World of Warships

Supertest: Soviet Freemium Tier X Destroyer R-10

The R-10 is based on the hull of the Tashkent but presents a few differences. I don’t know if it is based on any sort of real design from the Soviet Navy but according to the people I asked to, it isn’t.

When it comes to the differences, the R-10 is using the BL-109A turrets which are a late/post-war design. Her gun performances are the exact same as on the Grozovoi, except for the range and reload. The ship also has an armor scheme similar to the Khabarovsk BUT, unlike her, she is protected against full penetrations from large-caliber AP shells!
She also has better torpedoes that Tashkent as these are the same as on the upgraded Udaloi.

In the end, in action, we are getting a Khabarovsk with one less turret but in exchange for a lot of advantages such as usable torpedoes or better agility with the cherry on top being the protection to full damage from large-caliber AP shells.

There are a few things that aren’t clear about this ship yet. In the devblog that announced her, Wargaming said that she has a higher firing range and turret traverse speed than Tashkent but unless they are talking about the A-hull Tashkent, it’s not the case at all since the turret traverse is the same as on the Tashkent with upgraded guns and the range is the same as on the stock Tashkent.

I don’t know if it was forgotten, if they mixed things up with the stock Tashkent or if the idea was dropped but as of today, in the game files, it’s the way the ship is.

Capture

For the classic reminder, this is a ship in testing, anything can change so don’t look at her like she would already be released.

WG_SPb_WoWs_WIP-icon_black

Modules
Hull
Engine
Gun Fire Control System
Main battery
Torpedoes

icon_module_Hull_installed

R-10

icon_module_Engine_installed

Propulsion: 125 500 hp

icon_module_Suo_installed

GFCS X mod. 1

icon_module_Artillery_installed

130 mm/60 BL-109A

icon_module_Torpedoes_installed

53-39 mod. 4
Characteristics
GeneralMain BatteryTorpedo TubesAir DefenseConsumables
Tier X
Health 21 800 HP
Displacement 4 175 tons
Main Armament
Maximum Firing Range 11.528 km
130 mm/60 BL-109A 3 x 2 130 mm
Torpedo Armament
Maximum Firing Range 10.000 km
533 mm Triple 1-N
3 x 3 533 mm
Maximum speed 42.5 knots
Turning Circle Radius 730 m
Rudder Shift Time 6.1 s
Surface Detectability 9.4 km
Air Detectability 3.96 km
Detectability After Firing Main Guns in Smoke 3.73 km

gun

3 x 2 130 mm/60 BL-109A
 Maximum Firing Range 11.528 km
 Reloading Time 5.0 s
180 Degree Turn Time 9.0 s
Optimal firing angles at the front 31°
Optimal firing angles at the rear 31°
Sigma 2.00 sigma
Maximum Dispersion 101 m
Shells
Type of Projectile  HE – HE-42
Alpha Damage 1 800 HP
Damage 500 HP
Penetration capacity  22 mm
Explosion size 0.43
Fire chance 8 %
Projectile Speed 950 m/s
Air Drag 0.291
Projectile Mass 33 kg
Type of Projectile AP – SAP-42
Alpha Damage 2 600 HP
Chance to Cause Fire -0.5 %
Projectile Speed 950 m/s
Air Drag 0.294
Projectile Mass 33.4 kg
Projectile Krupp 1 900
Projectile Detonator 0.01 s
Detonator threshold 22 mm

torp

3 x 3 533 mm Triple 1-N
53-39 mod. 4
Reloading Time 114 s
Maximum Distance 10.0 km
Optimal firing angles at the front 50°
Optimal firing angles at the rear 50°
Damage 15 100
Flooding Chance 250 %
Speed 60 kt
Surface Detectability 1.2 km

AA

3 x 2 130 mm/60 BL-109A
Sector range 0.1 km – 6.0 km
Hit chance 100 %
Sector’s damage 31
Sector’s damage frequency 0.29 s
Sector’s damage per second 109
Flak clouds number 5
Flak cloud damage 1 820
6 x 2 37 mm V-11
Sector range 0.1 km – 3.5 km
Hit chance 100 %
Sector’s damage 33
Sector’s damage frequency 0.29 s
Sector’s damage per second 116
6 x 2 12.7 mm DShKM-2
Sector range 0.1 km – 3.1 km
Hit chance 95 %
Sector’s damage 11
Sector’s damage frequency 0.29 s
Sector’s damage per second 39

Slot 1
Slot 2
Slot 3
Damage Control Party
consumable_PCY009_CrashCrewPremiumWork time: 5 s
Cooldown: 40 s
Smoke Generator
consumable_PCY014_SmokeGeneratorPremiumNumber of charges: 3
Work time: 20 s
Cooldown: 160 s
Smoke cloud radius: 450 m
Smoke duration: 97 s
Engine Boost
consumable_PCY015_SpeedBoosterPremiumNumber of charges: 3
Work time: 120 s
Cooldown: 120 s
Bonus: +8% maximum speed
Repair Party
consumable_PCY010_RegenCrewPremiumNumber of charges: 3
Work time: 40 s
Reload time: 80 s
Repair: +0.5% HP/s

The armor

hull

As explained at the beginning, the R-10 presents the same kind of armor protection as the Khabarovsk.

The bow and stern are protected by the classic 19 mm of armor. For the middle section, the deck is 25 mm thick, giving her a bit of protection against enemy destroyers and will also allow her to bounce AP shells of a caliber of 354 mm or smaller. On the sides, she has a uniform 50 mm belt giving her a very nice protection against most AP and HE shells.

For the superstructure, the most part is 13 mm thick except the conning tower with 20 mm of armor.

Finally, the turrets are protected by 12 mm of armor.

Personal opinion

We are basically getting a better Khabarovsk right here. Yes, compared to her, you lose a turret but there is so much benefit in return (actually usable torpedoes, better concealment, better agility, smaller target, etc.) that in my opinion, it’s just a better ship.

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3 comments

  1. I wonder if its for Coal, FreeXP, Steel or Research … I would bet on Steel or Research, unfortunately

  2. I don’t have my copy of Jurg Meister’s “Soviet Warships of World War II” handy but I believe that it did talk about follow-on vessels to “Tashkent.” Or course, that book is several generations old now and probably superseded by better information.

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