag 0.35
Projectile mass 300 kg
Projectile Krupp 2 750
Projectile detonator 0.025 s
Detonator Threshold 25
Aircraft restoration time 55 s
Aircraft on deck 9
Slot 1
Engine Cooling
consumable_PCY034_ForsageBooster
Number of Charges: 2
Work time: 5 s
Cooldown: 80 s

sec2

2 x 2 105 mm L/65 Dop. L. C/37
Maximum Firing Range 4.500 km
Reloading Time 3.35 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – 105 mm Spr.Gr. Kz.
Alpha Damage 1 200 HP
Damage 330 HP
HE penetration 26 mm
Explosion Size 0.31
Chance to Cause Fire 5 %
Projectile Speed 900 m/s
Air Drag 0.33
Projectile Mass 15.1 kg

AA2

2 x 2 105 mm L/65 Dop. L. C/37
Sector range 0.1 km – 5.2 km
Hit chance 100 %
Sector’s damage 17
Sector’s damage frequency 0.29 s
Sector’s damage per second 60
Flak clouds number 1
Flak cloud damage 1 120
4 x 1 37 mm Flak LM/42
Sector range 0.1 km – 3.5 km
Hit chance 100 %
Sector’s damage 30
Sector’s damage frequency 0.29 s
Sector’s damage per second 105

Slot 1
Slot 2
Damage Control Party
Work time: 60 s
Cooldown: 90 s
Fighter
Number of charges: 4
Work time: 600 s
Cooldown: 40 s
Patrol Radius: 3.0 km
Planes in a squadron: 4

The armor

Capture

The Rhein is, just like the other tier IV carriers, thinly armored and definitely not made to take hits.

Just as a reminder, the armor view on gamemodels3d is mirrored on carriers for whatever reason so it’s normal that you see the superstructure on the port side.

The bow section

bow

Except for the 20 mm flight deck, the bow is entirely covered with 16 mm of armor. The same goes for the internal protection of the middle section.

The middle section

mid1

For the middle section, the flight deck is 20 mm thick and the sides are 16 mm thick except for the 25 mm “armored belt”.

mid2

Behind the lower part of the main belt, there is the 20 mm citadel side armor in a spaced armor configuration. This internal 20 mm plating goes all the way to the flight deck.

The stern section

stern

The stern is protected by 16 mm of armor except for the 20 mm flight deck and the 25 mm protection around the steering gears.

The superstructure

super1

The superstructure is 10 mm thick except for the conning tower with a mix of 30 mm and 60 mm armor.

Personal opinion

At tier IV, the Rhein could actually be a pretty good carrier. The low torpedo speed will not be a big issue since, at this tier, all ships are terribly slow. You also need to consider the fact that even though they are slower, these torpedoes hit harder than those of the Hōshō and are carried by faster planes.

Depending on their drop pattern, the AP bombs will, of course, also be lethal weapons.

What I am still not convinced about is the whole concept of AP rockets. They will just make it terribly hard to fight destroyers alongside the terrible torpedo speed and for the other classes, well we will need to see them in action.

Easter-eggs

For those interested in it, the Rhein contains 2 easter-eggs, both located inside the superstructure.

The first easter-egg is the front and back covers of an enigma codebook:

enigmaenigma2

Schlüssel_M

For the second one, it is simply a compass:

compass

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4 comments

  1. Unfortunately, WG’s statement on the Rhein is incorrect. The “Kleiner Flugzeugträger” project saw only a 6.000 ton ship. Although the ships following the Graf Zeppelin class were supposed to be 12.000 tons, no plans were made for this.

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