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Supertest: Soviet Tier X Freemium Cruiser Sevastopol

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Historical background

Sevastopol was the second ship of the Kronshtadt-class of battlecruisers from the Soviet Union.

Initially, the Kronshtadt-class (Project 69) was meant to be built with three triple 305 mm turrets with two superfiring at the front and one at the rear. The problem is that the 305 mm turrets were well behind schedule while the hulls were already under construction. As an emergency solution, the Soviets bought surplus 380 mm guns and turrets from the Germans. This modified design was called Project 69-I.
Modifications obviously had to be made on the hulls that were already under construction.

Sadly, with uncle Adolf starting Operation Barbarossa and as such, declaring war on the USSR, the turrets and guns were never delivered. The hull of both ships, completed at around 10% survived the war in relatively good shape and while there were considerations to complete them as aircraft carriers, the plans never went through. The hulls were scrapped in 1947.

In World of Warships, Sevastopol appears as she should have been completed with the modified design (Project 69-I). However, Wargaming also gave her a hypothetical Cold War modernization with modern 100 mm dual-purpose secondaries as well as twin 57 mm AA mounts from the 1960s.
She is equipped with a short-duration 20% Engine Boost as well as a special Repair Party that lasts for 60 seconds but regenerates HP really slowly. She also gets slightly improved AP penetration angles.

Ship’s preview

Ship’s commemorative flag


For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.


Gun Fire Control System
Main battery




Propulsion: 150 000 HP


‎GFCS X mod. 1


380 mm/52 SK C/34 on a Drh LC/34 mount

General Characteristics

Health62 600 HP
Torpedo Damage Reduction34%
Displacement42 600 tons
Overall length240.00 m
Beam31.7 m
Overall height (keel to the highest point on the ship)29.0 m
Freeboard6.0 m
Main Armament
Maximum Firing Range19.100 km
380 mm/52 SK C/34 on a Drh LC/34 mount4 x 4 356 mm
Secondary Armament
Maximum Firing Range7.300 km
100 mm/70 on an SM-52 mount8 x 2 100 mm
Maximum speed33.5 knots
Turning Circle Radius980 m
Rudder Shift Time15.1 s
Surface Detectability14.04 km
Air Detectability10.42 km
Detectability After Firing Main Guns in Smoke12.85 km

Main Armament

3 x 2 380 mm/52 SK C/34 on a Drh LC/34 mount
 Maximum Firing Range19.100 km
 Reloading Time26.0 s
180 Degree Turn Time36.0 s
Optimal firing angles at the front27°
Optimal firing angles at the rear32°
Sigma2.05 sigma
Maximum Dispersion208 m
Type of Projectile HE – 380 mm HE Model 1939
Alpha Damage5 350
Penetration capacity 64 mm
Explosion size2.26
Fire chance34 %
Projectile Speed820 m/s
Air Drag0.22
Projectile Mass800 kg
Type of ProjectileAP – 380 mm AP Model 1939
Alpha Damage11 300
Projectile Speed820 m/s
Air Drag0.22
Projectile Mass800 kg
Projectile Krupp2 450
Projectile Detonator0.022 s
Detonator threshold63 mm
Ricochet Angles50° – 65°

Secondary Armament

8 x 2 100 mm/70 on an SM-52 mount
Maximum Firing Range7.300 km
Reloading Time4.0 s
Sigma1.0 sigma
Type of ProjectileHE – HE-55
Alpha Damage1 400
HE penetration17 mm
Explosion Size0.29
Chance to Cause Fire6 %
Projectile Speed1 000 m/s
Air Drag0.295
Projectile Mass15.6 kg

Anti-air Armament

8 x 2 100 mm/70 on an SM-52 mount
Sector range0.1 km – 5.8 km
Hit chance90 %
Sector’s damage37
Sector’s damage frequency0.29 s
Sector’s damage per second130
Flak clouds number6
Flak cloud damage1 470
6 x 2 57 mm AK-725 mount
Sector range0.1 km – 4.0 km
Hit chance90 %
Sector’s damage110
Sector’s damage frequency0.29 s
Sector’s damage per second385


Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 60 s
Defensive AA Fire
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous Damage: +50%
Damage from shell explosions: +300%
Engine Boost
Number of charges: 6
Work time: 45 s
Cooldown: 60 s
Speed bonus: +20%
Repair Party
Number of charges: 6
Work time: 60 s
Cooldown: 80 s
HP regeneration: 0.3%/s
Casemate damage regeneration: 50%
Citadel damage regeneration: 33%
Hydroacoustic Search
consumable_PCY016_SonarSearchPremiumNumber of charges: 3
Work time: 100 s
Cooldown: 120 s
Torpedo spotting range: 3.5 km
Ship spotting range: 5.0 km

The Armor

The armor is the exact same as on Kronshtadt except for the casemate that is 30 mm thick.

External armor protection:

Front and rear armor protection of the middle section:

Citadel armor protection:

Turrets armor protection:

Main armor deck:

Personal Opinion

For now, I’m kinda dubious about the effectiveness of such a design. When it comes to the firepower, Siegfried at tier IX gets the same gun layout with the same reload time but has cruiser dispersion while Sevastopol gets the battlecruiser dispersion. On the other hand, Sevastopol gets slightly improved AP penetration angles as well as a shorter fuse timer.

Armor-wise, it is the same as Kronshtadt except for the casemate that is now 30 mm thick. Problem is that between all the battleships able to overmatch 30 mm, the HE spam and generally speaking, the huge size of the ship… that might not go too well.

At least, Sevastopol has nice concealment which will help her to get in a good position to punish enemy ships with her AP.

When it comes to her gimmick consumables… I don’t like them at all. The slow Repair Party is, in my opinion, a terrible idea. With Repair Party, you want to recover HP as fast as possible. Here, you only recover 187 HP/s (225 HP/s with India Delta). Pretty much anything can out-damage it and you just turn into a bigger damage pinata. The Engine Boost, lasting only 45 seconds is also disappointing as it would only really be useful for quickly disengaging or some specific aggressive actions.

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