Supertest: Soviet Tier X Freemium Cruiser Sevastopol
4 min readHistorical background
Sevastopol was the second ship of the Kronshtadt-class of battlecruisers from the Soviet Union.
Initially, the Kronshtadt-class (Project 69) was meant to be built with three triple 305 mm turrets with two superfiring at the front and one at the rear. The problem is that the 305 mm turrets were well behind schedule while the hulls were already under construction. As an emergency solution, the Soviets bought surplus 380 mm guns and turrets from the Germans. This modified design was called Project 69-I.
Modifications obviously had to be made on the hulls that were already under construction.
Sadly, with uncle Adolf starting Operation Barbarossa and as such, declaring war on the USSR, the turrets and guns were never delivered. The hull of both ships, completed at around 10% survived the war in relatively good shape and while there were considerations to complete them as aircraft carriers, the plans never went through. The hulls were scrapped in 1947.
In World of Warships, Sevastopol appears as she should have been completed with the modified design (Project 69-I). However, Wargaming also gave her a hypothetical Cold War modernization with modern 100 mm dual-purpose secondaries as well as twin 57 mm AA mounts from the 1960s.
She is equipped with a short-duration 20% Engine Boost as well as a special Repair Party that lasts for 60 seconds but regenerates HP really slowly. She also gets slightly improved AP penetration angles.
Ship’s preview
Ship’s commemorative flag
Camouflage
For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.
Modules
Hull | Engine | Gun Fire Control System | Main battery |
Sevastopol | Propulsion: 150 000 HP | GFCS X mod. 1 | ![]() 380 mm/52 SK C/34 on a Drh LC/34 mount |
General Characteristics
Tier | X |
Health | 62 600 HP |
Torpedo Damage Reduction | 34% |
Displacement | 42 600 tons |
Dimensions | |
Overall length | 240.00 m |
Beam | 31.7 m |
Overall height (keel to the highest point on the ship) | 29.0 m |
Freeboard | 6.0 m |
Main Armament | |
Maximum Firing Range | 19.100 km |
380 mm/52 SK C/34 on a Drh LC/34 mount | 4 x 4 356 mm |
Secondary Armament | |
Maximum Firing Range | 7.300 km |
100 mm/70 on an SM-52 mount | 8 x 2 100 mm |
Maximum speed | 33.5 knots |
Turning Circle Radius | 980 m |
Rudder Shift Time | 15.1 s |
Surface Detectability | 14.04 km |
Air Detectability | 10.42 km |
Detectability After Firing Main Guns in Smoke | 12.85 km |
Main Armament
3 x 2 380 mm/52 SK C/34 on a Drh LC/34 mount | |
Maximum Firing Range | 19.100 km |
Reloading Time | 26.0 s |
180 Degree Turn Time | 36.0 s |
Optimal firing angles at the front | 27° |
Optimal firing angles at the rear | 32° |
Sigma | 2.05 sigma |
Maximum Dispersion | 208 m |
Shells | |
Type of Projectile | HE – 380 mm HE Model 1939![]() |
Alpha Damage | 5 350 |
Penetration capacity | 64 mm |
Explosion size | 2.26 |
Fire chance | 34 % |
Projectile Speed | 820 m/s |
Air Drag | 0.22 |
Projectile Mass | 800 kg |
Type of Projectile | AP – 380 mm AP Model 1939![]() |
Alpha Damage | 11 300 |
Projectile Speed | 820 m/s |
Air Drag | 0.22 |
Projectile Mass | 800 kg |
Projectile Krupp | 2 450 |
Projectile Detonator | 0.022 s |
Detonator threshold | 63 mm |
Ricochet Angles | 50° – 65° |
Secondary Armament
8 x 2 100 mm/70 on an SM-52 mount | |
Maximum Firing Range | 7.300 km |
Reloading Time | 4.0 s |
Sigma | 1.0 sigma |
Shells | |
Type of Projectile | HE – HE-55![]() |
Alpha Damage | 1 400 |
HE penetration | 17 mm |
Explosion Size | 0.29 |
Chance to Cause Fire | 6 % |
Projectile Speed | 1 000 m/s |
Air Drag | 0.295 |
Projectile Mass | 15.6 kg |
Anti-air Armament
8 x 2 100 mm/70 on an SM-52 mount | |
Sector range | 0.1 km – 5.8 km |
Hit chance | 90 % |
Sector’s damage | 37 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 130 |
Flak clouds number | 6 |
Flak cloud damage | 1 470 |
6 x 2 57 mm AK-725 mount | |
Sector range | 0.1 km – 4.0 km |
Hit chance | 90 % |
Sector’s damage | 110 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 385 |
Consumables
Slot 1 | Slot 2 | Slot 3 | Slot 4 |
Damage Control Party ![]() Cooldown: 60 s | Defensive AA Fire ![]() Work time: 40 s Cooldown: 80 s Continuous Damage: +50% Damage from shell explosions: +300% | Engine Boost ![]() Work time: 45 s Cooldown: 60 s Speed bonus: +20% | Repair Party ![]() Work time: 60 s Cooldown: 80 s HP regeneration: 0.3%/s Casemate damage regeneration: 50% Citadel damage regeneration: 33% |
Hydroacoustic Search ![]() Work time: 100 s Cooldown: 120 s Torpedo spotting range: 3.5 km Ship spotting range: 5.0 km |
The Armor
The armor is the exact same as on Kronshtadt except for the casemate that is 30 mm thick.
External armor protection:
Front and rear armor protection of the middle section:
Citadel armor protection:
Turrets armor protection:
Main armor deck:
Personal Opinion
For now, I’m kinda dubious about the effectiveness of such a design. When it comes to the firepower, Siegfried at tier IX gets the same gun layout with the same reload time but has cruiser dispersion while Sevastopol gets the battlecruiser dispersion. On the other hand, Sevastopol gets slightly improved AP penetration angles as well as a shorter fuse timer.
Armor-wise, it is the same as Kronshtadt except for the casemate that is now 30 mm thick. Problem is that between all the battleships able to overmatch 30 mm, the HE spam and generally speaking, the huge size of the ship… that might not go too well.
At least, Sevastopol has nice concealment which will help her to get in a good position to punish enemy ships with her AP.
When it comes to her gimmick consumables… I don’t like them at all. The slow Repair Party is, in my opinion, a terrible idea. With Repair Party, you want to recover HP as fast as possible. Here, you only recover 187 HP/s (225 HP/s with India Delta). Pretty much anything can out-damage it and you just turn into a bigger damage pinata. The Engine Boost, lasting only 45 seconds is also disappointing as it would only really be useful for quickly disengaging or some specific aggressive actions.
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You have the Turrets listed as 4 x 4 356 mm … They are 380s 2 X 3