Supertest: Soviet Tier X Destroyer Delny
Historical background
According to the devblog, Delny is a project of improved Tashkent based on experiences from the war. Sadly, as awesome looking as the ship is, it’s actually a WG-made design.
The ship is called Yerevan in the game files and also has the nameplate at the stern bearing that name but I guess it was the original name that was dropped during development.
At the beginning of 2022, Delny will replace Khabarovsk in the Tech Tree. She is a more logical development of the branch concept and is similar in gameplay to Tashkent, while not having the same big difference in characteristics with the branch as Khabarovsk. The most significant difference from Tashkent will be the improved armor of the ship.
After the replacement of the ships, the following changes will be made to the Destroyer Khabarovsk:
- Khabarovsk will become a Special ship – The cost of the ship’s post-battle service will be decreased. You will be able to assign commanders from other Ships of the same nation without penalties and retraining. Current commanders will keep their specialty.
- The ship will be added in Armory for Coal.
- Khabarovsk will remain on the accounts of its owners. If the ship was researched but not bought, sold, or the branch was reset, she will be invoiced to the player’s account.
- The ship will keep its unique upgrade and any purchased permanent camouflages. If permanent camouflage Type 20 was not bought – it will be credited.
All players who own any permanent camouflage for Khabarovsk will receive the Type 20 permanent camouflage for Delny. The ship herself can only be obtained after researching and purchasing it in the tech tree.
Ship’s preview
Camouflage
For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.
Modules
Hull | Engine | Gun Fire Control System | Main battery | Torpedoes |
Delny | Propulsion: 150 000 HP | GFCS X mod. 1 | 130 mm/60 on a BL-101 mount | 53-51 |
General Characteristics
Tier | X |
Health | 22 700 HP |
Torpedo Damage Reduction | 0 % |
Displacement | 4 327 tons |
Dimensions | |
Overall length | 140.0 m |
Beam | 13.7 m |
Overall height (keel to the highest point on the ship) | 17.5 m |
Freeboard | 2.6 m |
Main Armament | |
Maximum Firing Range | 11.528 km |
130 mm/60 on a BL-101 mount | 3 x 2 130 mm |
Torpedo Armament | |
Maximum Firing Range | 10.000 km |
533 mm Quintuple PTA-53-68-bis | 2 x 5 533 mm |
Maximum speed | 43.5 knots |
Turning Circle Radius | 760 m |
Rudder Shift Time | 5.0 s |
Surface Detectability | 9.40 km |
Air Detectability | 4.44 km |
Detectability After Firing Main Guns in Smoke | 3.73 km |
Main Armament
3 x 2 130 mm/60 on a BL-101 mount | |
Maximum Firing Range | 11.528 km |
Reloading Time | 4.5 s |
180 Degree Turn Time | 9.0 s |
Optimal firing angles at the front | 28° |
Optimal firing angles at the rear | 28° |
Sigma | 2.00 sigma |
Maximum Dispersion | 101 m |
Shells | |
Type of Projectile | HE – HE-42 |
Alpha Damage | 1 900 |
Penetration capacity | 22 mm |
Explosion size | 0.43 |
Fire chance | 8 % |
Projectile Speed | 950 m/s |
Air Drag | 0.291 |
Projectile Mass | 33.0 kg |
Type of Projectile | AP – SAP-42 |
Alpha Damage | 2 600 |
Projectile Speed | 950 m/s |
Air Drag | 0.294 |
Projectile Mass | 33.4 kg |
Projectile Krupp | 1 900 |
Projectile Detonator | 0.01 s |
Detonator threshold | 22 mm |
Ricochet Angles | 45° – 60° |
Torpedo Armament
2 x 5 533 mm Quintuple PTA-53-68-bis 53-39 mod. 4 | |
Reloading Time | 133 s |
Maximum Distance | 10.000 km |
Optimal firing angles at the front | 50° |
Optimal firing angles at the rear | 52° |
Damage | 15 100 |
Flooding Chance | 250% |
Speed | 60 knots |
Surface Detectability | 1.2 km |
Anti-air Armament
3 x 2 130 mm/60 on a BL-101 mount | |
Sector range | 0.1 km – 6.0 km |
Hit chance | 100 % |
Sector’s damage | 18 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 63 |
Flak clouds number | 3 |
Flak cloud damage | 1 680 |
3 x 4 45 mm SM-20-ZIF | |
Sector range | 0.1 km – 3.5 km |
Hit chance | 100 % |
Sector’s damage | 35 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 123 |
2 x 4 25 mm 110-PM on a 4М-120 mount | |
Sector range | 0.1 km – 3.1 km |
Hit chance | 95 % |
Sector’s damage | 12 |
Sector’s damage frequency | 0.29 s |
Sector’s damage per second | 42 |
Consumable
Slot 1 | Slot 2 | Slot 3 |
Damage Control Party Work time: 5 s Cooldown: 40 s | Smoke Generator Number of charges: 3 Work time: 20 s Cooldown: 160 s Smoke radius: 450 m Smoke duration: 97 s | Engine Boost Number of charges: 3 Work time: 120 s Cooldown: 120 s Speed bonus: +8% |
Repair Party Number of charges: 3 Work time: 28 s Cooldown: 80 s HP regeneration: 0.5%/s Casemate damage regeneration: 50% |
The Armor
Personal Opinion
Overall, there is definitely some potential for the ship but to call her a proper improvement over Tashkent, there is still some work to do. Most obvious of all, buffing her main battery firing range. I really don’t get why you lose more than a kilometer compared to Tashkent. At least, except for that and the torpedo reload time that goes through the roof, everything else is definitely an upgrade.
Easter egg
There is a map inside the command bridge but I have absolutely no idea of what/where it is.
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