World of Warships

Supertest: Russian Tier VIII Premium battleship Lenin

So, now that all the Russian battleships from the tech tree are covered, let’s have a look at the premium ship that will be released at the same time (and that will certainly have some fancy camouflage/skin coming with her). Let’s talk about the Lenin!

The Lenin… the ship is based on the Project 21 of battleships from the Soviet Navy and could be summarized the following way:
“Hey Royal Navy! It’s a nice Nelson-class that you have here but let us show you how with the same displacement and same design we can build a ship that will be both faster and much more armored!”
That is pretty much it. The ship while keeping the 35 000 tons standard displacement of the Washington Naval Treaty was supposed to be superior to the Nelson at everything while somehow keeping the same displacement. Of course, such thing was basically impossible so the naval engineers would either have to lie about the displacement of the ship (a bit similar to what happened with the Bismarck class) or they would have to discover a secret technique to reduce drastically the weight of the steel they were using.
As you might imagine, the design never left the drawing table and was abandoned.

3D Preview

Modules
Hull
Engine
Gun Fire Control System
Main battery

Lenin

Propulsion: 201 000 hp

GFCS VIII mod. 1

406 mm/45 Model 1915

Please Note
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
Characteristics
GeneralMain BatterySecondariesAir DefenseConsumables
Tier VIII
Health 63 200 HP
Main Armament
Maximum Firing Range 18 380 km
406 mm/45 Model 1915 3 x 3 406 mm
Secondary Armament
Maximum Firing Range 5.00 km
152 mm/54 MK-3-152 4 x 3 152 mm
100 mm/56 MZ-14 6 x 2 100 mm
Maximum speed 28.5 kt
Turning Circle Radius 840 m
Rudder Shift Time 13.5 s
Surface Detectability 16.64 km
Air Detectability 11.00 km
Detectability After Firing Main Gus in Smoke 16.10 km
3×3 406 mm/45 Model 1915
180 Degree Turn Time 30.0 s
Reloading Time 33.0 s
Optimal fronfiring angle
26°
Optimal rear firing angle 30°
Sigma 1.70 sigma
Maximum Dispersion 245 m
Shells
Type of Projectile HE
Alpha Damage 5 850 HP
Damage 5 060 HP
Alpha Piercing HE 68 mm
Explosion Size 2.54
Chance to Cause Fire 41 %
Projectile Speed 793 m/s
Air Drag 0.381
Projectile Mass 1 116
Projectile Krupp 250
Type of Projectile AP
Alpha Damage 13 100 HP
Chance to Cause Fire -0.5 %
Projectile Speed 793 m/s
Air Drag 0.381
Projectile Mass 1 116
Projectile Krupp 2 400
Projectile Detonator 0.033 s
4 x 3 152 mm/54 MK-3-152
Reloading Time 8.0 s
Sigma 1.00 sigma
Horizontal Dispersion 50 m
Vertical Dispersion 110 m
Shells
Type of Projectile HE
Alpha Damage 2 200 HP
Damage 810 HP
Alpha Piercing HE 25 mm
Explosion Size 0.58
Chance to Cause Fire 12 %
Projectile Speed 950 m/s
Air Drag 0.321
Projectile Mass 55
Projectile Krupp 6
6 x 2 100 mm/56 MZ-14
Reloading Time 3.75 s
Sigma 1.00 sigma
Horizontal Dispersion 50 m
Vertical Dispersion 110 m
Shells
Type of Projectile HE
Alpha Damage 1 400 HP
Damage 310 HP
Alpha Piercing HE 17 mm
Explosion Size 0.29
Chance to Cause Fire 6 %
Projectile Speed 895 m/s
Air Drag 0.286
Projectile Mass 15.8
Projectile Krupp 1
6 x 2 100 mm/56 MZ-14
Sector range 3.5 km – 5.8 km
Hit chance 71 %
Sector’s damage 370
Sector’s damage frequency 2.88 s
Sector’s damage per second 128
Flak clouds number 5
Flak cloud damage 1190
8 x 4 37 mm 46-K and 10 x 2 37 mm V-11
Sector range 1.0 km – 3.5 km
Hit chance 71 %
Sector’s damage 190
Sector’s damage frequency 0.53 s
Sector’s damage per second 358
Flak clouds number 9
Flak cloud damage 770
Sector reinforcement
Sector reinforcement bonus +25%
Sector reinforcement time 12 s
Sector reinforcement shift time 12 s
Slot 1
Slot 2
Slot 3
Consumable charges: 3
Work time: 10 s
Cooldown: 60 s
Consumable charges: 2
Work time: 28 s
Cooldown: 120 s
HP regeneration speed: 0.005 % HP/s
Consumable charges: 2
Work time: 30 s
Cooldown: 135 s
Radius: 3 km
Consumable charges: 4
Work time: 10 s
Cooldown: 40 s
Consumable charges: 3
Work time: 28 s
Cooldown: 80 s
HP regeneration speed: 0.005 % HP/s
Consumable charges: 3
Work time: 30 s
Cooldown: 90 s
Radius: 3 km
Charges: 2
Work time: 40 s
Cooldown: 270 s
Spotting range: 15 km
Will only spot battleships and aircraft carriers
Charges: 3
Work time: 40 s
Cooldown: 180 s
Range: 15 km
Will only spot battleships and aircraft carriers

The armor analysis

Capture.JPG

If you ever played the Nelson, do not worry, this ship is pretty much identical in terms of armor scheme but of course with thicker armor.

The bow section

bow1.JPG

As usual for a tier VIII battleship, the bow is protected by 32 mm of armor. The only exception is the icebreaker with 100 mm of armor.

bow2.JPG

Inside the bow, there is a strange succession of bulkheads with an armored deck just above. This whole structure is 60 mm thick. An important thing to note, the armored deck is not reaching the citadel deck and is actually slightly below the waterline. This means that if an enemy battleship penetrates the bow, the AP shell can still reach the citadel’s athwartship.

bow3.JPG

At the end of the armored deck, there is a final bulkhead of 100 mm. It is deep below the water so not sure if it will ever be useful.

For the citadel’s athwartship, boy, it is big! The lower part and the casemates on the side are 180 mm thick.

bow5

For the upper part, it is 330 mm thick and is a bit less than 1/4 above the waterline so at least, it compensates from the size.

As for the casemate above the citadel’s athwartship, the lower one is 150 mm thick and the upper one is 50 mm thick.

The middle section

mid1.JPG

For the middle section, the main belt (AKA the citadel) is 350 mm thick. Just above, there is a 150 mm thick belt and the upper casemate is 50 mm thick. The deck is 45 mm thick and also, get ready for it, the base of the funnel is 60 mm thick! This ship gets the record of the most heavily armored funnel after Musashi. That’s something.

mid2.JPG

The lower part of the citadel’s sides is 40 mm thick and is very deep below water.

mid3.JPG

The citadel’s deck is 140 mm thick and considering the weak anti-air of the ship, IJN carriers and their AP bombs will have a field day striking you.

The stern section

stern1

For the stern, the major part of the armor is 32 mm thick. You have an extended belt of 100 mm first and then at the end of the stern, it is 200 mm thick.

stern2.JPG

Inside the stern, you have one armored deck of 50 mm. This armored deck has the same issue as the one inside the bow. It is below the waterline and by such, leaves the upper part of the citadel’s athwartship exposed.

Talking about the citadel’s athwartship, the upper part is 305 mm thick and the lower part (on the right), as well as the casemates around it, are 180 mm thick.

For the casemate above the citadel’s athwartship, the lower part is 150 mm thick and the upper part is 50 mm thick.

The superstructure

supers.JPG

The superstructure (protected by 19 mm of armor) on the ship is actually really small so destroyers will not have many things to shoot at with HE.

The turrets

turrets.JPG

Remember the Vladivostok? Well, this ship has the exact same problem except that here, it is even worse in my opinion.

The turrets have a very flat face which means that any big caliber AP will have no issue at penetrating them and at possibly knocking them down. If I have to give one advice, DO NOT bow tank with this ship if you don’t want to become a giant torpedo due to all of your turrets being destroyed. Also, turret survivability on this ship will be a must-have.

For the armor, the face is 425 mm thick, the back is 360 mm thick, the sides are 280 mm thick and the roof is 270 mm thick.
As for the barbette, the upper part is 425 mm thick and the lower part is 325 mm thick.

Personal opinion on the ship

Well… it’s a bit of a mixed bag for me. The HP pool is the second lowest at tier VIII and in fact, counting the repair party should be the lowest since you have one less charge compared to the other battleships. At the same time, while you have a relatively great armor to resist against AP and HE, the limited number of damage control party might be a problem as well if you manage them poorly. Add to this the below average concealment and below average speed and you get a ship that will require some good level of positioning to do well in battle.
The anti-air seems relatively weak, a bit like on the Nelson funnily enough, so planes will not have much trouble to strike you.
As for the gun handling, even though you have a slow reload, the guns pack a solid punch and you have these amazing firing angles but get ready to have the turrets knocked down quite often if you do not invest captain skills in it and don’t equip the main armament mod 1.

Right now, I really can’t decide on how good the ship will be.

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