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Supertest: Soviet Tier X Destroyer Delny

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Historical background

According to the devblog, Delny is a project of improved Tashkent based on experiences from the war. Sadly, as awesome looking as the ship is, it’s actually a WG-made design.

The ship is called Yerevan in the game files and also has the nameplate at the stern bearing that name but I guess it was the original name that was dropped during development.

At the beginning of 2022, Delny will replace Khabarovsk in the Tech Tree. She is a more logical development of the branch concept and is similar in gameplay to Tashkent, while not having the same big difference in characteristics with the branch as Khabarovsk. The most significant difference from Tashkent will be the improved armor of the ship.

After the replacement of the ships, the following changes will be made to the Destroyer Khabarovsk:

  • Khabarovsk will become a Special ship – The cost of the ship’s post-battle service will be decreased. You will be able to assign commanders from other Ships of the same nation without penalties and retraining. Current commanders will keep their specialty.
  • The ship will be added in Armory for Coal.
  • Khabarovsk will remain on the accounts of its owners. If the ship was researched but not bought, sold, or the branch was reset, she will be invoiced to the player’s account.
  • The ship will keep its unique upgrade and any purchased permanent camouflages. If permanent camouflage Type 20 was not bought – it will be credited.

All players who own any permanent camouflage for Khabarovsk will receive the Type 20 permanent camouflage for Delny. The ship herself can only be obtained after researching and purchasing it in the tech tree.

Ship’s preview


For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.


Gun Fire Control System
Main battery




Propulsion: 150 000 HP


‎‎GFCS X mod. 1


130 mm/60 on a BL-101 mount



General Characteristics

Health22 700 HP
Torpedo Damage Reduction0 %
Displacement4 327 tons
Overall length140.0 m
Beam13.7 m
Overall height (keel to the highest point on the ship)17.5 m
Freeboard2.6 m
Main Armament
Maximum Firing Range11.528 km
130 mm/60 on a BL-101 mount3 x 2 130 mm
Torpedo Armament
Maximum Firing Range10.000 km
533 mm Quintuple PTA-53-68-bis2 x 5 533 mm
Maximum speed43.5 knots
Turning Circle Radius760 m
Rudder Shift Time5.0 s
Surface Detectability9.40 km
Air Detectability4.44 km
Detectability After Firing Main Guns in Smoke3.73 km

Main Armament

3 x 2 130 mm/60 on a BL-101 mount
 Maximum Firing Range11.528 km
 Reloading Time4.5 s
180 Degree Turn Time9.0 s
Optimal firing angles at the front28°
Optimal firing angles at the rear28°
Sigma2.00 sigma
Maximum Dispersion101 m
Type of Projectile HE – HE-42
Alpha Damage1 900
Penetration capacity 22 mm
Explosion size0.43
Fire chance8 %
Projectile Speed950 m/s
Air Drag0.291
Projectile Mass33.0 kg
Type of ProjectileAP – SAP-42
Alpha Damage2 600
Projectile Speed950 m/s
Air Drag0.294
Projectile Mass33.4 kg
Projectile Krupp1 900
Projectile Detonator0.01 s
Detonator threshold22 mm
Ricochet Angles45° – 60°

Torpedo Armament

2 x 5 533 mm Quintuple PTA-53-68-bis
53-39 mod. 4
Reloading Time133 s
Maximum Distance10.000 km
Optimal firing angles at the front50°
Optimal firing angles at the rear52°
Damage15 100
Flooding Chance250%
Speed60 knots
Surface Detectability1.2 km

Anti-air Armament

3 x 2 130 mm/60 on a BL-101 mount
Sector range0.1 km – 6.0 km
Hit chance100 %
Sector’s damage18
Sector’s damage frequency0.29 s
Sector’s damage per second63
Flak clouds number3
Flak cloud damage1 680
3 x 4 45 mm SM-20-ZIF
Sector range0.1 km – 3.5 km
Hit chance100 %
Sector’s damage35
Sector’s damage frequency0.29 s
Sector’s damage per second123
2 x 4 25 mm 110-PM on a 4М-120 mount
Sector range0.1 km – 3.1 km
Hit chance95 %
Sector’s damage12
Sector’s damage frequency0.29 s
Sector’s damage per second42


Slot 1
Slot 2
Slot 3
Damage Control Party
Work time: 5 s
Cooldown: 40 s
Smoke Generator

Number of charges: 3
Work time: 20 s
Cooldown: 160 s
Smoke radius: 450 m
Smoke duration: 97 s
Engine Boost
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Speed bonus: +8%
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Casemate damage regeneration: 50%

The Armor

Personal Opinion

Overall, there is definitely some potential for the ship but to call her a proper improvement over Tashkent, there is still some work to do. Most obvious of all, buffing her main battery firing range. I really don’t get why you lose more than a kilometer compared to Tashkent. At least, except for that and the torpedo reload time that goes through the roof, everything else is definitely an upgrade.

Easter egg

There is a map inside the command bridge but I have absolutely no idea of what/where it is.

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