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Supertest: Soviet Tier X Destroyer Delny

4 min read

Historical background

According to the devblog, Delny is a project of improved Tashkent based on experiences from the war. Sadly, as awesome looking as the ship is, it’s actually a WG-made design.

The ship is called Yerevan in the game files and also has the nameplate at the stern bearing that name but I guess it was the original name that was dropped during development.

At the beginning of 2022, Delny will replace Khabarovsk in the Tech Tree. She is a more logical development of the branch concept and is similar in gameplay to Tashkent, while not having the same big difference in characteristics with the branch as Khabarovsk. The most significant difference from Tashkent will be the improved armor of the ship.

After the replacement of the ships, the following changes will be made to the Destroyer Khabarovsk:

  • Khabarovsk will become a Special ship – The cost of the ship’s post-battle service will be decreased. You will be able to assign commanders from other Ships of the same nation without penalties and retraining. Current commanders will keep their specialty.
  • The ship will be added in Armory for Coal.
  • Khabarovsk will remain on the accounts of its owners. If the ship was researched but not bought, sold, or the branch was reset, she will be invoiced to the player’s account.
  • The ship will keep its unique upgrade and any purchased permanent camouflages. If permanent camouflage Type 20 was not bought – it will be credited.

All players who own any permanent camouflage for Khabarovsk will receive the Type 20 permanent camouflage for Delny. The ship herself can only be obtained after researching and purchasing it in the tech tree.

Ship’s preview

Camouflage

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

Modules

Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

Delny

icon_module_Engine_installed

Propulsion: 150 000 HP

icon_module_Suo_installed

‎‎GFCS X mod. 1

icon_module_Artillery_installed

130 mm/60 on a BL-101 mount

icon_module_Torpedoes_installed

‎53-51

General Characteristics

Tier X
Health 22 700 HP
Torpedo Damage Reduction 0 %
Displacement 4 327 tons
Dimensions
Overall length 140.0 m
Beam 13.7 m
Overall height (keel to the highest point on the ship) 17.5 m
Freeboard 2.6 m
Main Armament
Maximum Firing Range 11.528 km
130 mm/60 on a BL-101 mount 3 x 2 130 mm
Torpedo Armament
Maximum Firing Range 10.000 km
533 mm Quintuple PTA-53-68-bis 2 x 5 533 mm
Maximum speed 43.5 knots
Turning Circle Radius 760 m
Rudder Shift Time 5.0 s
Surface Detectability 9.40 km
Air Detectability 4.44 km
Detectability After Firing Main Guns in Smoke 3.73 km

Main Armament

3 x 2 130 mm/60 on a BL-101 mount
 Maximum Firing Range 11.528 km
 Reloading Time 4.5 s
180 Degree Turn Time 9.0 s
Optimal firing angles at the front 28°
Optimal firing angles at the rear 28°
Sigma 2.00 sigma
Maximum Dispersion 101 m
Shells
Type of Projectile  HE – HE-42
Alpha Damage 1 900
Penetration capacity  22 mm
Explosion size 0.43
Fire chance 8 %
Projectile Speed 950 m/s
Air Drag 0.291
Projectile Mass 33.0 kg
Type of Projectile AP – SAP-42
Alpha Damage 2 600
Projectile Speed 950 m/s
Air Drag 0.294
Projectile Mass 33.4 kg
Projectile Krupp 1 900
Projectile Detonator 0.01 s
Detonator threshold 22 mm
Ricochet Angles 45° – 60°

Torpedo Armament

2 x 5 533 mm Quintuple PTA-53-68-bis
53-39 mod. 4
Reloading Time 133 s
Maximum Distance 10.000 km
Optimal firing angles at the front 50°
Optimal firing angles at the rear 52°
Damage 15 100
Flooding Chance 250%
Speed 60 knots
Surface Detectability 1.2 km

Anti-air Armament

3 x 2 130 mm/60 on a BL-101 mount
Sector range 0.1 km – 6.0 km
Hit chance 100 %
Sector’s damage 18
Sector’s damage frequency 0.29 s
Sector’s damage per second 63
Flak clouds number 3
Flak cloud damage 1 680
3 x 4 45 mm SM-20-ZIF
Sector range 0.1 km – 3.5 km
Hit chance 100 %
Sector’s damage 35
Sector’s damage frequency 0.29 s
Sector’s damage per second 123
2 x 4 25 mm 110-PM on a 4М-120 mount
Sector range 0.1 km – 3.1 km
Hit chance 95 %
Sector’s damage 12
Sector’s damage frequency 0.29 s
Sector’s damage per second 42

Consumable

Slot 1
Slot 2
Slot 3
Damage Control Party
Work time: 5 s
Cooldown: 40 s
Smoke Generator

Number of charges: 3
Work time: 20 s
Cooldown: 160 s
Smoke radius: 450 m
Smoke duration: 97 s
Engine Boost
Number of charges: 3
Work time: 120 s
Cooldown: 120 s
Speed bonus: +8%
Repair Party
Number of charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration: 0.5%/s
Casemate damage regeneration: 50%

The Armor

Personal Opinion

Overall, there is definitely some potential for the ship but to call her a proper improvement over Tashkent, there is still some work to do. Most obvious of all, buffing her main battery firing range. I really don’t get why you lose more than a kilometer compared to Tashkent. At least, except for that and the torpedo reload time that goes through the roof, everything else is definitely an upgrade.

Easter egg

There is a map inside the command bridge but I have absolutely no idea of what/where it is.

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