World of Warships

Supertest: Soviet Tier IX Cruiser Riga

The Riga is based on an early stage of the development of the Project 82 of battlecruiser.

Started in 1941, the Project 82 was initially meant as a smaller version of the Kronshtadt-class battlecruiser. The ships would follow the philosophy of “Outgun what you can’t outrun and outrun what you can’t outgun” with an armament easily able to deal with enemy cruisers and a speed that would allow them to flee from battleships in general.

The project was reimagined in 1944 to become more of a successor to the Kronshtadt and in 1951, it would become what we know today as the Stalingrad-class of battlecruisers.

For Riga, the ship is representing the Project 82 as it was in 1943. She is armed with 3 triple turrets with 220 mm guns.

Features

Features of the Soviet heavy cruisers:

Effective armor-piercing shells: They have high armor penetration for cruisers, good ballistics, and a short fuse arming time (0.022 seconds), which lowers the number of overpenetrations. These shells also have improved ricochet angles: it is possible starting from 55 degrees and guaranteed from 65 degrees;

These strengths are offset with an average reload time and special accuracy settings: at long ranges, the dispersion ellipse of the new sub-branch ships is bigger than that of other cruisers;

A combination of their accuracy settings and a Surveillance Radar consumable with a 12 km range makes the new cruisers most effective at medium ranges.

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Modules
Hull
Engine
Gun Fire Control System
Main battery

Riga (A)

Propulsion: 165 000 hp

GFCS IX mod. 1

220 mm/60 B-43

Riga (B)

GFCS IX mod. 2

As usual, I will cover the stats of the stock and fully upgraded versions of the ship.

Characteristics

Stock ship

GeneralMain BatterySecondariesAir DefenseConsumables
Tier IX
Health 47 300 HP
Displacement 19 952 tons
Main Armament
Maximum Firing Range 16.370 km
220 mm/60 B-43 3 x 3 220 mm
Secondary Armament
Maximum Firing Range 5.000 km
100 mm/56 B-54
130 mm/55 B-2-U
2 x 2 100 mm
4 x 2 130 mm
Maximum speed 33.5 kts
Turning Circle Radius 920 m
Rudder Shift Time 16.2 s
Surface Detectability 14.24 km
Air Detectability 7.89 km
Detectability After Firing Main Guns in Smoke 8.71 km

guns

3 x 3 220 mm/60 B-43
 Maximum Firing Range 16.370 km
 Reloading Time 15 s
180 Degree Turn Time 32.7 s
Optimal firing angles at the front 35°
Optimal firing angles at the rear 33°
Sigma 2.05 sigma
Maximum Dispersion 154 m
Shells
Type of Projectile  HE – 220 mm HE Model 1943
Alpha Damage 3 050 HP
Damage 1 270 HP
Penetration capacity  37 mm
Explosion size 0.93
Fire chance 14 %
Projectile Speed 965 m/s
Air Drag 0.255
Projectile Mass 202
Type of Projectile AP – 220 mm AP Model 1943
Alpha Damage 6 200 HP
Chance to Cause Fire -0.5 %
Projectile Speed 965 m/s
Air Drag 0.255
Projectile Mass 202
Projectile Krupp 2 800
Projectile Detonator 0.022 s
Detonator threshold 37 mm

sec1

2 x 2 100 mm/56 B-54
Maximum Firing Range 5.000 km
Reloading Time 3.75 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – HE-56
Alpha Damage 1 400 HP
Damage 310 HP
HE penetration 17 mm
Explosion Size 0.29
Chance to Cause Fire 6 %
Projectile Speed 895 m/s
Air Drag 0.286
Projectile Mass 15.8
4 x 2 130 mm/55 B-2-U
Maximum Firing Range 5.000 km
Reloading Time 5.0 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – HE-46
Alpha Damage 1 900 HP
Damage 570 HP
HE penetration 22 mm
Explosion Size 0.45
Chance to Cause Fire 8 %
Projectile Speed 900 m/s
Air Drag 0.255
Projectile Mass 33.4

AA1

2 x 2 100 mm/56 B-54
4 x 2 130 mm/55 B-2-U 
Sector range 0.1 km – 6.0 km
Hit chance 90 %
Sector’s damage 25
Sector’s damage frequency 0.29 s
Sector’s damage per second 88
Flak clouds number 4
Flak cloud damage 1470
8 x 1 37 mm 70-K
6 x 4 37 mm 46-K
Sector range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 63
Sector’s damage frequency 0.29 s
Sector’s damage per second 221
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party I
Work time: 5 s
Cooldown: 90 s
Defensive AA Fire I
Number of charges: 2
Work time: 40 s
Cooldown: 120 s
Continuous DPS: +50%
DPS from flak clouds: +300%
Surveillance Radar I
Number of charges: 2
Work time: 10 s
Cooldown: 180 s
Ship spotting distance: 12.0 km
Repair Party I
Number of charges: 2
Work time: 28 s
Cooldown: 120 s
HP regeneration time: 0.5% HP/s
Damage Control Party II
Work time: 5 s
Cooldown: 60 s
Defensive AA Fire II
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous DPS: +50%
DPS from flak clouds: +300%
Surveillance Radar II
Number of charges: 3
Work time: 10 s
Cooldown: 120 s
Ship spotting distance: 12.0 km
Repair Party II
Number of charges: 3
Work time:80 s
HP regeneration time: 0.5% HP/s
Hydroacoustic Search I
Number of charges: 2
Work time: 100 s
Cooldown: 180 s
Ship spotting distance: 5.0 km
Torpedo spotting distance: 3.5 km
Fighter I
Number of charges: 2
Work time: 60 s
Cooldown: 135 s
Patrol Radius: 3.0 km
Number of fighers: 4
Hydroacoustic Search II
Number of charges: 3
Work time: 100 s
Cooldown: 120 s
Ship spotting distance: 5.0 km
Torpedo spotting distance: 3.5 km
Fighter II
Number of charges: 3
Work time: 60 s
Cooldown: 900 s
Patrol Radius: 3.0 km
Number of fighers: 4
Spotting Aircraft I
Number of charges: 3
Work time: 100 s
Cooldown: 360 s
Bonus: +20% maximum firing range
Spotting Aircraft II
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Bonus: +20% maximum firing range

Fully upgraded ship

GeneralMain BatterySecondariesAir DefenseConsumables
Tier IX
Health 50 500 HP
Displacement 21 882 tons
Main Armament
Maximum Firing Range 18.007 km
220 mm/60 B-43 3 x 3 220 mm
Secondary Armament
Maximum Firing Range 5.000 km
130 mm/60 BL-101
6 x 2 130 mm
Maximum speed 33.5 kts
Turning Circle Radius 920 m
Rudder Shift Time 11.5 s
Surface Detectability 14.24 km
Air Detectability 7.89 km
Detectability After Firing Main Guns in Smoke 8.71 km

guns

 

3 x 3 220 mm/60 B-43
 Maximum Firing Range 18.007 km
 Reloading Time 15 s
180 Degree Turn Time 32.7 s
Optimal firing angles at the front 35°
Optimal firing angles at the rear 33°
Sigma 2.05 sigma
Maximum Dispersion 154 m
Shells
Type of Projectile  HE – 220 mm HE Model 1943
Alpha Damage 3 050 HP
Damage 1 270 HP
Penetration capacity  37 mm
Explosion size 0.93
Fire chance 14 %
Projectile Speed 965 m/s
Air Drag 0.255
Projectile Mass 202
Type of Projectile AP – 220 mm AP Model 1943
Alpha Damage 6 200 HP
Chance to Cause Fire -0.5 %
Projectile Speed 965 m/s
Air Drag 0.255
Projectile Mass 202
Projectile Krupp 2 800
Projectile Detonator 0.022 s
Detonator threshold 37 mm

sec2

6 x 2 130 mm/60 BL-101
Maximum Firing Range 5.000 km
Reloading Time 5.0 s
Sigma 1.00 sigma
Shells
Type of Projectile HE – HE-46
Alpha Damage 1 900 HP
Damage 570 HP
HE penetration 22 mm
Explosion Size 0.45
Chance to Cause Fire 8 %
Projectile Speed 900 m/s
Air Drag 0.255
Projectile Mass 33.4

AA2

6 x 2 130 mm/60 BL-101
Sector range 0.1 km – 6.0 km
Hit chance 90 %
Sector’s damage 32
Sector’s damage frequency 0.29 s
Sector’s damage per second 112
Flak clouds number 5
Flak cloud damage 1610
12 x 2 37 mm V-11
6 x 4 37 mm 46-KR
Sector range 0.1 km – 3.5 km
Hit chance 90 %
Sector’s damage 63
Sector’s damage frequency 0.29 s
Sector’s damage per second 319
Slot 1
Slot 2
Slot 3
Slot 4
Damage Control Party I
Work time: 5 s
Cooldown: 90 s
Defensive AA Fire I
Number of charges: 2
Work time: 40 s
Cooldown: 120 s
Continuous DPS: +50%
DPS from flak clouds: +300%
Surveillance Radar I
Number of charges: 2
Work time: 10 s
Cooldown: 180 s
Ship spotting distance: 12.0 km
Repair Party I
Number of charges: 2
Work time: 28 s
Cooldown: 120 s
HP regeneration time: 0.5% HP/s
Damage Control Party II
Work time: 5 s
Cooldown: 60 s
Defensive AA Fire II
Number of charges: 3
Work time: 40 s
Cooldown: 80 s
Continuous DPS: +50%
DPS from flak clouds: +300%
Surveillance Radar II
Number of charges: 3
Work time: 10 s
Cooldown: 120 s
Ship spotting distance: 12.0 km
Repair Party II
Number of charges: 3
Work time:80 s
HP regeneration time: 0.5% HP/s
Hydroacoustic Search I
Number of charges: 2
Work time: 100 s
Cooldown: 180 s
Ship spotting distance: 5.0 km
Torpedo spotting distance: 3.5 km
Fighter I
Number of charges: 2
Work time: 60 s
Cooldown: 135 s
Patrol Radius: 3.0 km
Number of fighers: 4
Hydroacoustic Search II
Number of charges: 3
Work time: 100 s
Cooldown: 120 s
Ship spotting distance: 5.0 km
Torpedo spotting distance: 3.5 km
Fighter II
Number of charges: 3
Work time: 60 s
Cooldown: 900 s
Patrol Radius: 3.0 km
Number of fighers: 4
Spotting Aircraft I
Number of charges: 3
Work time: 100 s
Cooldown: 360 s
Bonus: +20% maximum firing range
Spotting Aircraft II
Number of charges: 4
Work time: 100 s
Cooldown: 240 s
Bonus: +20% maximum firing range

The armor

Capture

While historically, Riga was meant as a smaller and less protected version of the Kronshtadt… in World of Warships, it’s a completely different story because overall, Riga has a better protection compared to her big sister.

The bow section

bow1

For the external plating, the bow is protected by 25 mm of armor except for the 40 mm thick extended belt that reaches the tip of the bow.

bow3bow5bow4

For the protection of the middle section, the upper casemate is 50 mm thick. The citadel’s athwartship and the casemates around it are 150 mm thick for the upper part and 100 mm thick for the lower part.

The middle section

mid1

This is where the Riga takes the edge over Kronshtadt in terms of armor. Unlike her big sister with 25 mm plating, the Riga’s deck and sides are 35 mm thick. That means that she is one of the few tier IX cruisers able to bounce shells even from Yamato (and also becomes the only ship for which the 35 mm overmatch from Shikishima matters).

The citadel is in spaced armor configuration and is first protected by a 140 mm main belt.

mid2mid4mid3

For the citadel itself, the biggest part is protected by 40 mm armor on the sides except under the turrets. There, there is first a 90 mm plating and under it, a 55 mm plating. As you can see, the citadel deck is also 90 mm thick under the turrets.

mid5

Just like every other new Russian cruiser, the Riga has an internal 30 mm plating above the citadel. I still don’t know if it’s useful in any sort of way but it’s here.

mid6

Finally, for the middle section, the citadel deck above the engines is only 65 mm thick so AP bombs will just go through like butter. Considering the terrible handling of the ship and overall decent-ish anti-air, striking this one will be especially easy.

The stern section

stern1

The stern is almost the same as the bow. The biggest part is protected by 25 mm of armor except for the 40 mm extended belt and the 130 mm thick armor around the steering gears.

stern2stern3stern4

For the protection of the middle section, the upper casemate is 50 mm thick and the citadel’s athwartship is first 150 mm thick and then 100 mm thick.

The superstructure

supers

The superstructure is 16 mm thick except for the conning towers with at the front a protection ranging from 100 to 180 mm and at the rear 75 mm.

The turrets

turrets

The turrets are very well protected for a cruiser. The face is 260 mm thick with a 32° slope, the sides are 200 mm thick at first and more at the rear 160 mm thick, the back is 230 mm and finally, the roof is 140 mm thick.

For the barbette, the upper part is 170 mm thick and the lower part, 140 mm thick.

Personal opinion

I will really need to see the dispersion in action but for now… this ship is shaping up to be a terribly strong Tier IX cruiser. Good concealment, an absolutely amazing AP and also good armor protection. The only real downside is the terrible handling but well… it’s a Russian ship.

I really wonder if Wargaming will stick to that short duration radar or if they will just remove it though. With the reload on the ship, you can somewhat pray to get 2 volleys out so overall… it has a fairly questionable utility. They could have nerfed the concealment further so that the ship couldn’t stealth radar while keeping the duration but well… so be it.

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